I am a Normandy main, but I believe this applies to all Assault games which have two points to capture simultaneously.
Invasion works because there is a single point for the team to focus on. Coordination does not guarantee victory, but at least there is room for communication and teamwork with strangers.
In 2-objective assault, however, the amount of coordination required is usually excessive. I can build spawn points, I can send messages in chat, but many players do what they want to do, regardless of the effect on victory. This isn’t gamebreaking in Invasion, but when your resources are split between two points, it often means defeat.
2-point assault has the same 1000-spawn point limit as Invasion, despite the attacker’s forces being divided across two points.
I like the idea of attacking multiple points at once, but with unpredictable team mates, there needs to be some kind of compensation for the difficulty of attacking multiple points at once. A couple of ideas:
More spawns for the attackers (1500-2000 for each objective with two points)
Capture points staying captured permanently
Two ideas for making this situation more balanced.
I realise sometimes you can storm through both points easily, but I feel that is more chance/luck than skill, most of the time.
I agree. I don’t remember one assault being won by attackers since OBT.
Increasing spawn limit to 2k seems logical but I wonder if reinforcements after capturing the zone should also be doubled.
I agree that 2000 is at the upper limit of sensibility, but attacking is much harder than defending. I think 1500 would be fair, at least for the initial push. I have had my team’s 1000 spawns be used up with basically no progress so many times.
I agree it becomes impossible especially when the rest of the team refuses to collaborate even if you kindly ask in chat, in these cases I have rarely found 2 or 3 players willing to collaborate but the uselessness of the chat and quick chat have always made everything more difficult, for me it would take a lobby chat to be able to put together teams of players without having to have him in friends and give them a private chat different from the team chat to be able to organize and the chat should equal today’s standards
Yeah playing as attackers in these mod is very hard or even impossible to win unless you squad up with 1-2 decent players. I like it as an idea but imo it cant really worked in a game where all players are random. I dont think that increasing the tickets would solve that issue. For example in most cases the attackers stuck in the first pair of capture points. Like the waste 1000 points doing that i dont see how adding more points would make the situation better. The problem is coordination and not the tickets.
On the other hand making the objectives capped permanently it will make this mod same as the normal invasion but with points Being one right/left of the other instead of one being after the other.
Maybe doubling the time to recap an objective as a defender will help? not sure though is a mod like this can really work and balanced well
Honestly most losses I see are due to the teams that would be pushed back even if they had to cap a single point. Assault is winable (I had quite a few victorious matches as attackers) if teammates are not completely braindead and have at least some basics in logical thinking. Of course, matches where defenders are simply good are also a thing.
Seriously, points I listed are nothing that would require genius and imho some teams are just destined to lose no matter how much reinforcements they get. But for all I care lets give defenders free exp farm by giving attackers more reinforcements (1500 might be enough, 2000 is just too much of pain to endure as loosing attacker), but
This is big NO from me. First of all, that would require complete rework of some maps because of the cap layout, and secondly, it would pretty much remove assault gamemode by turning it into regular invasion with one more point as the only difference. Seriously, it is harder to win assault, but it is not THAT hard.
Well, I play only Moscou and Berlin, and I agree that Assault requires more skill to be won, but don’t forget that you’re not alone. What I mean is that you could re do that Assault game, but have a poor skilled enemy team infront of you too. And man, 2k tickets against a poor team, rip. But yeah, on Assault, I usually win, with only 100 tickets left most of time, compared to invasion where it happens to win at 600 or 700 tickets left sometimes. I get your point, but I think tickets are not going to help for this problem.