absolutely agree.
Im quite sure the 50kg is more than adequate to take out tank. Whats the differency with 50kg and the 250-nuclearblast bombs is that you actually have to hit the tank.
Not just to proximity of 2miles.
50kg bombs does massive damage too if you hit the target with it. As said the problem with current nukes is the massive blast radius.
AA is roughly effective as bomber planes would be without arnament, except pilot wearing a knife.
At the current state somwhat yes.
For infantry defineliy but in my cases the bombs simply deflect of the tanks armor. If the bomb is landing somewhat under the tank, there is a possibility of that kill.
My bombs once deflected of the chains what is funny to be honest.
But often I will kill only the chains even if it’s head on.
The thing is, if the remove the bigger bombs, should the bomber recieve more 50kg?
I feel like more 50kg are more a pain for the infantry if there is an invasion and you get bombed because the entire street explodes.
There need to be somewhat balance. Bombers are slow and can’t kill frequently as an ground unit, but if they drop a bomb the have a higher chance to kill atleast something unless they drop it to nothing and the bomber needs to replenish the bombs and need some time to be back.
I think the biggest issue, if there is a bomb drop on an invasion point, since the will wipe out everything there but how should this avoided?
Thats something that needs to be fixed.
The amount of bombs, delay on dropping them or the blast radius there are various of ways to tweak / limit / nerf them. So far no one havent found the golden middleground that would be balanced.
But something has to be done on them as they can relatively easily empty an entire cap point.
Yeah. I think that is why this topic is hot discussed.
Because of clearing of an cap point.
all bombers need nerfing, you get a big unrealistic red dot on the map 20 seconds before an artillery strike comes, but bombers have no pre-warning (which isn’t realistic as they were very easy to spot) other than a small dot in the map - and even if you spot the planes and take cover you can still get killed, even inside 3-story buildings (including by rockets…). Currently, planes are the most overpowered thing in-game and while artillery hardly kills any people nowadays, bombers can wipe entire squads and kill up to 20 people in a single run…
this is why I’m suggesting since some days ago, instead nerf bombs, make trenches, bunkers and buildings secure places where you can hide when you see a bomber is comming. (no damage or almost no damage) those who don’t hide, is their problem 
When a plane is approaching, the sound should be louder to give ground forces time to hide.
Fix the AA
With these 3 changes, I think the problem is fixed.
I absolutely agree with what your saying here but here is what the devs are struggling with. If they make AA more effective and they give infantry more ways to survive bombing runs then no one will fly planes.
If pilots cant get the kills they are used to getting they will stop flying and planes become a dead mechanic. Its the same thing that we already see happening with arty and mortars. When they reduced the effectiveness of arty and mortars players stopped using them as much.
The truth is they want players to fly planes in battles so they are really afraid to go too far in limiting the planes ability to affect the outcome of the battle …
If ppl quit playing because theyr no effort sealclubber device gets deserved nerf, so be it. Bye bye.
When the tables were turned and planes were extremely fragile, coming down by just few hits of LMG.
Im quite sure not too many people from infantry perspective quit or stopped playing infantry because they no longer could 1hit planes.
Yeah, one could wonder is it perhaps because they got the much deserved limitation ?
100% truth. No experience = no class.
I think you are missing my point … The devs have spent a lot of time and resources (= Money ) integrating planes into the game.
Why would they nerf them to the point where no one will want to fly? As much as some would like to see it happen, I don’t think it’s very likely seeing the investment they have in planes already .
Well according to your words they did it with arty & mortar already, so planes are next.
Because theres 20 inf players complaining about the 1 sealclubber that enjoys complete invulnerability with its nuclear weapons.
20 > 1
Yes and the amount of time and investment in those classes is very small compared to planes. And while those classes were nerfed quite drastically they can still resurrect them at a latter date with some other abilities that will make players play them again.
That’s not likely to happen with planes. Planes really only do 2 things CAS and fighting other planes. It’s possible that they will improve the dog fighting ability so that more planes will fight other planes but there are other games that do this so much better … I just don’t see it .
20:1 maybe, but truthfully those are numbers we can’t see… So will they actually lose 20 players for every one they keep? Only they know those numbers.
I do see them tweaking planes here and there to try and reach a place of balance. But don’t expect them to get rid of them all together or take away their ability to affect the outcome of a battle.
Copy+paste from WT ?
They are still used, mortars less. But artillery is still useful, the much deserved nerf on cooldown was completely justified.
It was just absolutely ridiculous you could order artillery 5s after your previous one ceased.
They can do it with less rockets, they can do it with 50kg bombs OR keep them as they are but return the fragility of planes to what they used to be 1hit of AA / AT gun and its down or several hits of LMG’s.
Then the current 250kg nuclear weapons would be justified as they give high reward with high risk.
Currently they offer High reward with 0 risk.
This how ever most likely would make bombers a kamikaze weapons, still doing shit ton of damage with little to none effort but in exchange they would also be downed extremely easily.
Which is why the the nerf on bombs radius / amount & plane HP is probably the best way to go. That way not every random joe gets 100 kills by randomly dropping 250kg nukes somewhere on the map.
Any nonbiased pilot regardless what your “main” is agrees the current planes are just too OP.
You literally cant effectively take them down with anything on the ground.
Bombs in certain maps has half the radius of the maps width very least entire cap points width.
So yea, in current state they definitely need a massive nerf.
IF we assume the 250kg nuclears gets removed entirely and 50KG ones gets minor nerf on radius and the current sealclubber pilots cant adjust to situation that they actually have to hit to proximity of theyr target, rather than randomly dropping nukes to “known” points, thats fine by me I will definitely miss all of them.
Ok. Is it a troll topic ?
The 500 lbs bombs are roughly equivalent to 250kg bombs. The axis has more.
The german bomber has more than the ally one. If the ally bomber can wipe out a wave of defenders, the axis one can wipe out a wave of attackers, which more often than not are not in cover, as they have to advance fast.
With the size of the maps, especially when only one objective has to be taken, bombers are op. They can’t really be intercepted before reaching the battlefield.
But why the ally one in particular ? Instead of the better, and in better conditions axis one ?
Well Yes there are some resources that could have been and probably were reused from WT. Most likely in the area of artwork. But It’s not as simple as copying and pasting from one game to the next. Still requires a lot of time and effort to integrate from WT into enlisted.
I actually think the next adjustment to planes will be integrating friendly fire only for planes in squad mode. And I believe they are testing this now with LF …
So instead of killing 30 enemies you will kill 30 enemies and 30 friendlys ?
Sounds like a fix.
It will be when you factor in penalties for killing friendlies.
30 enemies + 30 friendlies = 0 or less xp …
As theres no other penalty for TK except exp and idk is there even such currently. It will be a perfect tool to troll around. Definitely fixes all the issues, not.
And tbh this still doesnt fix the issue of nuclear blast & planes HP being completely broken.
So it wont fix anything.
the only advantage allies have (not now with the Fw-190 rear mg’s) and you want to take it out…
Now playing normandy will be the Tutorial of the game for Axis players (in fact it is rn the tutorial). Fuck me.