List of new sounds in 0.7.2.89
Is it possible to check if any new voice lines get added or activated with new patches?
(since VO is what Iβm working with)
It is possible with my current change-logger setup.
Alright i have pulled the oldest archive of sound tracks i have which is 0.7.1.69 from 24th of November, 2025
List of sound tracks added:
- \sound\cmn_sfx_effect.assets\trench_whistle_1.ogg
- \sound\cmn_sfx_effect.assets\trench_whistle_2.ogg
- \sound\cmn_sfx_effect.assets\trench_whistle_3.ogg
- \sound\cmn_sfx_item.assets\change_suit_01.ogg
- \sound\cmn_sfx_item.assets\change_suit_02.ogg
- \sound\cmn_sfx_item.assets\change_suit_03.ogg
- \sound\cmn_sfx_item.assets\change_suit_04.ogg
- \sound\cmn_sfx_item.assets\change_suit_05.ogg
- \sound\cmn_sfx_item.assets\change_suit_06.ogg
- \sound\cmn_sfx_item.assets\change_suit_07.ogg
- \sound\cmn_sfx_item.assets\change_suit_08.ogg
- \sound\cmn_sfx_item.assets\change_suit_09.ogg
- \sound\cmn_sfx_item.assets\change_suit_10.ogg
- \sound\ww2_weapon_mgun_foley.assets\belt_in_add_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\belt_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\belt_out_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_out_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_shutter_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\mag_shutter_out_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\shutter_in_lmg6_1.ogg
- \sound\ww2_weapon_mgun_foley.assets\shutter_out_lmg6_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_in_pt4_3.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\mag_out_pt4_3.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_in_pt4_3.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_1.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_2.ogg
- \sound\ww2_weapon_pistol_foley.assets\shutter_out_pt4_3.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_1.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_2.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_3.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_4.ogg
- \sound\ww2_weapon_rifle.assets\winchester_1866_carbine_body_5.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_1.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_2.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_3.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_4.ogg
- \sound\ww2_weapon_rifle.assets\winchester_m1907_body_5.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_1.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_2.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_3.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_4.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_in_shg2_5.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_1.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_2.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_3.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_4.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg1_5.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_1.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_2.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_3.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_4.ogg
- \sound\ww2_weapon_rifle_foley.assets\shutter_out_shg2_5.ogg
No sounds have been modified or removed since 0.7.1.69
So i just need to unpack and repack the above banks
Is it possible to see changes in enl_vo_gb.bank, enl_vo_ru.bank & enl_vo_de.bank, seeing how they were recently updated?
nope, only *.assets.bank can be extracted. However, the content in XXX.asset.bank should be the same as XXX.bank
And according to my logger, nothing was changed since 0.7.1.69 as stated above
As I donβt see any βVOβ tags there, I take it no voice lines have been added or activated.
Thanks.
Everything should be working now!
I am running some final tests, will upload soon
Part 1 is unchanged, only Part 2 needed patching!
Download Part 2 Patch here:
https://sandbox.enlisted.net/post/YEhsj5fFOEwm2oIP/
Hint: For the full experience, please download Part 1 v9.0 from post 1
No need to download version 9.0 Part 2, as my patch includes all the Part 2 files
@Bigote0070 If you have time to download and reupload, you can just update your Bigote Sound Mod part 2 post with my patch.
It will reduce a ton of confusion for novice users

