Another idea for engineer dedicated supply units in the squad

Some players focus on using their engineers to do the work so can we trade our weapon in for more supplies instead of having weapons.

Fighting in the battle is also important but keeping logistics fully stocked and supply lines moving is also just as important in battle.

And anyone’s welcome to improve or expand upon my idea.

Yes, it would be nice if engineers could resupply their resources, just like we can resupply ammo.
Perhaps at a certain point, just like an ammobox?

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That’s true but what I’m saying is to turn your bots in your squad into supply units because they die so fast so it’s better to carry more supplies instead of a weapon.

Engineers being able to resupply their construction points pool is ok. But they should NOT be able to build their own resupply points themselves, or else they would be able to just resupply infinitely anywhere, which would be OP.

If ever, they could refill from a fixed resupply point that shifts together with the frontline, just like tanks.

But then again, there would still be the usual paradox where it’s just quicker and more practical to suicide the squad and spawn a new one, rather than running all the way back to the supply point and th m back to the frontline again.

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All true but please try reading this is about turning your soldier into a supply unit and carrying extra supplies instead of a weapon.

If your point is about equipping an “extra supplies” item in the medikit/tools slot, then it’s not very clear in the OP.

That could also create either redundancy or excessive amounts of supplies if paired with the +40% resources perk.

That is true but having more supplies instead of a weapon means I can place down more of my structures and make my AI do more work.

And that’s just turning some of my engineers into non combatants when they’re just carrying extra supplies and not their rifle but maybe they’ll carry a pistol but otherwise they’re just carrying extra supplies.

So, as far as extra supplies go, though personally I think its fine as is with the 40% extra perk and an engineer squad, the best option I can think of with your intention in mind is to add resources based on toolkits in the backpack.
(This could actually fall in perfectly with some of my other suggestions.)

Hear me out:

The toolkit when used to repair tanks (without additional perks) is good for 8 repairs.
So, make the toolkits as an option for engineers to carry additional supplies, 8 points/ toolkit.
This would mean you would need to carry a backpack for those extra resources.

How it ties in with my other suggestions,

  • make (enemy) non-engineer troops unable to “deconstruct” fortifications UNLESS they have toolkits on them.

  • It would require the same amount of points to break down a structure as it did to build it.

  • This means they would either not be carrying a medkit or more optimally they would be using a backpack to carry them, bringing more balance to the backpack/pouches options.

    • This would also help to increase the value of medic units. As their medic boxes allow those that interact with them to have 1 additional medkit than their maximum. So if people opted to take a toolkit, grenade/ammo pouch, they could still acquire a medkit.

As far as soldiers as supply units, I don’t think they should be that for engineer supplies.
On the other hand though, AMMO RUNNERS might be a thing, as that was something that was fairly regular in the war, but that is another topic.

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True but I’m talking about trading out my rifle for even more supplies and I guess the backpack counts too But the point is I want to get rid of the rifle so I can carry even more equipment for engineering stuff.

I’m just going to outright say it, that is a TERRIBLE idea. You have to be able to defend yourself in a meaningful way (and no a pistol does not count).

You only need so many supplies, especially on a single character. Even as much as I love the engineers, I don’t believe a single engineer should be able to carry enough materials to build EVERYTHING on the wheel (up to the maximum limits), by himself. That is what an engineer SQUAD is for.

Is there a specific instance you are thinking of that you would need MORE?

When I start placing down structures and I do not complete them they take up my resources and if I start trying to place more the other ones get cancelled out so I need even more resources So I can leave the structure there for my AI to complete while placing even more structures down.

and in certain scenarios that would be my head engineer doing all this stuff while ordering the other engineers to work.

If you have the 40% materials and increased build speed perks on all your engineers, you shouldn’t be having an issue. I set up stuff like you are talking about all the time and have no problems.

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Perhaps this suggestion is more helpful to that situation.

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That is true but if we get more expensive structures In the future they’ll be useful and my engineers are not bulletproof when I’m placing down this stuff so having vitality while having the resources would be useful.

It would, but that is also where BALANCING comes in. You can either have more materials, or more HEALTH. One or the other, not BOTH.

On top of that, vitality perk is a whole lot less important than having a PRIMARY WEAPON.

How about we cross that bridge when we get there. Until then, the cost on structures isn’t unbearably high. Adding in the extra resources to the current situation is unnecessary and could lead to balance issues.

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I can’t charge out in the middle of battle and build things and shoot people at the same time so I’d rather try building what I can and live as long as I can to build it instead of shooting and especially when it comes to invasion and trying to build the Defenses in front of the enemy spawn because even if I killed them they’re just gonna keep coming.

When it comes to the devs modifying the AI improving them I have no faith so I think we’re better off just getting supplies and doing the work ourselves instead of relying on the AI.

While it is nice to set up defenses in advance, often times you do need to set up in the middle of a firefight.

I do it all the time especially on offense. I prefer a shotgun when I have the option, so if they get close I can deal with them.
(I gotta go to work, I’ll finish this conversation when I get home.)

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that is all true but if I want to rush into the enemy spawn having extra health could mean the difference whether I do it or not especially when I’m trying to play structures to slow them down at the start of the match.

and this slightly addresses the problem of automatic spam instead of spamming weapons I’ll be spamming buildable things and it’s a choice for some players whether they carry weapons or more supplies.

I don’t think we need to overcomplicate Engineers. I’ve thought maybe they could make Resources replenish from kills or maybe Engineer assist points

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