Historical accuracy may not be a “yes or no” question, and some sort of historical accuracy do not necessary make the game not “fun and balanced”. For example T-34, PPSH and SVT-40 in Moscow is not balanced, but they appear in Stalingrad is balanced and almost historical accurate, with counterpart having Panzer IV G, MKB42, and ZH-29.
However, Tiger and IS-2 in Moscow is inaccurate, and do not make the game more “fun and balanced”. So as I mentioned, add “Weapon only appear in map which battle happened after its year of production” as a flexible constraint is a solution to keep the game historical nearly accurate but not leading to less balanced. If the player count is too small, flexible constraint means it can be manually disabled or automatically disabled after certain queuing time.
mean. For a game, “fun and balanced” is the major objective function, but we try to make it accurate to attract more player with different demand, so we should not “abandon” historical accuracy but achieve it in a flexible and compromised way, to satisfy both “fun and balanced” and almost “historical accurate”.
In the other words, the game developers are not necessarily historians and a game is never perfectly accurate, the point to make the game historical accurate is to satisfy more players. So my solution
is to make a “fun and balanced” game more “historical accurate”, not reversed.
In case anyone missed this one like I did:
Keofox suggests those who want actual WW2 content in this game to not play the upcoming fantasy-WW2 main game and go organize custom games instead, proving that actual WW2 is popular
(G-translate. download = grind; online of such rooms = player count of such lobbies)
Yeah can’t wait to spend my free time proving to developers that I have been playing and financially supporting the project which will have abandoned the exact concept I liked it for.
Darkflow, there are some additional suggestions and requests I’d like to submit:
Could we please have the ability to logout/login to our accounts on the PC version without having to quit the game in the same way we can with War Thunder?
Would it be possible to allow us to play the PC version using our PlayStation Network and Xbox Live accounts in the same way we can with War Thunder?
Do you plan on improving underwater visual effects?
Could you please add the ability for players to use their sidearms while swimming at the water’s surface?
Would you be able to implement squad commands for players who are on-foot while their AI squadmates are operating vehicles (e.g. attack position, defend position, need pick-up, and ability to set multiple waypoints for vehicle movement)?
Could we please get a drop down menu when right-clicking a position on the map that has commands/requests for teammates such as “Request airstrike at this position”, “Request artillery barrage at this position”, “Converge on this position”, etc.?
It’d be helpful if friendly vehicles were displayed on the mini-map/full map at all times the same way friendly infantry are.
Since there is no friendly fire in Squads mode, could you please change the map color coding of incoming friendly bomber and artillery blast radius’ from red to blue?
It’d be really handy if players had the ability to request healing, medical supply crates, vehicle/equipment repairs, and spotting of enemy positions from both teammates and squadmates.
If a weapon has a bayonet equipped at the main menu, could we please have the ability to remove/affix the bayonet in the match (with weapon handling being affected)?
Would it be possible to get authentic sheaths for the various bladed weapons? Also, it would be really nice for the blade and sheath to be visible on the soldier when not in use (especially swords), and even better if players could control the direction of the swing when in use.
I agree with you.
In a sense, it is true to historical fact that at a certain point, the Japanese army lost most of its weapons against the U.S. tanks and moved to suicide attacks using landmines.
It is also historically true that German Tigers and Panthers mowed down most of the American tanks on the Western Front. In the historical past, the U.S. Army rarely thought of destroying German tanks in tank battles, and the Sherman existed solely as a tank for supporting infantry, and when the Tigers and Panthers appeared, they were dealt with by close air support. It has several excellent CAS aircraft for this purpose. This is a unique asymmetric structure that is replicated in the current Normandy campaign.
I believe that asymmetry is one of the game’s most appealing features. If the characteristics of each faction set up for each campaign could be unified and expanded more for each nation, I think this game would be more palatable. Perhaps the fun of cultivating factions would also increase.
Здарова. У меня как у новичка созрел вопрос я начал качать кампанию битва за Москву, но учитывая новую систему древа пока условный чел качающий берлин ездит со мной на том же уровне на ис2 а я на т 34 л11 и после обновы он с более крутой техникой
А если брать во внимание оружие то конец один и тот же
Вопрос: что мне качать за советов что бы я не остался с бт 5 против тигра