Assault rifles and MP43 bonuses

A certain spread may be normal within the game, given that the combat distance of all weapons is reduced by a factor of 3-5 due to the drop in damage.
But yes, now the spread is too much. It could safely be 1.5 times less

I think damage and RoF could be a important thing but they should at least buff its accuracy first, there is 0 reason of any kind Thompson 21/28 should be more accurate than MP43/1

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Im ok with a bit for a fast shooting rifle, the problem here clearly is, like we all agree upon, that random bullet deviation which only god knows where your bullets might end up is just a bad game mechanic as not even skill can compensate it by adapting battle tactics and maneuvering. So it mostly ends up to the RNG God who comes out on top of a fire fight which is utterly annoying and stupid if you’re faster and accurate, so as said a recoil increase would do good.

Speaking of Stalingrad, i feel that the MKb 42 is a to hard laser on long ranges so just a recoil increase would solve the laser problem here as well, as you get than rewarded for mastering a weapon and using well placed shots on certain distances.
Not sure if its just me (ofc everyone has a different opinion and thoughts how something should work out) , but feeling a bit like you need to teach devs every time how proper gun mechanics should work out.

I think we need a balance of recoil and dispersion. The spread a little equalizes extremely strong players and beginners, to some extent should be in the game, otherwise the Chinese will kill with PPSh from 2 kilometers)
However, yes, it’s overkill now. I do not think the recoil of many machine guns is small for example, I would not want even more.
The MKb has a dispersion of 0.15, compared to 0.7 for the MP43 or 0.44 for the FG-42. I think it’s a mistake now - special or not. it can’t stay that way and the Mkb should have more dispersion than the Mp43, since it fires from an open bolt.
It could be 0.45 for the MP43 and 0.55 for the Mkb

It also would allow to decrease the immense Automatic Rifle party, if weapons would be more on a way like “easy to learn and hard to master” right now the game has some weapons that are just easy to use to obliterate everyone which ends in the said SF or w/e partys. Im not against those fast firing weapons but making them a gift of god in anyone’s hands just ends up like we all experience here.

In my opinion, all weapons are easy enough to use.
Everyone has a godlike weapon that is easy to use.
Yes, the dispersion is excessive, it should just be lowered by a factor of 1.5 and it becomes almost imperceptible. For some weapons, this figure may be more, because for some inexplicable reason extremely accurate in life m34 and 42 have the worst dispersion of all the machine guns by a wide margin.

to begin with, comparing MP43 and Fedorov base damage isn’t fair. 7.92mm kurz is intermediate cartridge while 6.5mm arisaka is a less powerful full size cartridge which actually use by Japs bolt action rifle.
You could argue that Fedorov should also get damage boost, at least >11 damage.

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Now the .45 acp is 15% weaker than the kurz (and specifically on the mp43, the g43 kurz has higher damage), but the 6.5mm is 24% more powerful than the kurz
To be fair, the kurz is obviously closer to a rifle cartridge than a pistol cartridge.
The 8.7 would make a 22% difference with the .45 acp and 18% difference with the 6.5mm
Sounds like common sense to me.
In fact, Fedorov’s damage has one property - it can kill with 1 shot to the body.
Mp43 needs 2.
So increasing from 8.0 to 8.7 will not change anything for an unimproved weapon.
And at 6 stars the ratio will be 10.4 vs 12.6 in my opinion this is a sufficient difference, as mp43 will not kill in the limb and at a distance of more than 20-30 meters. Fedorov will stay closer to rifles and will be better at range

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How about we just remove the Fedorov entirely?
It has no place in this game.
Berlin is way too late in the war to have it as anything more than a gold order and there’s no need for it to be in Moscow as anything more than a gold order either, simply due to balance reasons of russia being op enough already.

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Not really.
The differnce between the 2 isn’t that huge.
7.92 kurz has roughly 1900J of energy. 6.5 arisaka has roughly 2500. Though 7.92 kurz would deal more damage due to it being slower while having a larger surface area. So the difference wouldn’t be that huge.

On the other hand, something like full sized 7.92 has 4000J of energy. And .45 ACP has 600J.
So the two are much closer than they’d seem.

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Why? Let it be an assault rifle. It doesn’t do anything horrible.

It was phased out of service from the red army in 1941.
Do I really have to explain to you why i have a problem with it being in Berlin in 1945?

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This game is full of assumptions.
I don’t think you can remove something that’s already in place.

Probably not as allied mains would start crying (even if it was added last patch).
But this is just too much. Like, 4 damn years? No way that thing would make it there with the whole of 0 6.5 arisaka in russian storage. People like to cmplainabout things like the M2 carbine, Jumbo or MKbs, but fail to notice this garbage right here.
It’s the worst ahistorical bullshit added to this game as of now. And I see no reason for it, as Berlin is already dominated by russia.

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I agree, but the improvements I suggested would make the MP43 a true assault rifle, not an SMG with slightly increased damage and low rate of fire.
I think that would have solved everything. In any case, the USSR decides between PPSh and Fedorov

Yes, and I have no issue with those, I think they’re quite nice.
I have an issue with the fedorov being in Berlin. Or even in the game. If it was to be added, it should’ve been saved for a winter war campaign.
Now it’s just killed Berlin for good for no reason.

Okay, you can make a thread about that, but here I’d like to focus on the game numbers, which I carefully described in the post. Feel free to give it a “like” if you agree.)

I know, I just saw your comparison with the fedorov and put forward a suggestion on how to make that more realistic and this damage conundrum a lot simpler.
You didn’t have to reply back. But you did, so I explained my reasoning.

The Russians are using Madsens in game left in the stockpile from when the Russian Empire bought them. There’s no reason to remove content just because it’s outdated, I have a bigger issue with Captured weapons being more common than service use/purchased/lend lease weapons like with the Soviets in Stalingrad with the Breda. Or the fact that some weapons are in campaigns earlier than they existed, like with the MKb 42 in Moscow when it wasn’t used on the field until three months after the Battle for Moscow ended.

Thing is - The madsen is:
1)In Moscow. That’s early barbarrossa, so those guns make sense there, seeing as the USSR was short on machine guns.
2) A gun chambered in 7.62x54R. The most common russian cartridge used by basically all soviet Mgs and rifles in ww2. Therefore a madsen could easily be supplied with ammo.

The Fedorov uses 6.5 arisaka. That cartridge basically dissapeared from Europe during early barbarrossa. Therefore Fedorovs were pulled out of service, as there was literally no way to ressuply them with ammo. So I don’t see how any could still be in use past 42, nevermind 45.
And Mkbs were actually in use during the time the Battle of Moscow was taking place. Not sure if in Moscow, but 35 prototypes arrived at the frontlines April 1942.
And Mkbs are necessary for balance, as the soviet faction currently severly overpowers the germans in both Moscow and Berlin. So there is no need for basically fantasy guns to be given to the soviets.

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