That’s normal and for anyone who’s actually competitive it’s killing the atmosphere so don’t worry the Soviets and the allies will die out while we keep getting enjoyment and beating up people who can’t defend themselves and when we do find people who can fight back we will have our teeth kicked in without any resistance.
That kind of is the point.
Since GE never gets anything without soviets getting either direct counter or something unique that excells it by large margin.
10 round mkb, no one cares, no need for direct counter.
15 and more rounds, “QQ bawwbaww soviets suffer” and we’re looking at fedorov 10 round at BR2-3.
They don’t care they’re only interested in short term gains instead of long term and the Soviets and the allies are quick spenders.
RIP me who makes semi-historical setups for all of my squads. I like have specific guns I’ll give my soldiers based on their class and the squad they’re in.
I wonder if they got AI to write some of the code for that game
If you believe that then you may want to support this topic more aggressively because if this goes through that means bolt action rifle will remain king and it rewards skill.
Well I’ll still use STG-44s in Grenadier squads and in my Panzergrenadier squads they use the Gewehr 43.
And if I get what I want with that topic you’ll have at least 400 metres of area denial.
I honestly wish they would give us 20rd versions of the existing tommys in game. Not sure if you checked out the us, but in my mod the engi squad lead has a 1928 tommy, I wanted to give him an M1A1 with 20rd, but it not in game😭 Even if they don’t make it to the TT, I would like the devs to add them at least for the modders who want them
I do this too
What primary weapon do you give you AT soldiers?
They will be asking for Fedorov either way they are like most jealous and spoiled kids. Actually they already made at least one thread complaining and demanding new gun for Soviets.
For us, engis and At crews get the M1 Carbine. For germany, they get kar98ks
I also only put bayonets on soldiers in assault/flamethrower squads
That’s why I’m hoping the FG42 bayonet wil be removable (and I just hate spike bayonets, they really ugly)
Is it possible to create mod with smaller magazine model utilizing other mag model or it’s both gun+magazine being modeled as one thing and we can’t do much without Gaijin’s divine intervention?
For me I give my AT gunners the Kar98K with the AT Grenade launcher. In Panzergrenadier squads they would get the G43 with a GL (if we had that!).
I don’t know how to take bayonets off
My soviet at gunners get the VPGS and no at gun
For me I would give that to, Engineers, RO, AT (maybe), and Medics.
May be the case as they are “blueprint programmers” and don’t know anything about coding. Also their AI don’t seem to want to get out of their spawn after 15min mark they just go afk for rest of the 30min match.