noop_dummy_phys.blk
mass:r=1.0
momentOfInertia:p3=0.0, 0.0, 0.0
caliber:r=0.1
speed:r=0.0
speedPitch:r=0.0
maxDistance:r=1.0
physMat:t="walkRay"
logCCD:b=no
useFutureContacts:b=no
frictionGround:r=100.0
entityTemplate:t="rdg1_smoke_grenade"
entityPhysTemplate:t="big_action_noop_phys"
collisionResource{
props{
volumeBox:t="box"
}
}
ccdSpheres{
ccd:p4=0.0, 0.02, 0.0, 0.03
}
splashDamage{
radius:p2=0.1, 0.1
penetration:p2=1.0, 1.0
damage:r=1.0
dmgOffset:p3=0.0, 0.1, 0.0
}
explSound{
explSoundPath:t="impact/grenade"
}
damage{
explosive{
strengthEquivalent:r=1.0
brisanceEquivalent:r=1.0
}
}
solver{
energyConservation:r=0.85
}
enttiies.blk
big_action_noop_phys{
_use:t="projectile_phys_with_shell"
_use:t="rdg1_shell"
collres__res:t="grenade_rdg_collision"
phys_obj_net_phys__blk:t="content/enlisted/gamedata/weapons/grenades/rdg1_smoke.blk"
}
big_action_noop_phys_activator{
transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]
on_create__spawnActivatedShellBlk:t="%ugm/data/weapons/shells/noop_dummy_phys.blk"
on_create__setVelocity:p3=1.0, 0.0, 0.0
_group{
_tags:t="server"
activator__spawnShellDelay:r=2.0 // time delay
activator__spawnShellAtTime:r=-1.0
"activator__weaponEid:eid"{
}
}
"ownerEid:eid"{
}
}
big_action_lazy_spawner{
_use:t="big_action_noop_phys_activator"
// on_create__addShellTemplate:t="block_rethrow_shell" // patch to add on_explosion__create something
_group{
_tags:t="server"
activator__spawnShellDelay:r=2.0 // time delay
}
}
// eg.
// xxx_spawner_spawning {
// "on_explosion__create:list<t>"{
// // tmplt:t=""
// }
// }
//
// xxx_spawner {
// _use:t="big_action_lazy_spawner"
// on_create__addShellTemplate:t="xxx_spawner_spawning"
// }