AI improvement suggestions (pls read and offer your own suggestions :)))

Problem there is you might not always want to block every window. Even predetermined ones might have a player using it for something.
If you’re an engineer, you can already start placing down outlines for fortifications and order your bots to finish them while you move to the next one.

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Nope. The entire screen would just get covered in markers from every time a bot sees something.

They’ve mentioned they’re working on this here: Development report №1 - English speaking section / News - Enlisted

Agreed, although I think this is somewhat in game, just not at proper levels that it should be.

The ability to have it as a command wheel to turn them throwing grenades on/off would be better. I personally wouldn’t like my bots throwing my nades.

No

ay true, maybe a ping that only the squad can see? though i would prefer people seeing bot pings since few players pings anyway lmao

ye that would be cool, similar to how M&B: Bannerlord does it. It would be amazing if bots can split from your group, and say defend a point while you and select others can storm another one (prevents squad wipes and shit). I think its possible for the devs to explore grouping, since Enlisted is centered on Squads anyways.

perhaps a seperate new command? say, order bots to fortify a position. Or perhaps the engineering wheel accessible to the player despite not playing as the engineer (like how you can order artillery as the leader when you have an operator in the squad), and the bot will immediately build it as his priority task.

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No, I would not want this, ‘being able to split your squad across multiple areas’. As per my example, I was careful to make a point that it would only be available within the current command radius. Just to give you that spacing between your different unit/utility types.

Omg this is so stupid, Every now and then they scream where the enemy is and you still want to show You enemy Mark…omg :face_vomiting::face_vomiting:
In addition, in the bottom left corner where you have a unit, when they get shelled, you can see drops of blood, it’s already easy man, maybe you want Wallhack right now?
I don’t even read your suggestions more

As was already said - bots marking each enemy would end up with total spam of markers on the screen. I think it could work, but maybe if bots only marked enemies that they are shooting for a longer time? For example they located enemy sniper, shot at him few times but missed. So then they would seek players help and mark the target for him.

There are different stances confirmed for bots, with different reactions for seeing the enemy. I hope that will do something in that matter too:
Development report №1 - English speaking section / News - Enlisted

Sure, they reaction should be improved and more dependant on what threat they are facing. For example they should shoot back when someone fires few round at them, but prioritaze hiding when for example tank or LMG shows up.

Sure. I think that already is a thing (loosing accuracy over distance) bu of course needs improvements. Especially their reaction time in CQB, when someone charges at them with knife.

Nah, I don’t think it’s a good idea. I would rather have them spare the granade and use it by myself.

They sholdn’t do that automaticaly on their own, but option to remotly order your engineer to build thing without changing to him and placing structure “marks” could work. Similar to calling an artillery with different soldier than radioman

They should react like they were told to - again Development report №1 - English speaking section / News - Enlisted is important in that matter.

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I agree to everything except 5. I think there must be rather an command option for bots to throw grenades at enemies marked by player. Also, they definitely need to fix issue bots fleeing from areas/rooms with closed doors and sandbags build around entrances.

I agree with most of these except 5 and 6 but I won’t say what others already said but now i have suggestions

The ai shouldn’t walk into doors, I don’t know if they are already fixing it but what is really annoying is when i look back and don’t see my squad and think they’re all dead then i look and realize they’re stuck behind the door. Like go around it jimmy. And i also think they should make the bots go into the buildings you go into maybe not right next to you but at least in the building.

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Bots are extremely good at medium range but suck at CQC. But I don’t think that the delayed reaction of bots to a rembo with a knife is a bug - otherwise the bots would be equally bad at all distances. For me, this is a hidden nerf of bots to please the average player.

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I think a big problem here is that the player should have more power over AI behavior.
Like IF the player wants to move somewhere fast, you dont want your AI to stop and fight the enemy,

on the other side, if you are too far away from your squad, you also might want them to fight potential enemies instead of them on open fields trying to get to you.

I think there should be, just like the formations options (close, normal, wide )
a “tactic” option which should look like:

  1. Offensive: AI will focus on shooting the enemy, even if they have no cover
  2. Defensive: AI will focus on going to cover and only fight when in a good position
  3. Evasive: AI will break contact and will sprint as fast as they can without fighting the enemy
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Agree, bots are sometimes very good at long-medium range. I’ve seen my bots shooting down enemy planes several times. At cqc they get confused and can’t process anything.

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Ist not true today happen a miracle a bot kill in meele an enemy player before he finish me its a true miracle

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I also have seen my bots melee-killing a guy yesterday, so maybe they have finally learned something at the Academy? :slight_smile:

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last 5 days the enemy ai seems to know where you are at all times even if you are behind a wall and have not fired a shot they turn and aim right at you.and 99% of the time they snap to you and instant headshot.had 1 stab me through a wall.

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it is normal they see through the map it happens that they do kills from huge distances, some parts of the map are not clipped well and they take advantage of it but considering their intelligence and that they line up to get killed it is not a big problem anymore a nuisance

No it’s not normal that they see through the map, maybe a balancing factor. But a melee kill through wall is definitely bad.

I’ve seen yesterday a twitch session where the guy was complaining at least a minute about how on earth was the opponent able to spot him and shoot immediately when he sneaked at him from above & behind in Berlin - for which the AI modification @119637827 mentioned could be a reason.

I said that it is normal only because AI being poorly educated by developers, the only way it has to be competitive is to cheat as in the aforementioned way, not because I believe that AI should be like this, indeed quite the opposite if it were like the AI ​​of modern FPS there would be no such problems and you could safely play enlisted without worrying

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Ok, I fully agree with that. :slight_smile:

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you had an great idea, also for expand i have the idea of give specificall defence positions to the bots like Company of Heroes, where you show the bot where to take cover, and also when the game detecs you are in a interior (example house, bunker, ruins, forest…) the bots automatically get into the house, i hate when i’m holding a position and even with deffence order i see my whole squad just leave the bunker in normandy in middle arty attack

[sorry for spelling mistakes, etc… english is not my main languaje]