⭐ About the new progression and matchmaking

I think yes, maybe close to WT system (sand map=sand camo, forest one=forest camo)

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But would this mean that the custom ‘accurate’ battles do not provide any xp? Why would I play them then, when at the end everyone wants to unlock new stuff?

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I guess we will get our customisation orders back for all the soldiers that got removed
But I can only guess, @1942786 knows the answer

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Unless you redo the whole dispersion system and improve the accuracy of all weapons

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thanks for your reply

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yeah but… war thunder allows you to select it when the match starts.

i doubt you can do the same for 20 soldiers at the beginning of a match.

that’s why i kinda supported the current customization, because allowed you to select what you wanted ( granted, within the heavy limitations setted by devs regarding pouches ) and have slight variety in order to not all look the same.

you know, what it was advertised for:

you know… it ain’t gonna be that much unique if you can’t select your uniforms.

which, to explain better, i’m fine with locking the selection in order to avoid soldiers with winter camo on the desert.

but on the other hand, there are so many customization that were previously locked despite fitting many campaigns and i would like to avoid having the customization completely removed or heavy limited ( like it was previously ).

that’s all :slight_smile:

but thanks for responding :+1:
your effort does not go unnoticed.

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If you have similar unlocks in multiple campaigns but with different XP requirements, for example: A MP-40 in Normandy (50400 XP) and Tunisia (120 000 XP)
In the new system, the highest amount of XP will be used if you haven’t unlocked it in old system.

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complete Asymetrical balance doesn’t work for fast paste games like Enlisted, this type of balance only works for slow paste simulator games.

E-Sport balance can help the game reach higher goals and gather a large AAA based community.

read the news

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Thats why theres gonna be a matchmaker.

so only soviets are allowed to face end-game Germans?
Doesn’t that automatically make USA a noob only faction?

No.

Well you said that. But yeah obly similiar strong oppponents will face eachother, that applies to war machinery

My biggest fear is that the Japanese and Italians will be fighting Jumbos, P-47s, M2 carbines, etc.
Level 30 in the Pacific and Level 30 in Normandy are very far apart in quality and not equal.

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so that fixes the america problem but what about germany?
Having access to almost every campaign makes playing germany grants you most map diversity
I can see many players jumping to axis side because it will be more fun

Will the BR be calculated based on the best stuff you have, or will it be like some kind of average?

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Oh look a carbon copy of the terrible progression and matchmaking system of WT. The one famed for supporting FTM OP weapons, matchmaking compression and terrible slow grind. The one surprising thing is the people unironically supporting this change. So how big of a MM bracket are we looking for, the same up to 6 tiers difference as WT? And what will institute a change in BR, will you balance things via player stats like WT or will you make manual adjustments? Also if you are adding reactive uniforms, will they override customization, and if not only for the changed uniform bit? Will we need to change every piece of clothing to not look stupid?

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I think, they will be a part of axis Germany for now. Italy for sure.
And for japs it would be small low-level tree. No high-level content.

Just one word: AMAZING! Thanks, I’m pretty sure this will make Enlisted a better place.

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what about the slots we bought? I spent 590+1000 gold for each campaign to unlock 2 extra slots, so I can use 2 tanks and 2 planes, that’s a lot of gold.
What will happen after the merge? Will I get my gold back?

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