After the updates, now bots will go to “pre-set” point inside cap zone, not the previous middle point of capzone. It’s a good improvement. Also ,they can somewhat “peak” to observe.
But, they still like L4D2’s witch, when your shot alert bots, they will go into “terminator” mode.
Also, they always too flexible when shooting, like they dont need to slow down/stand still and aim for a while then shoot like real (average) human players. If you are in front of them, they are very likely to give you a instant shot.
Also, they are too good at finding enemies. Like if you are sniping far away, human enemies need some time to find where you are. But bots’ dosent. When you alert them, they will turn in a very stable angular speed, then, give you a shot, without any time for finding where you are.
Look at these videos:
https://streamable.com/8eyupy
https://streamable.com/bfvpo5
https://streamable.com/n4x5xo
https://streamable.com/1fy2bb
https://streamable.com/79qq7t
https://streamable.com/qe6cf6
Consider:
Nerf their damage (decrease to unable one shot kill)
Or, downgrade the rank from lv5 to lv1. (lv5’s AI is too good at shooting)
For further thoughts: Let AI to shoot like human. Avoid instant shot. Aim for a while then shoot. Reduce chances and speed of finding out enemies in darkness, or prone, or in bushes, etc.
Bots are never equal to human and cant achieve human’s abilities. Like AT, or build something, or mark enemies, or throw grenade.
Perhaps, allows AI to throw grenade to someone he noticed, but hiding away. Allow AI to use their AT grenade to enemy vehicle next to him. Set a chance of AI building spawn point in some pre-set points. Allow AI to callin artillery.
Also, let AI in lonefighters still can use other squads instead of pure infantry after their first life.
IMO, bots here is for fun and reduce competitive so that even casual players still can kill sth for fun. Not for playing CS bot match with expert AI difficulty. They should always be weaker than human. And please avoid enhancing bot’s difficulties for compensate balancing human counts.