Ampulomets for the Specialists!

As far as i know, paratrooper’s box can be used only by paratroopers who jump from the plane with it.

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I’ve said it before, it’s very confusing with the terminology. We need a clarification.

From what I remember DF never said anything about any removal of campaigns.
It’s rather a interpretation by the players.

And it seems logical with the upcoming changes.

But I think they intend to keep naming maps from the current various campaigns like “Tractor Plant – Battle of Stalingrad” if you happen to spawn in there.

Anyway changes to the flamethrower squad will probably happen before the big MM changes so in that regard it makes sense.

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I guess they might give them better AT, like PAK 43, or 17-pounder

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And the supply box drops where you initially target your landing point?

Since paratroopers depict as universal (or versatile in russian) Will the supply box also contain a radio and medical supplies?

Will you be able to customize the supply box before battle?

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Very cool😀 Waiting for the new update

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:man_shrugging:

This is a great idea, ampulomets for flamesquads only, excl Stalingrad. Can’t wait for this update, I’m here waiting to buy those Paras on ps5, I thought you would even have done it earlier than close of BP, but perhaps not, always hoping anyway.

Keep up the good work :+1:

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Yeah, i’m aware.

Still they using the term which is confusing:

From what I understand the new campaign will be a standalone event for awhile (with pre-made squads).
Then it will vanish and submerge under the rest of the tech tree/factions.

It’s probably to convient to use the term “campaign” rather than “map and content update”.

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sticky granades perhaps

nice! dont forget to add heavy AT CANONS as fast as possible to the AT squad. currently these squads are too inferior to be used.

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Personally, I am curious about the special architecture of the sniper squad.

Maybe an observation post, or a radio that can call in scout plane (special skills for a signaler would be nice)… a sniper disguise net doesn’t seem very useful, but it’s a possibility.

either way, @1942786 any reason PAK anti tank aint a anti tank squad thing only?

and can you please limit the phosphorous grenades to a single Squad type ? so we can play a match and not suffocate in it ?

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If the engineer puts specialized equipment in the appropriate squads, then in the AT squads you can expect anti-tank cannons.

It is now necessary to create specialized opportunities for engineers. Maybe we need to change them to sappers.

Yeah, that’s what I was thinking!

Even more simple hypothesis:

Since Enlisted will become nothing more than War Thunder 2.0, I believe they will act the same way here.

“New campaigns” will just mean “new factions tech trees.” Maybe accompanied with a few new maps.

We’ll probably see tings out of ww2 as well, Vietnam, Korea, modern imaginary conflicts…

They love to pump new stuff to sell new premiums.

Because removal doesnt sound good otherwise some people might not consume anymore.
Change, improve, compensate, fix etc. sounds better, even if it means the same at the end.

Same goes to “new campaigns” which sounds better than new maps and releasing stuff from the files into the BR MM.

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Question still remains on who said that because I remember that people wanted something different in the thread.

Oh, for the ampuls?

Nobody.

Class-specific buildings:
Rifleman - grenade box (1 grenade for 1 guy)
Mortarman - large-caliber mortar
Sniper - compact observation post or artificial bush
AT-gunner - large-caliber AT gun
Assaulter - battle banner (restores stamina in a small radius)
MGnner - HMG
Medic - field hospital (slowly restores health in a small radius)
Radio operator - large-caliber AA gun (engineer shoud have 1-barrel 20mm instead of 4-barrel)
Flametrooper - ampulomet

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Only if it’s artistic.
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