So whe are gonna ignore half of attacker are veteran stacked and almost all the entire enemy team (stacked veteran as well) have deserted already at first point? Lol… the paratrooper are the issue here clearly
what game are you playing that that can happen -if there is not a rally point built (which often the case is not as players are so stupid to realise what a hammer is for) defenders spawn far back from the objective
Actually some guys including myself went paratroopers at the very beginning where the first two objectives got blown up real fast and the enemy team just collapsed very quickly.
Lets not forget : Reinforcement number ain’t a handicap for attackers, its more like a timer. Your 9 soldiers infantry squad won’t go down to 6 soldiers cause you lost 300 reinforcement right? 1000 reinforcement until defeat is like 5 capture point until defeat. And defender can’t take back any % of the point they’re protecting. Maybe if that was on (lets say half the speed of attackers) that would be a different story
And is not paratroopers work, from the end screen veteran attacker simply spammed every WP granade they have on the first point and veteran defender simply deserted because they searched a battle with less competition
Avalanche happens when big ammount of defence players are staying (spawns on old rallys) on taken point and fighting. If y put some restrictions on atacking team movement they will lose tickets and time with out real advancing.
The most soft mehanic that can help to prevent Avalanche - is automaticall destraction of defence rallys that are near to taken point.
Just so that we are on the same page: Are you aware that when a fortification is zoned out by the greyzone, its automatically destroyed? That part is already in the game.
A creeping greyzone would eliminate those rally points when it reaches them, which is better than it is currently for attackers.
As far as
- If they aren’t rushing forward in small groups just to get gunned down, you will actually sustain LESS losses.
- It forces attackers to group up so that they are more effective in waves rather than every squad for themselves.
- You will likely see more defenders actually falling back due to the ability to actually fortify or reposition for a defense.
- You will see significantly less defenders trying to push into attackers as the wall is pushing them back, therefore less attacker deaths.
What are we talking about? how much time is needed to put grey zone on lost terretory?
I m saying that when point is lost ALL DEFENDERS rally should be atomaticlly destroyed so defenders have to spawn on point or not far away from it.
The Avalanche happens only when BIG amount of defenders begins fight for already lost point. In fact thats their fault.
WAIT WAIT WAIT - y want to make atackers more comunicative (in game that is not about comunication its not a SQUAD) and want to put restrictions on atackers because DEFENDERS dont want to comunicate and spawn on new point that should be defended. Really?
I can say it in another words - Avalanche - forces defenders to group up and spawn on point that needs defence…But we know that it doesnt work…
So i will say again if defence rallys will be destroyed immediately after Point was taken it will make Defence to spawn on new point…
Lol! All I can simply do, is say case-in-point.
The OP is 100% accurate about paratroopers spawning ahead of the defenders, and being able to capture objectives before the defending team even has time to fall-back from the previous objective.
Yet… here you are, deflecting the issue, and accusing the OP of having “skill issues”.
Stop shilling.
Also I would like to know why for some reason a faction from time to time gets a huge advantage over the other, for instance, in the Normandy campaing Allies used to win almost every match and now it’s the other way around, making it almost unplayable since Allied foces gest overwhelmed almost instatly regardless wether they are defending or attacking
Greyzones in everymap needs adjustments and some waiting time like 30 sec-1 minute after every fallen/taken objectike.
Dome battles are so fast that i cant do engineering enough
This is most obvious on Fortified District (Invasion) I think, when the second to last cap before the bunker is capped, the attacking team is almost closer to the bunker than the defending team, unless they all just suicide and respawn.
Oh my, oh dear
is that Normandy?
Never seen a match there so short.
Dam that a record for sure.
Get em’
Yeah it is. Imagine what paratroopers can do on conquest-mode
All they did was instant drop on the objectives, and our team had all three flags locked down within 90 seconds.
Just defended the points, from thereon.
Skill issue. Defenders can have their instant cap spawn time denied by time travel rally rush.
Alright so does everyone agree? Problem is " bum-rushing " objective yes? Enlisted is such a f****** good game, realistic with historical accuracy, and I suggest it doesn’t start to feel like playing another Call of Duty with no tactics
I have a solution that i use. I shoot them while they try to drop.
I have solution also, make bots what they where, this BS Zerging, would be much harder to do, if bots were not nerfed to 10m shooting rule.