Attacking team can win way too easily

Also I would like to know why for some reason a faction from time to time gets a huge advantage over the other, for instance, in the Normandy campaing Allies used to win almost every match and now it’s the other way around, making it almost unplayable since Allied foces gest overwhelmed almost instatly regardless wether they are defending or attacking

Greyzones in everymap needs adjustments and some waiting time like 30 sec-1 minute after every fallen/taken objectike.
Dome battles are so fast that i cant do engineering enough

3 Likes

This is most obvious on Fortified District (Invasion) I think, when the second to last cap before the bunker is capped, the attacking team is almost closer to the bunker than the defending team, unless they all just suicide and respawn.

Check this one out. From yesterday. 6:41

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Oh my, oh dear
is that Normandy?
Never seen a match there so short.
Dam that a record for sure.

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Get em’ :boom: :boom:
upload_2017-6-30_21-26-39

Yeah it is. Imagine what paratroopers can do on conquest-mode :joy:
All they did was instant drop on the objectives, and our team had all three flags locked down within 90 seconds.
Just defended the points, from thereon.

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Skill issue. Defenders can have their instant cap spawn time denied by time travel rally rush.

Alright so does everyone agree? Problem is " bum-rushing " objective yes? Enlisted is such a f****** good game, realistic with historical accuracy, and I suggest it doesn’t start to feel like playing another Call of Duty with no tactics

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I have a solution that i use. I shoot them while they try to drop.

I have solution also, make bots what they where, this BS Zerging, would be much harder to do, if bots were not nerfed to 10m shooting rule.