Big Action mod and no XP gain

https://sandbox.enlisted.net/post/dZtt8zlJrMQL5Env

A beta version with a lot of new features has been pre-released~

Welcome to try it~, but it may still be unstable or crashing

Feedback me any time ~


Change log draft WIP here:


Update engineer build list

Updated machine guns, small fixed machine guns can now be deployed more flexibly

Added sandbag foundation, which can be used to stack multiple sandbags @61839981

Updated the appearance of tank barriers so they are now based on wood instead of steel

Updated construction vehicles for all factions


Light vehicles move the spawn point, now directly replace the vehicle for deployment, and will give a construction tool that can be used to build a medium anti-tank gun.

  • You can deploy Zis-3 and Pak40 this way.

Some vehicles that were designed as support vehicles have been replaced with artillery tractors and can be used to build supply facilities.

image

  • Added new vehicles sdkfz6 half-track tractor and sdkfz6/2 half-track anti-aircraft gun

  • It has a unique sub-quest that you can access 2 tech tree nodes.

  • When you successfully complete the missionof building facilities, you will receive a construction tool for a heavy artillery or howitzer.


Mission1: (left to right)

Respawn ------- 500m -------> capzone (build frontline ammunition box)

Mission2 : (right to left)

build tractors rally <— 500m <---- capzone


Alll vehicle with rocket launcher now adds an aiming camera for indirect aiming, toggled in the gunner position.


All the above-mentioned heavy curve firepower can have a brief impact point mark on the map when firing, so you can know the location of the impact point of the shell.


  • From the movable engineering construction hammer, you can build unique things, different from ordinary engineering hammers.

  • Po-2 and Fw-189 are now TPS view as Warthunder; They transformed into a rallying point as they successfully landed into the battlefield

and Po-2 can airdrop spawn points;


  • Added concrete bunkers in certain locations on the map. As well as the tank’s turret on the concrete bunker.

  • Replaced the appearance of all bombsites, now you can actually blow up a bridge. And the power of bombsite explosion will match its animation effect

  • Updated the animation effect of plane crash. Now the plane crash will not produce a big explosion effect. The original explosion effect was used for bombsite

  • Special radio support to hide opponent’s shelling marks

  • Increased explosion range and damage of all infantry rocket launchers.

  • All melee weapons can initiate sprint runs

  • With a magazine submachine gun, you can sprint and run faster

  • Adjusted the team score and increased the deduction points for the attacking team for blast points

  • Added a crude deployment points system, now the second deployment of the 4th, 5th, 6th, 7th, 8th, 9th and 10th slots requires specific spawnScoreCost to prevent spawning. @VoyoMayPL @ErikaKalkbrenner @gastanofrizzi

I can’t set it up by squad ID or weapon, currently only by slot. I designed a threshold where the scores are not that high, and they will end up being really cheap. Just a nominal to remind players not to spam

"respawner__scorePricePerSquadPerSpawn:object"{
    "3:array"{
      _:i=0
      _:i=60
      _:i=50
      _:i=40
      _:i=30
      _:i=20
    }

    "4:array"{
      _:i=0
      _:i=60
      _:i=50
      _:i=40
      _:i=30
      _:i=20
    }

    "5:array"{
      _:i=0
      _:i=60
      _:i=50
      _:i=40
      _:i=30
      _:i=20
    }

    "6:array"{
      _:i=0
      _:i=1000
      _:i=500
      _:i=100
      _:i=90
    }

    "7:array"{
      _:i=0
      _:i=1000
      _:i=500
      _:i=100
      _:i=90
    }

    "8:array"{
      _:i=0
      _:i=2000
      _:i=1000
      _:i=500
      _:i=200
      _:i=100
    }

    "9:array"{
      _:i=0
      _:i=2000
      _:i=1000
      _:i=500
      _:i=200
      _:i=100
    }
  }

Also added Punishment measures for downed aircraft have been added. Now a downed aircraft will deduct an additional 2 points from the team.

To save the scroes, you can now destroy them at the airport as the ability to recycle aircraft.


Slightly increased the distance from rally point to capzone


  • etc

@5057039 updated to ex3a4~

5 Likes

Nice will do. I need some more footage :slight_smile:

1 Like

3 Likes

o0o new rally truck and new HUD symbols? is that a 17 pounder At gun??? cant quite see

2 Likes

yes


some vehicles deploy as half-track tractor in default rally.

then you can get a constrution hammer to start a small battle logistics mission

Mission1: (left to right)

Respawn ------- 500m -------> capzone (build frontline ammunition box)

Mission2 : (right to left)

build tractors rally <— 500m <---- capzone

A simple technology tree is as follows:

Simple tech tree

Hammer lv1 → Build frontline ammunition box → Hammer lv2 → Build artillery radio station → Hammer lv3 (howitzer)


For the British faction some of their vehicles could get 17 pounder guns. This is the only allies heavy anti-tank gun in the gamemode.

The German counterpart is the Pak43 88mm anti-tank gun

3 Likes

Unfortunately, I just discovered a problem. The entity is not synchronized and displayed correctly during playback. . .

Tanks and aircraft vehicles are not displayed correctly…


2 Likes

the joys of modding. I know you will fix it given time haha. I havent modded from scratch, but Ive spend lots of time combining mods and modifying mods to not break each other LOL

1 Like

How do I build a vehicle rearming station? I want to use my rocket tank for soviets (Moscow)but I do not seem to be able to build a vehicle rearm building

Please state steps required for both allied and axis (Moscow) if you can.

1 Like

When you deploy it will give you an Engineer’s Hammer, which you can use to replenish your ammo. Maybe you need to set a special shortcut key, because it conflicts with T maintenance, and teammates can also help you resupply ammunition.

Rocket vehicles in Normandy Axis and Moscow require engineers to resupply ammunition

Ordinary vehicle rally and resupply position can be built by engineers. It’s a large rally point icon.

But its not for bm-8-24 and axis halftrack rocket vehicles. These two are almost exclusively used for curve aiming

The M4 Sherman organ also has some changes, but it only slowly replenishes ammo from supply points

1 Like

Yes there may be a conflict, will see what I can do but as on console, need to know the button action and then see if it will remaps (interact with buildings is reload normally) It works on guns and other things normally… so not sure why not on rocket tank?

So what about normal tanks? How do they rearm in battle, is it the ammo depot that must be built? (Hammer II?), can rocket tanks not use the same rearm there too?

Also axis I can deploy howitzer but I tried T34 1941 spawn a default spawn, no mobile rally? I also have valentine and rocket tank, what allied vehicle will convert to mobile rally please?

The original intention of this function is to call teammates to help you replenish ammunition. Avoid rocket camping and being too OP.

Rocket vehicles now rely heavily on engineers

You can equip one of your party members with a health kit instead of a repair box, which may make it easier for you to use the Sapper Hammer to replenish your rockets.

But in the case of lack of material supplies, you may only be able to replenish them 2 times.

And your teammates’ trucks and half-tracks can replenish engineer materials.

Your rockets depend on them.~

2 Likes

But do they need the hammer or any engineer could rearm my rocket tank?

As for rearming normal tanks, who or what builds a rearming station?

1 Like

Good tip re rocket gunner, no tools on him would stop spanner showing up yes.

1 Like

There are 3 types

  1. A half-track or track tractor is a vehicle ammunition supply point, and can also replenish engineer resources.

  2. The frontline ammunition supply point built in tractor Mission 1 is a vehicle ammunition supply point

  1. The vehicle assembly point built by engineers can deploy vehicles and is also a vehicle ammunition supply point.

image


For for bm-8-24 and axis halftrack rocket only type1 replenish engineer resources will be useful

2 Likes

Ok thanks, what do you mean by tank tractor, is that the stalingrad equivalent of the half track?

I think I was expecting rocket tank to be rearmed from buildings, but can see why now they can’t.

Last question for me:

The Stug III spawn mobile rally and then I can build ammo, then Lefh, what is the equivalent vehicle on allies? (I was asked this by my clan playing tonight and I didn’t know)

1 Like

yes. the howizer tractor

2 Likes

Some feedback I got from my buddies, they did not find it easy to distinguish between normal rally, deployed vehicle rally and what ammo rearm station look like. Purely from looks on map I mean.

1 Like

I tried to improve their icons.

Normal rally: trapezoid + flag,

As for the vehicle rally: circle + flag, the vehicle rally can be used as a vehicle ammunition supply point.
(300m away from the capzone)

Tractor Rally: solid circle + flag, the tractor rally can be used as a vehicle ammunition supply point. (500m away from the capzone)

Frontline Ammo Supply Point: The icon has been updated so that it now displays a row of bullets


stug III can deploy as a tractor.

Allied vehicles with similar roles are the T-28 not e, and M8 Scott ect.


image

This is a mobile rally for light vehicle deployment, unlike half-tracks

Mobile Rally allows direct deployment of infantry squads.

You can even deploy in capzone

At the same time, trucks can also replenish engineer resources.


The goal of the gamemode is to make each vehicle play a unique role, even a fragile Panzer III B-type, to be fair. to make a diverse battlefield.

2 Likes

The only reason I can think of is why the devs do not let us grind XP and some very big popular mods it’s because they want us to play multiple public matches and keep their public matches active and instead of all of us hiding in custom games.

1 Like

You can update the version before opening the room. Currently it is 709ex3a8

I’ll still continue update it. when I find some issues or received feedback improvements~

https://sandbox.enlisted.net/post/dZtt8zlJrMQL5Env/

1 Like