Air! (poll on aviation)

Regarding the damage model: I think the hardness of the aircraft is still hard. You can continue to weaken and refine the model to increase the damage to the aircraft by 20mm guns. I now feel that the Browning machine gun is more powerful than the MG151 because it has more bullets. It’s easier to kill pilots.

Regarding the control: I think the control is okay now, but the control of the aircraft that rolls quickly is very uncomfortable, such as FW190.When using the FW190 to observe the target and hover, it is difficult to control, because the aircraft will automatically level off in the game, and hope to lock the rudder when pulling the joystick like War Thunder.

Regarding air strikes: In the previous update, the aerial bombs have been greatly weakened. In actual use now, it is difficult for me to kill people. Even with 500kg bombs, the damage from the bomb can be ignored if there are obstacles on the ground. There are some obstacles. Objects can be destroyed, but there is no way to solve some indestructible obstacles, such as the woods. I used to drive a P47 to drop bombs in the woods many times, but I still couldn’t kill the PUMA and infantry in the woods, or It is very difficult to use a bomb to kill a tank. In Berlin, I drove the IL-2 directly into a German tank. The bomb fell directly at his feet. However, he moved forward and I couldn’t kill him. In general, I feel that the weakening of the bombs is so excessive that bombs that were not powerful in the first place are now almost unusable, such as the 100kg in the Soviet Union.

Regarding fighters and attack aircraft: some aircraft occupy the wrong grid in the current game. For example, the p38g occupies the position of the attack aircraft, and the Moscow bf110c7 occupies the position of the fighter. I don’t know if this is a balance or a bug.
Fighters currently have no value in the game, especially fighters that are not mounted. It is even more useless than the tank destroyer in the game, because its function is too single, it can only be used purely to shoot down the opponent’s aircraft, and the main body of this game is to destroy the opponent’s infantry to prevent the opponent from achieving the goal. Players usually dispatch fighter jets to prevent the opponent’s next air attack after being attacked by an enemy’s attack aircraft, but even if the opponent is shot down, fighting fighters is also a loss.There is one fighter player in the sky, which is equivalent to one less infantry player on the ground. In the conquest mode, one party launches an air attack, and the other party uses a fighter jet to shoot down the attack aircraft. Then what can the fighter player do? Hovering in the sky waiting for the enemy to reproduce an airplane? It’s not profitable, and it’s a waste of time.In the invasion mode, the defender uses an attack aircraft to attack the attacker. The attacker will lose the most if it sends a fighter jet to shoot down the attack aircraft. Unless it can ensure that the enemy attack aircraft is shot down before every bomb drop, the attacker will lose money by sending a fighter jet. , This is just a kind of stop loss, but because of the infinite manpower of the defending side, attacking planes can be continuously born to attack the attacking side.The defensive side is the only one suitable for dispatching fighters, because every time a fighter is used to shoot down an attacking aircraft, it is a blow to the manpower of the attacking side.In summary, fighter jets currently have low returns and lack effectiveness. Intercepting aircraft itself is very difficult, because the aircraft in the game are born in the air and are very close to the theater of war. It is very difficult to shoot down enemy aircraft before dropping bombs and once the enemy drops the bomb and kills the teammate, the subsequent interceptions are all stop losses and cannot bring any positive gains.By the way, the most efficient way to use airplanes is to carry three mounted airplanes and then launch a kamikaze attack. In the current bomb damage situation, this is both efficient and accurate. Especially the defender in the invasion mode is particularly suitable for using such tactics.My view on this situation is that the attacker can take off from the airport and go to the theater to attack the target. The fighter is still born in the air.Improve the profitability of fighter jets. For example, if there are enemy aircraft within a certain distance, points can be added.I don’t want you to add maintenance fees, respawn points or similar things that restrict players, but it is true that the environment of the aircraft needs to be changed.

Regarding balance: Some aircraft are too weak compared to enemy aircraft of the same level, mainly the Soviet Air Force. The 50kg or 100kg of the Il-2 is too weak. They were very weak when the bombs were not weakened in the past, but Bombing infantry can still be used, but now they are almost impossible to use, the most pitiful is Moscow’s pe3, there used to be 6 RBS132, it was changed to 4 100kg, then after a short time, the bomb was weakened, and now it Both the SB2 and the PE3 are aircraft with poor flight performance and poor bombing capabilities. I think the Soviet aircraft should be upgraded to the 250kg load level, like the IL-10.

Others: I hope that the self-defense machine gun mentioned in the previous development log can be installed as soon as possible. Some aircraft can only abandon after being attacked, such as SB2 and JU188.I hope to fix some long-standing bugs. For example, Confederate aircraft generally lose power after flying for a long time (About ten minutes), while Axis aircraft will not.There is also the FW190 that automatically shoots empty when there are only 100 bullets left in the cannon.
Hope the developers can finish reading :slightly_smiling_face:

6 Likes

The model damage against planes seems to me fine personly, im always aiming for things like engines, pilot and wings (when plane is turning around) and never found issue with them being too tanky, but for sake of AA guns the plane that is damage should get worse overtime, like lets say you got shot in the engine and its orange, over time it should just go red and then die off, in that case even non leathel shot from AA would still destory plane if not out right then over time.

Controls could be better, some planes sometimes for no reason start to shake and that makes aiming, and spoting from sky much more difficult then it should be.

Attackers and thier payload have some issues, but it a bigger picture then just bombs and thier splash its also issue with some maps where for example lets take here Normandy and Airfield map, there Ju188 was redicoulus with its 250kgx6 payload and no cover for infrantry and pretty obvious routes for infrantry to go for the objective, where in Moscow for example, one Ju 87 with either 250kg and two 50kg bombs or Ju 87 with 500kg bomb didnt made that big amount of impact unless he waited for opportunity so im my opinion this was balanced since:

1.Payload was much lower (500kg isnt equal of 250kg x 6)
2.Map desing protects infrantry (hills, forests, houses, periodic fog)
3.Attacker speed: Ju188 could resupply way faster since it is faster plane the Ju 87 and climbs much easier where Ju 87 was much slower to climb and build up speed.

My suggestions to attackers: never make them have more then 600kg of explosive together for example one 500kg and two 50kg are enough for everything, buff bombs a bit since they did get nerfed too much, never do planes like Ju188 or A20 or until map desing will allow for them and more players could be in match since for only 10vs10 they make way to big impact, and if you dont want to remove Ju188 and A20 for any reason give them cooldown for resupply so they dont just come back with almost 1 ton of explosive within 1min. And if guy suicides after bomb drop to skip cooldown give cooldown on plane squad for 8min, that should be enough since average game from my experience takes around 24min.

Fighters should get more points for destorying planes OR they should get rewored for keeping the sky clear from enemy planes, like giving them points every 1min if theres no enemy aircraft in the sky, that would also encourge fighters to look for planes rather then strafing/bombing infrantry. Also in my opinion fighters shouldnt ever go above 250kg of payload.

Also the idea with ballons for fighters to destory on Airfield in Normandy was a good one in my opinion it kept them busy and reworded thier team, so you can always make something like that for them in other campaings/maps, just also make some rewared for them for doing that secondary objective.

2 Likes

Done with my answer.
Hope it gets somewhere.

I trully hope to see a poll like this on premium squads. And their composition

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We need a poll on bullet spread since it really sucks

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huge respect for the devs actually polling the community

6 Likes

I add my post here

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Well… For me the biggest trouble is the problem with my HOTAS. I’d very much would like to use joystick, pedals and throttle (with realistic engine management), now the game thinks my setup is a gamepad, and if my table moves, game reverts to gamepad control, and everything else goes funky. mousecursor moves on its own, aiming with mouse gets impossible… Can we get it so that ONLY in planes i’d use joystick/gamepad?

Other thing for me is possibility for landing/bailing out. i can bail, but with bad bad results :smiley:

TY

V-T

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aaaand tailgunners. why should i get multiple squadmembers, if they can’t hop in?

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i think that they just need to work on the “who gets the kill” now, i have had times where i blow off a wing or tail and i don’t get the kill just because some one hit him while he was already crashing,
also need to work in tail/belly gunners
and maybe letting us alter bomb loadouts?

3 Likes

+1
AA’s need to be reworked from anti-infantry weapon to AA weapon

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Add in the cockpit Realistic Controls for PC Keyboard and Mouse (like in war thunder, not only Mouse Aim Controls like Enlisted has now).

Bomb Radius and Damage are far too small for 500kg dive-bombing Juu87, I just only get 1 to 4 Kills for 3 times dropping the Bomb, very less than before Update-Version that I usually had 7 to 21 Kills in one time dropping Bomb using the same Juu. Maybe Juu 500Kg or other Bomber need a little bit better Bomb Radius and Damage! Just a little bit, not too much!

thank you!

Just wanted to link to FW190,. If you play this plane on PS5 console you are at a serious disadvantage when dogfighting, because it is just soo wobbly!

lost my c202 tail after 1 sten bullet -.-

bombs should be ‘duds’ if you die by crashing in a plane before they go off
this way suicide bombing only really works for rockets and it prevents revenge suicide bombing because someone kill you in a window
if you can pull up and away and have them detonate before you hit a building or tree, well, its better than going in a straight dive towards that tank that killed you, crashing your plane into it

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My largest complaint is that Soviet planes are vastly unquestionably superior to all axis planes.

The amount of times I’ve 1 tapped germans is incalculable. The amount of times I’ve been 1 tapped by soviets as germans is incalculable.

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image

More a problem with the top 2 inches of the player than the equipment! :stuck_out_tongue:

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Sad. All my homies hate the disparity in Moscow at least.

All the problems with air that I have seen in Moscow are L2P problems - on both sides.

I’ve shot down Il-2 with Hs-123, and 109F with Il-2 and I-153 - invariably because the players in them were idiots - flying straight when under fire or trying to dogfight a bi-plane with a Sturmovik for heaven’s sake!

Admittedly it takes a reload or 2 for a 123 to do enough damage to a Sturmovik, but but the Il-2 players just keep trying to dogfight time after time - easy risk-free kills unless there’s another a/c who intervenes… which has not happened to me yet.

Apart from the air-air issues, the German CAS in Moscow is far superior to the Soviet - the 250kg bombs out-perform 50kg + rocket combo on the Sturmovik or the 6 x 100kg on the SB-2 by a massive margin, and of course the SB-2 has no gun armament (back to air-air) so is an easy kill for all the fighters, although it can outrun the 123 and Stuka until it gets some damage.

IMO air is actually reasonably balanced in Moscow.

i did shot down a stuka in berlin using the semi auto from the premium squad soviet side.

felt good.

^ this. I primarily target tanks with attacker planes, and Soviet attackers have too many downsides now. Bad flight models, weak bombs, and (on Berlin especially) bad visibility == might as well not even bother. A player should not have to grind to campaign lvl 28 to get a minimally effective anti-tank bomb load.

here is an illustration of “white hit marker” 100kg bomb drop against Pz 4 today on Wilhelmstrasse. zero damage. pre-nerf this would have most likely been a kill, and if not a kill then at least serious damage. post-nerf nothing.

you can second guess this and say “oh you need to come in steeper/faster/from the side” but the IL-2 is heavy, doesn’t pull up well, and needs to do this type of shallow angle bombing. If the bomb is not killing on a direct hit drop then it is underpowered and should be replaced.

2 Likes