Bigote sound mod V9 Spitalny PPSH43 Patch [download Part 1 and Part 2] {Patched by Gamer_Victorch 18 FEB 2026} [Read description]

List of new sounds in 0.7.2.89

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Is it possible to check if any new voice lines get added or activated with new patches?
(since VO is what I’m working with)

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It is possible with my current change-logger setup.

Alright i have pulled the oldest archive of sound tracks i have which is 0.7.1.69 from 24th of November, 2025
List of sound tracks added:

  • \sound\cmn_sfx_effect.assets\trench_whistle_1.ogg
  • \sound\cmn_sfx_effect.assets\trench_whistle_2.ogg
  • \sound\cmn_sfx_effect.assets\trench_whistle_3.ogg
  • \sound\cmn_sfx_item.assets\change_suit_01.ogg
  • \sound\cmn_sfx_item.assets\change_suit_02.ogg
  • \sound\cmn_sfx_item.assets\change_suit_03.ogg
  • \sound\cmn_sfx_item.assets\change_suit_04.ogg
  • \sound\cmn_sfx_item.assets\change_suit_05.ogg
  • \sound\cmn_sfx_item.assets\change_suit_06.ogg
  • \sound\cmn_sfx_item.assets\change_suit_07.ogg
  • \sound\cmn_sfx_item.assets\change_suit_08.ogg
  • \sound\cmn_sfx_item.assets\change_suit_09.ogg
  • \sound\cmn_sfx_item.assets\change_suit_10.ogg
  • \sound\ww2_weapon_mgun_foley.assets\belt_in_add_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\belt_in_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\belt_out_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\mag_in_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\mag_out_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\mag_shutter_in_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\mag_shutter_out_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\shutter_in_lmg6_1.ogg
  • \sound\ww2_weapon_mgun_foley.assets\shutter_out_lmg6_1.ogg
  • \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_1.ogg
  • \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_2.ogg
  • \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_3.ogg
  • \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_1.ogg
  • \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_2.ogg
  • \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_3.ogg
  • \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_1.ogg
  • \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_2.ogg
  • \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_3.ogg
  • \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_1.ogg
  • \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_2.ogg
  • \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_3.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_1.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_2.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_3.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_4.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_5.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_m1907_body_1.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_m1907_body_2.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_m1907_body_3.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_m1907_body_4.ogg
  • \sound\ww2_weapon_rifle.assets\winchester_m1907_body_5.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_1.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_2.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_3.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_4.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_5.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_1.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_2.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_3.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_4.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_5.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_1.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_2.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_3.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_4.ogg
  • \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_5.ogg

No sounds have been modified or removed since 0.7.1.69

So i just need to unpack and repack the above banks

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Is it possible to see changes in enl_vo_gb.bank, enl_vo_ru.bank & enl_vo_de.bank, seeing how they were recently updated?

nope, only *.assets.bank can be extracted. However, the content in XXX.asset.bank should be the same as XXX.bank
And according to my logger, nothing was changed since 0.7.1.69 as stated above

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So I need 6 bank files to be updated

As I don’t see any β€œVO” tags there, I take it no voice lines have been added or activated.
Thanks.

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Everything should be working now!
I am running some final tests, will upload soon

Part 1 is unchanged, only Part 2 needed patching!

Download Part 2 Patch here:
https://sandbox.enlisted.net/post/YEhsj5fFOEwm2oIP/

@Bigote0070 @Veekay45

Hint: For the full experience, please download Part 1 v9.0 from post 1
No need to download version 9.0 Part 2, as my patch includes all the Part 2 files

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@Bigote0070 If you have time to download and reupload, you can just update your Bigote Sound Mod part 2 post with my patch.
It will reduce a ton of confusion for novice users

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