What is the point you are trying to make? You want Red Orchestra? This is not that game.
You made 2 threats where you repeated yourself and asked if the winrate is 50/50. A lot of ppl told you that it is 50/50 and you keep making up different excuses that its not.
My fear is that 50/50 its not from actually the sides being balanced but its the skill matchmaking.
Maybe you still win 50/50 but not because the sides are balanced but because the matchmaking says, okey this team now needs to win so it puts a lot of good players on the attack and bad players on defense.
Again, as they should be. Thatās the benefit of being the deffender.
Even without the engineer, defenders can use everything around them as a cover.
You can do the same to defenders.
I have to admitt that open points are problematic but if every point was a building then we would enforce SMG meta (and I donāt like that). So itās the case of choosing of the lesser evil in my opinion.
I was only pointing out wrong arguments, not the statement itself.
In other words: yes, thatās the problem of the gameās mechanics. And thatās why I didnāt criticise it, as I criticized only the wrong arguments.
Okey. well i guess if this happends to be inbalanced it would spark some alarm like very uneven %win/loss and Gajin will do something about it.
I feel that this is a problem especially in high skill matches.
Defenders can exploit arty spam and the squad mechanics or use tanks very well. and even skilled attackers would have it almost imposible due to inbalance.
I guess is too early to know this as people is still not very good at the game. But i feel as people become more skilled this will be a problem.
I hope Gajin is open to add longer respawn to defenders in case of this becoming inbalanced.
Thanks to everyone for reading my arguments and discussing it.
I really like the game is just want it to be better.
Red Orchestra didnāt have rally points and had distance to objective limit for the spawning on squad leader. The spawn timer in it was used to get reinforcements in waves, not to slow down spawning of people. In Red Orchestra you canāt just go around somewhere without a fight like here, you had to fight your way through the flanks, because the shortest path was easily covered by MGs.
In Enlisted, the downside of the shortest path is only tanks and planes, and only on some maps. Pretty much all of the Normandy maps, have so much clutter that taking direct route is not that bad. On top of that, on so many maps you can set a rally between objective and German spawn, you can even spawn camp with easy.
Like you complained about stationary MGs but those are noob traps. They have so much visibility that you get sniped of after couple of bursts. Their positions are unrealistic and crappy from a tactical point of view.
With equal skilled and geared teams the defender will win most of the time. You may be able to outrun arty spam but the bots if caught in the middle are most likely dead because for some reason they donāt dash when following you and like going through the front door instead of windows ā¦
The bots right now do something that is suppose to be smart but in many ways stupid - they try to escape artillery circle. Which is fine in the open but if you bring them to the cap point, which often has some sort of a building, they chaotically run out of the building and get killed by infantry or the same artillery that they are trying to avoid.
yup and when you get to the point the defender still has all his soldiers and you lost all of yours. And if there is no respawn difference then the defender. Multiply this by all players on the map and defenders should win always in equial skill