BR Change Suggestions

It’s like a Pz. III M with a faster reload and no armor.
Not something I would consider using when the Pz. III N exists in the same rank.

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My post wasn’t going to be all-encompassing, I obviously had Germany on the mind for changes. And no, I think the Soviet P-40 should probably also either be moved or have it’s armament adjusted by virtue of no other sub BR3 fighters having such a potent bomb load.

Since you want to decrease BR of automatic guns now semi autos will become even more useless so i will suggest a few things plus few vehicle changes.

Germany changes:

Mondragón M1908 - BR4 → BR3 - it has massive recoil, Breda PG is at BR4 and it’s a FG42 lite
Gewehr 41- BR3 → BR2 - it has awful reload speed and excessive recoil needs a buff
Gewehr 43 - BR4 ->BR 3
ZH-29 - BR4 → BR3
MG15 - BR5 → BR4
Panzewerfer 42 - BR4 → BR3 - It dies vs anything thrown at it and it should be playable in Moscow
STUG III F - BR3 → BR2 - many cons (just 18 rounds, 4 man crew, turretless, excessive zoom with low fov) but almost none pros of the usual tank, i could take PZ4G instead since now it has also HEAT rounds
Tiger E - BR5 → BR4 - H1 is at BR4 and there are barely any differences between them their cannon is weaker than Panther and turret can get penned easily
Sd.Kfz.251/9 - BR3 → BR2 - plus give us HEAT rounds instead AP

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part of the issue is that the really nerf’d the AI compared to what it was like in various past iterations, when it comes to semi-autos and bolt actions… Granted a lot of people felt it lead to a lot of sniping from NPC’s in bushes, but compared to the present it slowed the game down quite a bit, and made it much harder to just advance over open terrian.

the AI is unreliable when it comes to when they chose to shoot and when they don’t chose to shoot and there’s not CLEAR information, (like a written guide), detailing what is and isn’t “Intentional AI behavior”, or what I should and shouldn’t expect from my AI Squad mates, or like a test course that one can really experiment on with (mostly) scripted bot squads that would provide a “training ground” for getting squads to be proactive in shooting.

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