same reload time similar/equal mag the scotti have better damage and higher recoil if im not wrong while federov has less but better control and also can be spammed while Scotti is limited sounds fair
but i would like a 25 bullet version with less rof and 13,9 damage so it would literally be the same
My proposal sounds better. And it’s even better not to change anything. An automatic rifle in the hands of an Assaulter is better than the same rifle in the hands of a Rifleman.
Only reason I get them is to save them for the day that custom ordnance is added…or they get given bombs…but yeah, until then…just an inventory item collecting dust
Why add a 5th (!!) Spitfire???
There are already 4 (!!!) spitfires in the game (3 of which are nearly useless coz no bombs)!
The 4th was an event reward that ended just 2 or 3 days ago…
And now add a 5th, inferiour version to the BP?!?!?!?!?!?!?!
This is nuts
I was just pointing out that it’d been a long time since the last BP spitfire, is there another allied plane you would have preferred over the spitfire?
Yes well any other plane would be better I think…
Since there were already 4 spits in the game.
Nobody needs/wants nr. 5
And the most surprising: the event in which a spitfire was a main reward, has just ended a few days ago.
Now the new BP starts, why the hell choose another spitfire to add as reward?!?!?!
We just got one. A better one even!
It makes absolutely no sense at all
I prefer a truly unique weapon over a reskin of what we already have.
The only reason people are pushing for change is because the weapon is supposedly not strong enough in their eyes.
So they are desperate to dig up any source that would be in line with their agenda to make this weapon more powerful.
To the point they’re becoming extremely toxic.
But I think you are on to something - lets try making the gun worth its BP status by making the drawback (15 round mag, medium damage, limited to assaulters) being countered by some other amazing stats.
Actually, if theoretically body armor finally would get nerfed, it would one hit kill like fedorov. But fedorov has a bigger mag than select fire rifles, while this gun has a smaller mag.
Dispersion is already nice, but what else can this gun have to make it not literally obsolete to FG42?
Those are generic problems hard to make into an item in a TODO list.
For the balance problems they should start experimenting with bot vs. bot capabilities perhaps, making loser team’s bots more potent against winning team’s bots perhaps. May not work, but I guess it’s worth a try.
The developer decisions often miss even when they are based on feedback (e.g. map preference system - they tried and failed).
Long term after TT done - I’m researching BR3-5 stuff and mostly play BR2 so don’t care.
Bad developed/incomplete mechanics or just pointless mechanics that may need a rework + bugs since game release - can you give some examples? The one that infuriates me is the gray zone stuff, and some bot problems.
I can list some features that are more focused and would make my gameplay experience better, like
what I mentioned, fixing the climb-to-the-top-of-the-window
add a “TO THE OBJECTIVE” command (so bots go there while I build my rally - pointing toward the objective marker and pressing X often fails in many ways)
or alternatively add a “CONTINUE DOING THIS, SWITCH TO NEXT” command so my engi builds the rally point even if I have only one engi, or the rifleman continues shooting out the window/manning the AA gun etc
add an “Upgrade to max” option so I don’t have to upgrade the weapon 3x
a bit bigger work perhaps: don’t call the crappy/half-hearted map veto system “Rate” as it’s not rating the match, and add a map preference system affecting whole theatres of war not just individual map/gamemode pairs.
With these changes for the rest of 2025, I’d be happy.