List of new sounds in 0.7.2.89
Is it possible to check if any new voice lines get added or activated with new patches?
(since VO is what I’m working with)
It is possible with my current change-logger setup.
Alright i have pulled the oldest archive of sound tracks i have which is 0.7.1.69 from 24th of November, 2025
List of sound tracks added:
- \sound\cmn_sfx_effect.assets\trench_whistle_1.ogg
- \sound\cmn_sfx_effect.assets\trench_whistle_2.ogg
- \sound\cmn_sfx_effect.assets\trench_whistle_3.ogg
- \sound\cmn_sfx_item.assets\change_suit_01.ogg
- \sound\cmn_sfx_item.assets\change_suit_02.ogg
- \sound\cmn_sfx_item.assets\change_suit_03.ogg
- \sound\cmn_sfx_item.assets\change_suit_04.ogg
- \sound\cmn_sfx_item.assets\change_suit_05.ogg
- \sound\cmn_sfx_item.assets\change_suit_06.ogg
- \sound\cmn_sfx_item.assets\change_suit_07.ogg
- \sound\cmn_sfx_item.assets\change_suit_08.ogg
- \sound\cmn_sfx_item.assets\change_suit_09.ogg
- \sound\cmn_sfx_item.assets\change_suit_10.ogg
- \sound\ww2_weapon_mgun_foley.assets\belt_in_add_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\belt_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\belt_out_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_out_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_shutter_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_shutter_out_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\shutter_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\shutter_out_lmg6_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_3.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_3.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_3.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_3.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_1.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_2.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_3.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_4.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_5.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_1.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_2.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_3.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_4.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_5.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_1.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_2.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_3.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_4.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_5.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_1.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_2.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_3.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_4.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_5.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_1.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_2.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_3.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_4.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_5.ogg
No sounds have been modified or removed since 0.7.1.69
So i just need to unpack and repack the above banks
Is it possible to see changes in enl_vo_gb.bank, enl_vo_ru.bank & enl_vo_de.bank, seeing how they were recently updated?
nope, only *.assets.bank can be extracted. However, the content in XXX.asset.bank should be the same as XXX.bank
And according to my logger, nothing was changed since 0.7.1.69 as stated above
As I don’t see any “VO” tags there, I take it no voice lines have been added or activated.
Thanks.
Part 1 is unchanged, only Part 2 needed patching!
Download Part 2 Patch here:
https://sandbox.enlisted.net/post/YEhsj5fFOEwm2oIP/
Hint: For the full experience, please download Part 1 v9.0 from post 1
No need to download version 9.0 Part 2, as my patch includes all the Part 2 files
@Bigote0070
I have dug up an old version of your mod with the MP 40 reload sound.
I think i found what happened that caused the sound bug I reported. (length unmatched with original track)
Should i patch it and re-add it to your mod?
@Veekay45 @Delta_Sachiel what do you guys think? Should i do it?
Bigote’s MP 40 reload sound from version 7.1 patch:
(The above isn’t a video but an mp3 file, click the “Play” button to play the sound)
I think this will fix the looping problem
I’d say go for it my dude!
Bigote Sound Mod (Part 2) Patch v9.2
Changes:
- Added 13 new sounds introduced with the battlepass update
0.7.2.95- Note: I only copied the sounds from the game files, so the sounds in the mod are the same as vanilla. This is done so that the new BP weapon will have firing sound
- Changes MP 40 reload sound to the remixed version released in v7
Download post: https://sandbox.enlisted.net/post/YEhsj5fFOEwm2oIP/
Google Drive alternative: https://drive.google.com/file/d/14iT5BELgFfpLkHoVX-aBPYBI7gYu3e0V
Part 1 remains functional, no need to redownload
So, would this be part 1 or is it just the patch?
Erm.
You just download this version 9.2 patch instead of the original part 2.
Nice haha thanks!




