man, I am frustrated at the lack of motivation regarding this issue.
people either don’t want change (which is not the popular opinion), want to nerf the battle rifle (which is also not the popular opinion), want to split the battle rifle into smaller squads (which is also not a popular opinion).
I know that DF does things we don’t like. I know you probably aren’t getting what you want.
But seriously, I am just asking that the STG 44 have a random chance to knock someone down at closer ranges.
Yes, giving the AR’s higher damage, over the HP threshold- would work, but it’s been like 50 days since such a suggestion has been made, and nothing has come of it.
My suggestion will improve everything else, while not changing the handling, not changing the damage, and not changing the structure of the squads or matchmaking. I feel like this is the minimum mechanic which should improve gameplay, while not giving the DEVS a reason to fuss about (oh no, MG 42 does 13.9 damage, becomes too op?!?!?!).
I get that you guys all view your suggestion as necessary. But I am operating on an all time low concession.
Just think, think! what is the chance for downing the opponents with vitality, do you all feel will justify using the browning m1919a6 over a bunch of hunks with T20‘s?
There’s literally 0-100%, there has to be a number that can make it work. Why is it so hard?
Please don’t derail my topic players.
But ok, giving AR’s and MG’s more damage might work. But I feel my suggestion can give a much more nuanced approach to balancing the game. An mg 42 which 100% downs (not kill) the enemies with vitality might just be what the game needs right now.