A beta version with a lot of new features has been pre-released~
Welcome to try it~, but it may still be unstable or crashing
Feedback me any time ~
Change log draft WIP here:
Update engineer build list
Updated machine guns, small fixed machine guns can now be deployed more flexibly
Added sandbag foundation, which can be used to stack multiple sandbags @61839981
Updated the appearance of tank barriers so they are now based on wood instead of steel
Updated construction vehicles for all factions
Light vehicles move the spawn point, now directly replace the vehicle for deployment, and will give a construction tool that can be used to build a medium anti-tank gun.
You can deploy Zis-3 and Pak40 this way.
Some vehicles that were designed as support vehicles have been replaced with artillery tractors and can be used to build supply facilities.
Added new vehicles sdkfz6 half-track tractor and sdkfz6/2 half-track anti-aircraft gun
It has a unique sub-quest that you can access 2 tech tree nodes.
When you successfully complete the missionof building facilities, you will receive a construction tool for a heavy artillery or howitzer.
Alll vehicle with rocket launcher now adds an aiming camera for indirect aiming, toggled in the gunner position.
All the above-mentioned heavy curve firepower can have a brief impact point mark on the map when firing, so you can know the location of the impact point of the shell.
From the movable engineering construction hammer, you can build unique things, different from ordinary engineering hammers.
Po-2 and Fw-189 are now TPS view as Warthunder; They transformed into a rallying point as they successfully landed into the battlefield
and Po-2 can airdrop spawn points;
Added concrete bunkers in certain locations on the map. As well as the tank’s turret on the concrete bunker.
Replaced the appearance of all bombsites, now you can actually blow up a bridge. And the power of bombsite explosion will match its animation effect
Updated the animation effect of plane crash. Now the plane crash will not produce a big explosion effect. The original explosion effect was used for bombsite
Special radio support to hide opponent’s shelling marks
Increased explosion range and damage of all infantry rocket launchers.
All melee weapons can initiate sprint runs
With a magazine submachine gun, you can sprint and run faster
Adjusted the team score and increased the deduction points for the attacking team for blast points
Added a crude deployment points system, now the second deployment of the 4th, 5th, 6th, 7th, 8th, 9th and 10th slots requires specific spawnScoreCost to prevent spawning. @VoyoMayPL@ErikaKalkbrenner@gastanofrizzi
I can’t set it up by squad ID or weapon, currently only by slot. I designed a threshold where the scores are not that high, and they will end up being really cheap. Just a nominal to remind players not to spam
the joys of modding. I know you will fix it given time haha. I havent modded from scratch, but Ive spend lots of time combining mods and modifying mods to not break each other LOL
How do I build a vehicle rearming station? I want to use my rocket tank for soviets (Moscow)but I do not seem to be able to build a vehicle rearm building
Please state steps required for both allied and axis (Moscow) if you can.
When you deploy it will give you an Engineer’s Hammer, which you can use to replenish your ammo. Maybe you need to set a special shortcut key, because it conflicts with T maintenance, and teammates can also help you resupply ammunition.
Rocket vehicles in Normandy Axis and Moscow require engineers to resupply ammunition
Ordinary vehicle rally and resupply position can be built by engineers. It’s a large rally point icon.
But its not for bm-8-24 and axis halftrack rocket vehicles. These two are almost exclusively used for curve aiming
The M4 Sherman organ also has some changes, but it only slowly replenishes ammo from supply points
Yes there may be a conflict, will see what I can do but as on console, need to know the button action and then see if it will remaps (interact with buildings is reload normally) It works on guns and other things normally… so not sure why not on rocket tank?
So what about normal tanks? How do they rearm in battle, is it the ammo depot that must be built? (Hammer II?), can rocket tanks not use the same rearm there too?
Also axis I can deploy howitzer but I tried T34 1941 spawn a default spawn, no mobile rally? I also have valentine and rocket tank, what allied vehicle will convert to mobile rally please?
The original intention of this function is to call teammates to help you replenish ammunition. Avoid rocket camping and being too OP.
Rocket vehicles now rely heavily on engineers
You can equip one of your party members with a health kit instead of a repair box, which may make it easier for you to use the Sapper Hammer to replenish your rockets.
But in the case of lack of material supplies, you may only be able to replenish them 2 times.
And your teammates’ trucks and half-tracks can replenish engineer materials.
Ok thanks, what do you mean by tank tractor, is that the stalingrad equivalent of the half track?
I think I was expecting rocket tank to be rearmed from buildings, but can see why now they can’t.
Last question for me:
The Stug III spawn mobile rally and then I can build ammo, then Lefh, what is the equivalent vehicle on allies? (I was asked this by my clan playing tonight and I didn’t know)
Some feedback I got from my buddies, they did not find it easy to distinguish between normal rally, deployed vehicle rally and what ammo rearm station look like. Purely from looks on map I mean.
The only reason I can think of is why the devs do not let us grind XP and some very big popular mods it’s because they want us to play multiple public matches and keep their public matches active and instead of all of us hiding in custom games.