Well for me to say there is a big damn gap between
“Good players” and “Average Players”.
And game balance standard must be set by Average.
Well for me to say there is a big damn gap between
“Good players” and “Average Players”.
And game balance standard must be set by Average.
You silly Axis Mains … I don’t have to flank it … all I have to do is keep you focused on me long enough so that your not paying attention to my the team member who sneaking up on you with a det pack …
Or another Sherman …
Well because if i dont mind that jumbo, that jumbo will knock all my crews out.
i’m not an axis main, but ok.
either way, you " silly " american, don’t have to " buy time " to your ally to deal with the threats.
nor you don’t have to be very cautious of surroungings since the jumbo can survive TNT from the side, and sturmpistoles deals no damage if not directly in the engine deck…
you tell us?
This you are absolutely wrong about … Sure if you miss with the detpack and it falls to the ground you will only damage the tracks. But if you hit and it sticks to the deck then it will go very easily …
Never said not to mind the Jumbo … He is definitely a threat but no more so than your PZIV …
Of course not. Jumbo could Penetrate the whole turret and of course the frontal armor of Pz.4H.
But Pz.4 only can penetrate that Tiny MG mount.
the thing is detpack is not only jumbo’s weakness but every other tank.
if you face jumbo with pz4,you can only pen his mg mount and even if you hit there is chance to deal absolute no damage.and if you do damage, you only can kill his radio operator which do nothing for combat. after killing radio operator you can finally deal damage to jumbo’s gunner while jumbo can easilly pen pz4’s turret and kill gunner at 1st shot.
That’s right!!! It’s every tanks weakness … see it’s balanced … don’t be concerned with what you can’t do to the Jumbo focus on what you can do …
If Axis do manage to get a Panther in Normandy, Then I will asses the Panthers strengths and weaknesses against my own at that time. And I will come up with a plan to minimize his strengths and maximize his weakness …
If a Panther shows up on this map at this point then do this or do that … I may not even fire a shot depending on what my pen probabilities are. It may be enough for me just to keep him marked while I encourage my team mates to flank him …
If he takes my tank out in the process you can bet that when I re-spawn I will have a squad that gives me the best chance of taking him out
I’m really trying to help you guys out here … but man your just a bunch or whiners …
This is the best solution I’ve seen to it so far
Tracks would give the IV H nigh invulnerability to the M3 75mm for the most part
Funny how people are telling axis players to get good, when 80% of my team are bots, because nobody wants to play the sht show German side in France.
Not sure why you are so against panther, tiger, tiger 2 or even maus then ? Ofc all of those can be destroyed too you just need to
No one asked for your help.
Im quite sure everyone knows the weakspot of jumbo & they can use detpack.
That how ever doesnt magically remove the fact that Jumbo has tiny weakspot in front which especiatly from range is more about luck than skill to hit.
Perhaps you should sacrifice few minutes for rational thinking and push those feelings aside, maybe then you could understand what people is actually discussing about.
The allies expect the axis to be like Rommel, " If you’re good, you can kill a tank with sturmpistol" lol. How bout give the Axis a proper heavy tank so the allies know how it feels to throw a pack at a tank and it does no damage, fire a rocket at it, and nothing happens, build an AT gun and it gets 1 shot, try to shoot through a gun port with the barrel shaking like crazy
Have you ever thought that if there are good Axis players, there are good Allied Jumbo players?
A game is a game where players with “minimal intelligence” can fight, not just a handful of “pro-gamer” players.
At the very least, it would be better to think in someone else’s shoes rather than just yourself.
Lol is this whining still going on. The campaign feels balanced with the Jumbo in place. Can you just attempt to grasp the concept that this game is not aiming for a mirror matchup? Each faction has its pros and cons and the Germans have more pros compared to US faction.
Sure good players on both sides … sounds like balance to me … Isn’t that a beautiful thing …
Yes that’s it you cant win an argument on it’s own merit so you have to resort to taking comments out of context. Here’s what I actually said:
The Jumbo is not OP so don’t remove it for that reason because its not OP …
If the devs wanted to remove it for historical reasons then I’m fine with that … I wont shed a tear … Just give me a tank that is historical for Normandy time frame (france in the summer of 44 ).
As for panther or tiger go ahead and add them because they were historical for that time frame. Tiger 2 or Maus not so much … they were more late fall - winter 44 to early winter spring of 45.
Of course if we are going to be historical about this then you need to give allies at least twice as many tanks as the Axis get because thats the only way they were able to counter the superior german armor…
But I suspect that Axis mains would whine about that as well
How jumbo not op when german infantry can’t do sht about it other than toss a bag at it? Meanwhile allies got a rocket launcher that can 1 shot a panzer4
The Jumbo is not OP so don’t remove it for that reason because its not OP …
Well nothing is if the logic is " it can be killed " might as well revert entire lmg nerf too as they could also be killed. Definitely werent OP by that logic.
Of course if we are going to be historical about this then you need to give allies at least twice as many tanks as the Axis get because thats the only way they were able to counter the superior german armor…
Is this the selective historical accuracy or are you implying you want to waste 10 shermans against 1 tiger etc ?
I’m saying that if there are good Axis players, there can be good Jumbo players, but that’s not to say it doesn’t always exist.
If the two meet, only the best of those players will remain, but the balance makes this possible by giving the “lower players of the opposing side” a “resistible” means.
However, Normandy’s “difference in anti-tank weapons given in the beginning” and “difference in tanks” given at the end is virtually impossible to resist unless the lower-level players are playing other games (War Thunder or other games).
The “anti-tank pistol” given to the Axis powers has virtually no effect even if fired from the side or rear of a Sherman or higher tank. (Except the explosive pack given to all factions)