This looks AWESOME. This should fix the problem with this game in its current state not being largely expandable. Also nice to not have to grind so many different germanys. This format is the only way forward for a game that can last. Glad you guys decided on this
Consider give different mode to choose in basic game like War Thunder: Arcade, Reastic Battle and Simulator. We may even have different motion speed of solider, different mechanics and size of map aside from matchmaking. In historical battle and simulator, matchmaker should include use of certain weapons on certain maps as constraint.
Based
@1942786
Nice news, the best thing we can hope, only 2 question
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japanese and Italain are relegate only in tunisia/pacific or can help german in other battle?
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commowealth forces can be used in normandy and pacific battle as well like Usa or are relegate in tunisia only?
It’s very good news but fix the bots too please.
@1942786 Just ONE question about all of this, because pretty much everything else is fantastic news:
- will it STILL be possible for a "low equipment rating " player to face a “maximum equipment rating” plater, or will it not be possible anymore?
What I love in Enlisted is the HUGE variety of different weaponry and vehicles found in matchs. I’d be sad if everyone was just using identical things from now on.
Thanks!
I will answer simply. those countries that are currently represented in Enlisted will also be represented in the new system.
There are no separate Italians and British yet.
Dont you think players who have unlocked same weapons/vehicles for multiple times, but now, only get highest XP reward counted, is that fair?
Why not directly translate EACH campaign level unlocks seperately?
If that stuff only unlocked once, OK, give him unlock in new tech tree.
If he unlocked it twice. Then translate his duplicated unlocks into research point. By counting the duplicated unlocked level’s campaign XP. e.g, 180k duplicated, transfer it to research point. Which make things fair for who has maxed out in all campaigns.
Yes no need indeed, still seems a lot like a blatant mockery. I find the copy test story reaaaallly difficult to believe honestly. Moreover it happened after it reached a significant number of consent
But guess I won’t ever know the truth for sure
If anybody already asked, I missed it:
Is there a vaguely estimated ETA for this progression system overhaul to go live?
Not a simple conversation over a cup of tea, but an attempt to see everything, answer everything, add everything to feedback.
This mean soon™ they get separated with their own research tree well this answer my question, i was scared Thath those faction was be integrated as side of american and german forever
Are we gonna end up with something like WT where old players have things like the SM79 and Mc 202 in the German tree?
Still trying to grab your attention
Sorry. But that is not very satisyfing. I paied full price in two campaigns for features like:
- 4 Star soldiers.
- Increased exp.
And now that is gone?
With: “You could have played more in the past”
Or did I misread something?
If I misread nothing, please remove from store:
https://store.gaijin.net/story.php?title=Battle-Stalingrad-Full-access-1
https://store.gaijin.net/story.php?title=Pacific-War-Special-Landing-Forces
Or update description fast.
My solution idea:
Tag equipment that can be obtained in those campaigns and give ppl reseach boost if they own access pass.
Give ppl 4 star soliders in those nations. They spend a lot of money for that.
(…I Forgot the weapons => Give us the weapons of those campaigns with 4 stars)
Does this mean we will be able to use Italian squads in Berlin, Moscow etc?
Also, for BR.
Obviously some equipment will overlap with different time period.
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If player want to play certain campaign. Obviously most FPS game allows you to select what to play, even CSGO. Give us a campaign compatible checker (or a campaign favorable selector), saying your current loadout can go which campaign.
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WT already has multiple chaos after changing BR ratings. Do you think you can handle those crisis? Because by now, you still delivering (semi) historical accurate loadout. You can always says it happened.
But BR. Changing anything will lead to chaos. -
What about those players who unlocked higher levels stuff but just not good at e-sport? Isnt our higher level equipment will sending us to a certain death match? (Unplayable match).
Why not skill based? What’s happen to player levels? Why not use that?
Reworking an already finished game with its complex databases, development logics and relationships is much more difficult than creating the same game again.
But we took up this work and will try to do it qualitatively. Unfortunately, creating conditions for every detail is tantamount to stretching the process for months and even years.
your new system will make many gold vesicles useless
for an example the pz3n is very strong in tunisia but in normandy it is very normal
Maybe it will be cool to have campaign Tiers (in comparaison to War Thunder) and have weapons /vehicule tier. It could be more soft for the new player to progress against veteran.
As new player, isnt fun to fight against Tiger and As veteran player isnt fun to destroy new players and win in 5 min.
If we play a campaign tier 1, the weapon are limited as tier 1. If we play campaign tier 3, we have access to weapon Tier 1-2-3. Maybe we can have a loadout to set the weapons we want to each campaign tier.
Sorry for my bad english. I hope you understand the concept I want share.