A mechanic suggestion to remedy the (full-auto battle rifle) meta. Give non-lethal damage the chance to down the opponent

I never said it was hard and further reinforced that with my comment in quotations… just that it was easier with assault rifles.

The recoil without that crutch was at-least something compared to assault rifles… and i play on console which has -30%(?) recoil reduction anyway…

I suppose this is all redundant… why choose to take damage away from the rifles? They SHOULD by logic have more damage…

I mean really this is the best possible outcome for me as an enjoyer of them as i wouldn’t like affecting the recoil to what has been stated as (unusable) or adding an unnecessary button click whenever i want to use it.

1 Like

Agreed.

However, I feel that there is a critical ‘lack’ of lethality from AR and mg’s in this game. No one gets shot at by a kurz at point blank, and manages to still stand, in real life. That’s why I am suggesting this.

Awww, you think I’m considerable :face_holding_back_tears:

That’s a lot to read, I just skimmed it but yeah it seems like an interesting idea. Though I still believe in BR6.

1 Like

Though, wouldn’t BR 5 players have to content with BR 6? content wise the amount of weapons at BR 6 would decrease, and the battle rifle would probably still reign.

Addendum (to all): instead of trying to advance your own suggestions or talking over my points, can vou at least consider my suggestion for what is is and give an analysis or argumentate it?

To simply your suggestion because I don’t know how to read: Increase the chances of downing an enemy with near-lethal damage in order to buff assault rifles to compete with SFRs.

Not exactly sure for what we need anykind of experiments ?
The issue is SF rifles are OP as fk and overshadows every other infantry weapon.
So id say it would be rather logical to fix the issue rather than buff other weapons to match broken weapon.

That sounds awfully complicated for something that’s resolved via damage buff of ARs/MGs

I’ve visited this topic long time ago in this spreadsheet Damage buff charts for AR and MGs - Google Drive

But I’ve realized a specific problem of high mobility MGs just dominating the lower BRs. This makes me believe there should be a distinction between Heavy MG and Light MG category to accommodate for less lethal range

It does require some tweaking but I think it’s possible

In perfect world all weapons could have specific damage values for each gun to balance them out, but the game bases damage on cartridges (At least for the most part) .

man, I am frustrated at the lack of motivation regarding this issue.

people either don’t want change (which is not the popular opinion), want to nerf the battle rifle (which is also not the popular opinion), want to split the battle rifle into smaller squads (which is also not a popular opinion).

I know that DF does things we don’t like. I know you probably aren’t getting what you want.

But seriously, I am just asking that the STG 44 have a random chance to knock someone down at closer ranges.

Yes, giving the AR’s higher damage, over the HP threshold- would work, but it’s been like 50 days since such a suggestion has been made, and nothing has come of it.

My suggestion will improve everything else, while not changing the handling, not changing the damage, and not changing the structure of the squads or matchmaking. I feel like this is the minimum mechanic which should improve gameplay, while not giving the DEVS a reason to fuss about (oh no, MG 42 does 13.9 damage, becomes too op?!?!?!).

I get that you guys all view your suggestion as necessary. But I am operating on an all time low concession.

Just think, think! what is the chance for downing the opponents with vitality, do you all feel will justify using the browning m1919a6 over a bunch of hunks with T20‘s?

There’s literally 0-100%, there has to be a number that can make it work. Why is it so hard?

Please don’t derail my topic players.

But ok, giving AR’s and MG’s more damage might work. But I feel my suggestion can give a much more nuanced approach to balancing the game. An mg 42 which 100% downs (not kill) the enemies with vitality might just be what the game needs right now.

Also I support removing the effectiveness of body armor. And most people wanted that.

I get it.

But like, DF probably won’t implement it for the same reason there are zeros at the same battle rating as the ki 84 in warthunder (wth?).

I am suggesting a necessary but not sufficient medicine which won’t arouse the developers aversion to “knee jerk” changes.

wdym. I am suggesting AR’s to have a chance to down (not kill) the enemy. Body armour will probably reduce that chance.

Welcome to the world of Enlisted, If no helper shows up you are doomed on the spot. If they do show up, you have to pray the snail gods dont have brain damage that day and will accept it

Edit: oh and I forgot, then you wait for x months before it gets implemented lol

2 Likes