zones_visitor{ zones_visitor__triggerTag:t="humanTriggerable" _replicated:t="zones_visitor__triggerTag" zones_visitor__disabled:b=no "zones_visitor__zonesIn:list"{ } } zombie_vertical_run_mode{ "random_animchar_vars__varNames:list"{ name:t="spine1_rot_x" name:t="spine_rot_x" name:t="spine1_rot_z" name:t="spine_rot_z" name:t="run_anim_selecror" } "random_animchar_vars__varLimits:list"{ range:p2=-30.0, 30.0 range:p2=-30.0, 30.0 range:p2=-30.0, 30.0 range:p2=-30.0, 30.0 range:p2=-0.5, 2.49 } } zombie_crawl_mode{ "random_animchar_vars__varNames:list"{ name:t="spine1_rot_x" name:t="spine_rot_x" name:t="spine1_rot_z" name:t="spine_rot_z" name:t="run_anim_selecror" } "random_animchar_vars__varLimits:list"{ range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=2.9, 3.1 } } zombie_mode_soldier{ hitpoints__alwaysDowned:b=yes _use:t="heal_anim_item" _use:t="human_loot_sound_paths" item__healTargetAnimEnumName:t="first_aid_revive" item__targetUseVisEntityTemplateName:t="germ_syringe_in_use" item__reviveAmount:r=2.0 item__useTimeToTarget:r=5.0 human_inventory__canSelfRevive:b=no "still_obstacles__disable:tag"{ } "canReviveWithoutItem:tag"{ } "canBeUsedOutOfInventory:tag"{ } } human_loot_sound_paths{ "human_loot_sound__paths:shared:object"{ _tags:t="sound" "buyAmmo:object"{ hero:t="events/z/ui/buy_ammo" } "buyWeapon:object"{ hero:t="events/z/ui/buy_weapon" } } } paid_loot_item{ paid_loot__cost:i=10 paid_loot__ressuplyCost:i=6 "item__specialPickup:tag"{ } "paid_loot_item:tag"{ } "disableDropOnRiDestroyd:tag"{ } } paid_loot_ressuply{ paid_loot__ressuplyCost:i=50 item__alreadyLooted:b=no } paid_ammo_box_ressuply{ paid_loot__ressuplyDefCost:i=5 useful_box__uiPrice:i=-1 _tracked:t="useful_box__uiPrice" "paid_loot__checkCurrentWeap:tag"{ } } paid_medkit_box_use{ paid_box__ressuplyCost:i=10 useful_box__uiPrice:i=10 _tracked:t="useful_box__uiPrice" "useful_box__noFillMode:tag"{ _tags:t="server" } } zombie_ik_hands{ _use:t="replicating" _use:t="animchar" transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] animchar__res:t="bmw_r75_front_fork_char" _replicated:t="anim__attachEntityTo" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" zombie__attachLHandNodeId:i=-1 zombie__attachRHandNodeId:i=-1 "anim__attachEntityTo:eid"{ } "net__inInitialScope:tag"{ } } zombie_moto_steer{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" collres__res:t="bmw_r75_front_fork_collision" hitpoints__hp:r=10000.0 hitpoints__maxHp:r=10000.0 material:t="steel" animchar__res:t="bmw_r75_front_fork_char" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "dm_parts__parts:object"{ "cls:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_moto_steer_big{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" collres__res:t="bmw_r75_front_fork_collision" nPhys__animcharScale:r=1.7 paid_loot__pointsPerDamage:r=0.1 hitpoints__hp:r=10000.0 hitpoints__maxHp:r=10000.0 material:t="steel" animchar__res:t="bmw_r75_front_fork_char" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "loc_snapshots__scaledTransform:tag"{ } "dm_parts__parts:object"{ "cls:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_cart_wheeel{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" collres__res:t="cart_wheel_collision" hitpoints__hp:r=100.0 hitpoints__maxHp:r=100.0 material:t="wood" animchar__res:t="cart_wheel_char" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "dm_parts__parts:object"{ "cls:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_rush_cart_wheel{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_cart_wheeel" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] killLogName:t="zombie/uber_melee" } zombie_metal_bucket{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" collres__res:t="metal_bucket_collision" hitpoints__hp:r=10000.0 hitpoints__maxHp:r=10000.0 material:t="steel" animchar__res:t="metal_bucket_char" "dm_parts__parts:object"{ "cls:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_rush_metal_bucket{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_metal_bucket" anim__attachHandsLocalTm:m=[[0.997352, -4.20768e-15, -4.29024e-09] [-4.29659e-09, -0.0174338, -0.998829] [-7.49964e-11, 0.998922, -0.0174354] [0.0, -0.0, 0.17]] zombie__attachEntityNode:t="n_head_A" killLogName:t="zombie/uber_melee" } zombie_bmw_wheeel{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" collres__res:t="bmw_wheel_collision" hitpoints__hp:r=50.0 hitpoints__maxHp:r=50.0 material:t="steel" animchar__res:t="bmw_wheel_char" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "dm_parts__parts:object"{ "cls:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_rush_bmw_wheel{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_bmw_wheeel" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] killLogName:t="zombie/uber_melee" } zombie_rush_bmw_wheel_fast{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_bmw_wheeel" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] killLogName:t="zombie/uber_melee" navmesh_phys__maxWalkSpeed:r=5.5 } zombie_train_door{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" collres__res:t="train_door_collision" killLogName:t="zombie/uber_shield" hitpoints__hp:r=100.0 hitpoints__maxHp:r=100.0 material:t="wood" animchar__res:t="train_door_char" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "dm_parts__parts:object"{ "cls:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_rush_train_door{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_train_door" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] } zombie_rush_train_door_fast{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_train_door" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] navmesh_phys__maxWalkSpeed:r=5.5 } base_zombie_with_item_dead{ _use:t="base_zombie_with_item" _use:t="dead_entity" paid_loot__pointsForKill:i=10 "animchar__physSymDependence:tag"{ } } base_zombie_with_item{ _use:t="zombie_rush_zombie" entity__recreateToOnDeath:t="base_zombie_with_item_dead" navmesh_phys__maxWalkSpeed:r=4.0 zombie__attachEntityNodeId:i=-1 _tracked:t="anim__attachHandsEntity" _replicated:t="anim__attachHandsEntity" anim__attachNodePostfix:t="" zombie__attachHandsEntityTemplate:t="zombie_moto_steer" anim__attachHandsLocalTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] "random_animchar_vars__varNames:list"{ name:t="spine1_rot_x" name:t="spine_rot_x" name:t="spine1_rot_z" name:t="spine_rot_z" name:t="run_anim_selecror" } "random_animchar_vars__varLimits:list"{ range:p2=-5.0, 5.0 range:p2=-5.0, -5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-0.5, 1.5 } "copy_skeleton_nodes__idxFrom:list"{ } "copy_skeleton_nodes__idxTo:list"{ } "copy_skeleton_nodes__copyFromEid:eid"{ } "zombie__attachHandsEntity:eid"{ } "anim__attachHandsEntity:eid"{ } "anim__attachHandsEntityCached:eid"{ } "anim__attachRecursiveList:list"{ range:t="Bip01 L Hand" range:t="Bip01 R Hand" } "animchar_effectors__effectorsList:array"{ "obj:object"{ effectorName:t="l.hand" effectorWtmName:t="l.hand.m" } "obj:object"{ effectorName:t="r.hand" effectorWtmName:t="r.hand.m" } "obj:object"{ effectorName:t="l.foot" effectorWtmName:t="l.foot.m" } "obj:object"{ effectorName:t="r.foot" effectorWtmName:t="r.foot.m" } } "animchar_effectors__effectorsState:object"{ } } zombie_rush_moto{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_moto_steer" anim__attachHandsLocalTm:m=[[1.31118e-06, -0.499954, -0.865945] [0.156421, 0.85529, -0.493802] [0.987692, -0.135476, 0.0782185] [-0.2, -0.5, 0.3]] hitpoints__hp:r=15.0 hitpoints__maxHp:r=15.0 hitpoints__scaleHp:r=15.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_moto" "attach_effects__templateNames:list"{ name:t="burning_entity_effect_regular_template" } "attach_effects__nodes:list"{ name:t="n_head_A" } "attach_effects__scales:list"{ scale:r=0.4 } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_middle_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_moto/voice_fx/idle" } } } } zombie_rush_moto_fast{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_moto_steer" anim__attachHandsLocalTm:m=[[1.31118e-06, -0.499954, -0.865945] [0.156421, 0.85529, -0.493802] [0.987692, -0.135476, 0.0782185] [-0.2, -0.5, 0.3]] hitpoints__hp:r=15.0 hitpoints__maxHp:r=15.0 hitpoints__scaleHp:r=15.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 paid_loot__pointsForKill:i=15 navmesh_phys__maxWalkSpeed:r=6.0 killLogName:t="zombie/uber_moto" "attach_effects__templateNames:list"{ name:t="burning_entity_effect_regular_template" } "attach_effects__nodes:list"{ name:t="n_head_A" } "attach_effects__scales:list"{ scale:r=0.4 } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_middle_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_moto/voice_fx/idle" } } } } zombie_giant_moto{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_moto_steer_big" anim__attachHandsLocalTm:m=[[1.31118e-06, -0.499954, -0.865945] [0.156421, 0.85529, -0.493802] [0.987692, -0.135476, 0.0782185] [-0.2, -0.5, 0.3]] hitpoints__hp:r=2000.0 hitpoints__maxHp:r=2000.0 hitpoints__scaleHp:r=2000.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 paid_loot__pointsForKill:i=400 nPhys__animcharScale:r=1.7 paid_loot__pointsPerDamage:r=0.1 animchar__res:t="ger_zombie_solder_giant" collres__res:t="ger_zombie_solder_giant_collision" killLogName:t="zombie/uber_giant_moto" "loc_snapshots__scaledTransform:tag"{ } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_big_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } "attach_effects__templateNames:list"{ name:t="burning_entity_effect_regular_template" } "attach_effects__nodes:list"{ name:t="n_head_A" } "attach_effects__scales:list"{ scale:r=0.4 } _group{ _tags:t="sound" "human_voice_sound__path:shared:object"{ path:t="events/z/enemy/walker/z_giant/voice_fx" } "human_voice_sound__descs:shared:object"{ "death:object"{ name:t="death" } "seeDanger:object"{ name:t="seedanger" } } "human_voice_sound__irqs:shared:object"{ "zombie_attack_sound:object"{ name:t="melee/hands" } } "human_voice_sound__oneshots:shared:object"{ "hitCry:object"{ name:t="hit" } } } _group{ _tags:t="sound" "human_steps_sound__runVoiceFx:shared:object"{ enemy:t="events/z/enemy/walker/z_giant/voice_fx/run_to_player" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_moto/voice_fx/idle" } } } } zombie_bomb{ _use:t="zombie_ik_hands" _use:t="base_zombie_bomb_item" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" } zombie_rush_bomb{ _use:t="base_zombie_with_item" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" zombie__attachHandsEntityTemplate:t="zombie_bomb" anim__attachHandsLocalTm:m=[[0.497054, 1.18507e-07, -0.860923] [0.660615, 0.640082, 0.381406] [0.553574, -0.761775, 0.319605] [0.0, 0.05, -0.16]] navmesh_phys__maxWalkSpeed:r=3.0 paid_loot__pointsForKill:i=20 killLogName:t="zombie/uber_explosive" } zombie_rush_bomb_fast{ _use:t="base_zombie_with_item" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" zombie__attachHandsEntityTemplate:t="zombie_bomb" anim__attachHandsLocalTm:m=[[0.497054, 1.18507e-07, -0.860923] [0.660615, 0.640082, 0.381406] [0.553574, -0.761775, 0.319605] [0.0, 0.05, -0.16]] navmesh_phys__maxWalkSpeed:r=5.0 paid_loot__pointsForKill:i=20 killLogName:t="zombie/uber_explosive" } base_destroyable_item_with_hp{ _use:t="replicating" _use:t="base_hitpoints" _use:t="base_dm_parts" team:i=3 animchar_render__enabled:b=yes material:t="steel" needsBlood:b=no meleeSoundType:t="" hitpoints__hp:r=300.0 hitpoints__maxHp:r=300.0 hitpoints__hpRecoverySpd:r=0.0 hitpoints__hpThreshold:r=0.0 hitpoints__stoppingPower:r=0.0 hitpoints__shellDmgMult:r=0.075 hitpoints__shellSplashDmgMult:r=0.075 reportKill:b=no grid_obj__gridType:t="interactable" grid_obj__fixedTmScale:r=-1.0 entity__recreateToOnDeath:t="base_dead_destroyable_item_with_hp" "grid_obj__updateAlways:tag"{ } "disableDestroyWithRi:tag"{ } collres{ } "disableMelee:tag"{ } "allow_friendly_damage:tag"{ } "killer:eid"{ } "dm_parts__parts:object"{ "volumeBox:object"{ dmgMult:r=1.0 armor:r=0.0 } } "noHitMark:tag"{ } grid_obj{ } "net__inInitialScope:tag"{ } } base_dead_destroyable_item_with_hp{ _use:t="dead_entity" _use:t="zombie_ik_hands" _use:t="ragdoll_common" _use:t="replicating" team:i=3 animchar_render__enabled:b=yes animchar__res:t="" collres__res:t="" ragdoll__use_ccd:b=yes ragdoll__isSingleBody:b=yes ragdoll__massMatrix:p4=30.0, 3.8, 6.8, 3.8 collres{ } "disableMelee:tag"{ } "allow_friendly_damage:tag"{ } "killer:eid"{ } "net__inInitialScope:tag"{ } "stationary_gun:tag"{ } "animchar__physSymDependence:tag"{ } } zombie_shield{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" animchar__res:t="wooden_shield_char" collres__res:t="wooden_shield_collision" hitpoints__hp:r=25.0 hitpoints__maxHp:r=25.0 material:t="wood" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "dm_parts__parts:object"{ "wood_door_a:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_shield_big{ _use:t="zombie_ik_hands" _use:t="base_destroyable_item_with_hp" animchar__res:t="wooden_shield_char" collres__res:t="wooden_shield_collision" hitpoints__hp:r=1000.0 hitpoints__maxHp:r=1000.0 material:t="wood" zombie__attachLHandNode:t="Bip01 L Hand" zombie__attachRHandNode:t="Bip01 R Hand" "dm_parts__parts:object"{ "wood_door_a:object"{ dmgMult:r=1.0 armor:r=0.0 } } } zombie_rush_shield{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_shield" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] hitpoints__hp:r=15.0 hitpoints__maxHp:r=15.0 hitpoints__scaleHp:r=15.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_shield" } zombie_giant_shield{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_shield_big" anim__attachHandsLocalTm:m=[[5.92033e-07, -0.702346, -0.702346] [6.50346e-07, 0.701385, -0.701385] [0.993223, 0.0, 8.2881e-07] [0.0, 0.1, -0.5]] hitpoints__hp:r=1500.0 hitpoints__maxHp:r=1500.0 hitpoints__scaleHp:r=1500.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 paid_loot__pointsForKill:i=400 nPhys__animcharScale:r=1.7 paid_loot__pointsPerDamage:r=0.1 animchar__res:t="ger_zombie_solder_giant" collres__res:t="ger_zombie_solder_giant_collision" navmesh_phys__maxWalkSpeed:r=6.3 killLogName:t="zombie/uber_giant_shield" "loc_snapshots__scaledTransform:tag"{ } "random_animchar_vars__varNames:list"{ name:t="spine1_rot_x" name:t="spine_rot_x" name:t="spine1_rot_z" name:t="spine_rot_z" name:t="run_anim_selecror" } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_big_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } "random_animchar_vars__varLimits:list"{ range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=1.6, 2.4 } _group{ _tags:t="sound" "human_voice_sound__path:shared:object"{ path:t="events/z/enemy/walker/z_giant/voice_fx" } "human_voice_sound__descs:shared:object"{ "death:object"{ name:t="death" } "seeDanger:object"{ name:t="seedanger" } } "human_voice_sound__irqs:shared:object"{ "zombie_attack_sound:object"{ name:t="melee/hands" } } "human_voice_sound__oneshots:shared:object"{ "hitCry:object"{ name:t="hit" } } } _group{ _tags:t="sound" "human_steps_sound__runVoiceFx:shared:object"{ enemy:t="events/z/enemy/walker/z_giant/voice_fx/run_to_player" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_giant/voice_fx/idle" } } } } zombie_rush_shield_fun{ _use:t="base_zombie_with_item" zombie__attachHandsEntityTemplate:t="zombie_shield" anim__attachHandsLocalTm:m=[[7.10585e-07, -0.172514, -0.978377] [0.0173318, 0.977985, -0.172444] [0.99374, -0.0170798, 0.00301238] [0.0, 0.06, -0.33]] hitpoints__hp:r=15.0 hitpoints__maxHp:r=15.0 hitpoints__scaleHp:r=15.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_shield" } zombie_shell_templ{ reportKill:b=no "noHitMark:tag"{ } } zombie_mine_activator{ _use:t="mine_activator_sound" on_create__spawnActivatedShellBlk:t="content/enlisted/gamedata/weapons/zombie_bomb_shell.blk" transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] _group{ _tags:t="server" "activator__weaponEid:eid"{ } } "ownerEid:eid"{ } } base_zombie_bomb_item{ _use:t="replicating" _use:t="base_mine_item_gun_sound" _use:t="base_hitpoints" _use:t="base_dm_parts" team:i=3 weap__sprintLerpFactor:r=1.0 animchar_render__enabled:b=yes gun__locName:t="zombie_bomb" mine_activator__offset:p3=0.0, 0.15, 0.0 mine__installBlockTime:r=5.0 mine__blockedToTime:r=-1.0 mine__activated:b=no nextCheckTriggerAtTime:r=-1.0 checkTriggerInterval:r=0.1 material:t="steel" needsBlood:b=no meleeSoundType:t="" hitpoints__hp:r=10.0 hitpoints__maxHp:r=10.0 hitpoints__hpRecoverySpd:r=0.0 hitpoints__hpThreshold:r=0.0 hitpoints__stoppingPower:r=0.0 hitpoints__shellDmgMult:r=0.075 hitpoints__shellSplashDmgMult:r=0.075 mineActivatorTemplate:t="zombie_mine_activator" reportKill:b=no shell_explosion_fx__infoTemplate:t="hit_effect_group_antitank_mine_explosion" shell__waterImpactFx:t="hit_water_medium_effect" activationRadius:r=3.5 animchar__res:t="it_50kg_t_hands_char" collres__res:t="it_50kg_t_hands_collision" grid_obj__gridType:t="interactable" grid_obj__fixedTmScale:r=-1.0 "grid_obj__updateAlways:tag"{ } "placeable_item__ownerEid:eid"{ } "disableDestroyWithRi:tag"{ } collres{ } "gun__owner:eid"{ } "specialWeapItem:tag"{ } "disableMelee:tag"{ } "mine_activation_zone__initEids:list"{ } "engeneer_mine:tag"{ } "allow_friendly_damage:tag"{ } "killer:eid"{ } "mine__setShellOwnerFromKiller:tag"{ } "noHitMark:tag"{ } "ui__placeableItemMarker:tag"{ _tags:t="ui" } "mine_activation__delay:r"{ _tags:t="server" value:r=0.1 } "vehicleTriggerable:tag"{ } "humanTriggerable:tag"{ } "dm_parts__parts:object"{ "volumeBox:object"{ dmgMult:r=1.0 armor:r=0.0 } } grid_obj{ } "net__inInitialScope:tag"{ } } zombie_bomb_down{ _use:t="zombie_ik_hands" _use:t="base_zombie_bomb_item" zombie__attachLHandNode:t="Bip01 L Hand_down" zombie__attachRHandNode:t="" } zombie_rush_bomb_down{ _use:t="base_zombie_with_item" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" zombie__attachEntityNode:t="Bip01 Head" zombie__attachHandsEntityTemplate:t="zombie_bomb_down" anim__attachNodePostfix:t="_down" paid_loot__pointsForKill:i=20 navmesh_phys__maxWalkSpeed:r=3.0 killLogName:t="zombie/uber_explosive" anim__attachHandsLocalTm:m=[[-0.0171428, -0.994203, -0.00302284] [-0.979437, 0.0174133, -0.172708] [0.172815, -1.48291e-08, -0.980041] [0.05, 0.0, 0.2]] "anim__attachRecursiveList:list"{ range:t="Bip01 L Hand" } } zombie_rush_bomb_down_fast{ _use:t="base_zombie_with_item" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" zombie__attachEntityNode:t="Bip01 Head" zombie__attachHandsEntityTemplate:t="zombie_bomb_down" anim__attachNodePostfix:t="_down" paid_loot__pointsForKill:i=20 navmesh_phys__maxWalkSpeed:r=5.0 killLogName:t="zombie/uber_explosive" anim__attachHandsLocalTm:m=[[-0.0171428, -0.994203, -0.00302284] [-0.979437, 0.0174133, -0.172708] [0.172815, -1.48291e-08, -0.980041] [0.05, 0.0, 0.2]] "anim__attachRecursiveList:list"{ range:t="Bip01 L Hand" } } zombie_prop{ _use:t="zombie_ik_hands" animchar__res:t="spitfire_prop_char" zombie__attachLHandNode:t="root" zombie__attachRHandNode:t="root" zombie__attachLHandAdditiveTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.0, 0.8, 0.0]] zombie__attachRHandAdditiveTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.2, -0.8, 0.0]] zombie__propellerCurValue:r=0.0 zombie__propellerSpeed:r=360.0 zombie__propellerVar:i=-1 phys_vars{ } anim_phys{ } } zombie_prop_big{ _use:t="zombie_ik_hands" animchar__res:t="spitfire_prop_char" zombie__attachLHandNode:t="root" zombie__attachRHandNode:t="root" nPhys__animcharScale:r=1.7 paid_loot__pointsPerDamage:r=0.1 zombie__attachLHandAdditiveTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.0, 0.8, 0.0]] zombie__attachRHandAdditiveTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.2, -0.8, 0.0]] zombie__propellerCurValue:r=0.0 zombie__propellerSpeed:r=360.0 zombie__propellerVar:i=-1 "loc_snapshots__scaledTransform:tag"{ } phys_vars{ } anim_phys{ } } zombie_rush_spitfire_prop{ _use:t="base_zombie_with_item" zombie__attachEntityNode:t="n_body_back_A" zombie__attachHandsEntityTemplate:t="zombie_prop" navmesh_phys__maxWalkSpeed:r=7.0 nPhys__animcharScale:r=1.0 paid_loot__pointsForKill:i=15 hitpoints__hp:r=15.0 hitpoints__maxHp:r=15.0 hitpoints__scaleHp:r=15.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 anim__attachNodePostfix:t="" anim__attachHandsLocalTm:m=[[-5.95346e-08, -0.998825, -0.0] [0.998822, -5.95344e-08, 0.0] [0.0, -0.0, 0.997797] [0.0, -0.12, 0.0]] killLogName:t="zombie/uber_spitfire_prop" "anim__attachRecursiveList:list"{ } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_middle_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_spitfire/voice_fx/idle" } } } } zombie_giant_spitfire_prop{ _use:t="base_zombie_with_item" zombie__attachEntityNode:t="n_body_back_A" zombie__attachHandsEntityTemplate:t="zombie_prop_big" navmesh_phys__maxWalkSpeed:r=7.0 paid_loot__pointsForKill:i=15 hitpoints__hp:r=1500.0 hitpoints__maxHp:r=1500.0 hitpoints__scaleHp:r=1500.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 animchar__res:t="ger_zombie_solder_giant" collres__res:t="ger_zombie_solder_giant_collision" nPhys__animcharScale:r=1.7 paid_loot__pointsPerDamage:r=0.1 anim__attachNodePostfix:t="" anim__attachHandsLocalTm:m=[[-5.95346e-08, -0.998825, -0.0] [0.998822, -5.95344e-08, 0.0] [0.0, -0.0, 0.997797] [0.0, -0.12, 0.0]] killLogName:t="zombie/uber_giant_spitfire_prop" "anim__attachRecursiveList:list"{ } "loc_snapshots__scaledTransform:tag"{ } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_big_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } _group{ _tags:t="sound" "human_voice_sound__path:shared:object"{ path:t="events/z/enemy/walker/z_giant/voice_fx" } "human_voice_sound__descs:shared:object"{ "death:object"{ name:t="death" } "seeDanger:object"{ name:t="seedanger" } } "human_voice_sound__irqs:shared:object"{ "zombie_attack_sound:object"{ name:t="melee/hands" } } "human_voice_sound__oneshots:shared:object"{ "hitCry:object"{ name:t="hit" } } } _group{ _tags:t="sound" "human_steps_sound__runVoiceFx:shared:object"{ enemy:t="events/z/enemy/walker/z_giant/voice_fx/run_to_player" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_spitfire/voice_fx/idle" } } } } zombie_eclipse_controller{ _use:t="replicating" _use:t="eclipse_controller" eclipse__envi_attenuation_base:r=0.01 "entity_spawner__removeOnWaveEnd:tag"{ } } zombie_ai_vehicle_tank_crew_member{ _use:t="dev_soldier" "zombie:tag"{ } "zombie_no_award:tag"{ } } zombie_ai_vehicle_tank{ _use:t="ai_vehicle_tank_no_objective" _use:t="germ_pzkpfw_IV_ausf_J_zombie" paid_loot__pointsForKill:i=100 vehicle_seats__restrictToTeam:i=3 "dontCreateNphysObstacle:tag"{ } "zombie:tag"{ } _group{ _tags:t="server" ai_vehicle_tank__pathFindingState:i=1 zombie_ai_vehicle_tank__timeToDestroy:r=900.0 zombie_ai_vehicle_tank__destroyAtTime:r=0.0 ai_vehicle_tank__ignoreBattleArea:b=yes } } zombie_ai_vehicle_tank_spawner{ isAlive:b=yes _group{ _tags:t="server" zombie_ai_vehicle_tank_spawner__template:t="zombie_ai_vehicle_tank" zombie_ai_vehicle_tank_spawner__spawnCrewDelay:r=2.0 "zombie_ai_vehicle_tank_spawner__tankEid:eid"{ } "zombie_ai_vehicle_tank_spawner:tag"{ } } "zombie:tag"{ } } briefing_zombie_mode{ _use:t="briefing" mission_type:t="zombie_mode" _group{ common:t="zombie_mode/hints" } } zombie_spawn_mode{ _use:t="replicating" _use:t="team_bots_data" team__id:i=3 entity_spawner__aliveZombiesLimit:i=100 entity_spawner__aliveZombiesCount:i=0 _tracked:t="entity_spawner__aliveZombiesCount" _tracked:t="entity_spawner__counstSpawnInWave" _tracked:t="entity_spawner__alreadySpawnInWave" _tracked:t="entity_spawner__curWaveId" _tracked:t="entity_spawner__nextWaveAtTime" _replicated:t="entity_spawner__aliveZombiesCount" _replicated:t="entity_spawner__counstSpawnInWave" _replicated:t="entity_spawner__alreadySpawnInWave" _replicated:t="entity_spawner__curWaveId" _replicated:t="entity_spawner__nextWaveAtTime" zombie_mode__sessionFinished:b=no entity_spawner__curTankSpawnId:i=0 entity_spawner__counstSpawnInWave:i=-1 entity_spawner__alreadySpawnInWave:i=-1 entity_spawner__nextSpawnAtTime:r=-1.0 entity_spawner__nextSpawnPeriod:r=0.5 entity_spawner__curWaveId:i=0 entity_spawner__lastWaveMul:r=2.5 entity_spawner__genericWavesRepeat:i=40 entity_spawner__nextWavePeriod:r=30.0 entity_spawner__maxWaveTimeAfterLastSpawned:r=240.0 entity_spawner__forceNextWaveAtTime:r=-1.0 entity_spawner__briefing:t="" entity_spawner__nextWaveAtTime:r=-1.0 entity_spawner__nextWavePoints:i=50 entity_spawner__winOnWave:i=420 entity_spawner__winTeam:i=1 "disableBombCrater:tag"{ } "entity_spawner__waves:array"{ "wave:object"{ wave_briefing:t="wave_briefing/welcome" zombie_walk_zombie:i=24 } "wave:object"{ zombie_walk_zombie:i=18 zombie_rush_metal_bucket:i=1 zombie_rush_zombie:i=9 } "wave:object"{ zombie_walk_zombie:i=8 zombie_rush_metal_bucket:i=6 zombie_rush_zombie:i=22 } "wave:object"{ wave_briefing:t="wave_briefing/cavalary" zombie_walk_zombie:i=8 zombie_rush_zombie:i=24 zombie_rush_metal_bucket:i=4 zombie_rush_moto:i=4 } "wave:object"{ wave_briefing:t="wave_briefing/spitfire_prop" zombie_rush_zombie:i=34 zombie_rush_metal_bucket:i=2 zombie_rush_cart_wheel:i=1 zombie_rush_moto:i=2 zombie_rush_shield:i=2 zombie_rush_shield_fun:i=1 zombie_rush_spitfire_prop:i=4 } "wave:object"{ wave_briefing:t="wave_briefing/armored" zombie_rush_zombie:i=24 zombie_rush_metal_bucket:i=4 zombie_rush_bmw_wheel:i=2 zombie_rush_moto:i=4 zombie_rush_shield:i=2 zombie_rush_shield_fun:i=2 zombie_rush_spitfire_prop:i=4 zombie_luger_armored:i=4 } "wave:object"{ wave_briefing:t="wave_briefing/explosive" zombie_rush_zombie:i=26 zombie_rush_metal_bucket:i=2 zombie_rush_cart_wheel:i=2 zombie_rush_bmw_wheel:i=2 zombie_rush_moto:i=6 zombie_rush_shield:i=3 zombie_rush_shield_fun:i=1 zombie_rush_spitfire_prop:i=6 zombie_rush_zombie_phosphor:i=2 zombie_rush_zombie_explosive:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/bomb" zombie_rush_zombie:i=26 zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=1 zombie_rush_bmw_wheel:i=2 zombie_rush_moto:i=3 zombie_rush_shield:i=5 zombie_rush_shield_fun:i=3 zombie_rush_spitfire_prop:i=6 zombie_rush_zombie_phosphor:i=1 zombie_rush_zombie_explosive:i=1 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=1 zombie_luger_armored:i=2 zombie_mp_3008_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=29 zombie_rush_metal_bucket:i=3 zombie_rush_cart_wheel:i=2 zombie_rush_bmw_wheel:i=2 zombie_rush_moto:i=6 zombie_rush_shield:i=3 zombie_rush_shield_fun:i=1 zombie_rush_train_door:i=2 zombie_rush_spitfire_prop:i=8 zombie_rush_zombie_phosphor:i=2 zombie_rush_zombie_explosive:i=2 zombie_rush_bomb:i=1 zombie_rush_bomb_down:i=1 zombie_luger_armored:i=2 zombie_mp_3008_armored:i=2 zombie_mp40_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/eclipse1" zombie_rush_zombie:i=30 zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=4 zombie_rush_bmw_wheel:i=2 zombie_rush_moto:i=4 zombie_rush_shield:i=6 zombie_rush_shield_fun:i=2 zombie_rush_spitfire_prop:i=8 zombie_rush_zombie_phosphor:i=3 zombie_rush_zombie_explosive:i=2 zombie_rush_zombie_explosive_fast:i=1 zombie_rush_bomb:i=1 zombie_rush_bomb_down:i=1 zombie_mp_3008_armored:i=2 zombie_mp40_armored:i=1 zombie_eclipse_controller:i=1 } "wave:object"{ wave_briefing:t="wave_briefing/sturmpistole" zombie_rush_zombie:i=34 zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=1 zombie_rush_bmw_wheel:i=1 zombie_rush_moto:i=10 zombie_rush_shield:i=3 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=3 zombie_rush_spitfire_prop:i=10 zombie_rush_zombie_phosphor:i=4 zombie_rush_zombie_explosive:i=1 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=1 zombie_mp_3008_armored:i=3 zombie_mp40_armored:i=3 zombie_flammenwerfer_armored:i=2 zombie_sturmpistole_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=25 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=3 zombie_rush_bmw_wheel_fast:i=2 zombie_rush_moto:i=7 zombie_rush_moto_fast:i=2 zombie_rush_shield:i=7 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=4 zombie_rush_spitfire_prop:i=12 zombie_rush_zombie_phosphor:i=3 zombie_rush_zombie_phosphor_fast:i=1 zombie_rush_zombie_explosive:i=3 zombie_rush_zombie_explosive_fast:i=1 zombie_rush_bomb:i=1 zombie_rush_bomb_down:i=1 zombie_luger_armored:i=2 zombie_mp_3008_armored:i=6 zombie_mp40_armored:i=2 zombie_sturmpistole_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/paratrooper" zombie_rush_paratrooper_five_spawner:i=5 } "wave:object"{ zombie_rush_zombie:i=22 zombie_rush_metal_bucket:i=8 zombie_rush_cart_wheel:i=3 zombie_rush_bmw_wheel:i=2 zombie_rush_bmw_wheel_fast:i=2 zombie_rush_moto:i=10 zombie_rush_moto_fast:i=3 zombie_rush_shield:i=8 zombie_rush_shield_fun:i=1 zombie_rush_train_door:i=7 zombie_rush_spitfire_prop:i=16 zombie_rush_zombie_phosphor:i=2 zombie_rush_zombie_phosphor_fast:i=2 zombie_rush_zombie_explosive:i=2 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=2 zombie_luger_armored:i=2 zombie_mp_3008_armored:i=1 zombie_mp40_armored:i=4 zombie_rush_paratrooper_spawner:i=3 zombie_flammenwerfer_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/giant" zombie_rush_zombie:i=15 zombie_rush_metal_bucket:i=5 zombie_rush_cart_wheel:i=2 zombie_rush_bmw_wheel_fast:i=1 zombie_rush_moto_fast:i=2 zombie_rush_shield:i=2 zombie_rush_shield_fun:i=1 zombie_rush_train_door:i=2 zombie_rush_spitfire_prop:i=4 zombie_rush_zombie_phosphor:i=1 zombie_rush_zombie_explosive:i=1 zombie_rush_bomb:i=1 zombie_rush_bomb_down:i=1 zombie_giant_zombie:i=1 } "wave:object"{ zombie_rush_zombie:i=25 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=4 zombie_rush_bmw_wheel_fast:i=4 zombie_rush_moto:i=7 zombie_rush_moto_fast:i=3 zombie_rush_shield:i=10 zombie_rush_shield_fun:i=2 zombie_rush_train_door_fast:i=2 zombie_rush_spitfire_prop:i=16 zombie_rush_zombie_phosphor:i=3 zombie_rush_zombie_phosphor_fast:i=2 zombie_rush_zombie_explosive:i=3 zombie_rush_zombie_explosive_fast:i=1 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=1 zombie_mp_3008_armored:i=6 zombie_mp40_armored:i=5 zombie_rush_paratrooper_spawner:i=3 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=20 zombie_rush_metal_bucket:i=4 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel_fast:i=3 zombie_rush_moto:i=10 zombie_rush_moto_fast:i=6 zombie_rush_shield:i=8 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=6 zombie_rush_train_door_fast:i=4 zombie_rush_spitfire_prop:i=16 zombie_rush_zombie_phosphor:i=2 zombie_rush_zombie_phosphor_fast:i=1 zombie_rush_zombie_explosive:i=3 zombie_rush_zombie_explosive_fast:i=2 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=2 zombie_mp_3008_armored:i=2 zombie_mp40_armored:i=5 zombie_stg_44_armored:i=2 zombie_rush_paratrooper_spawner:i=3 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=20 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel:i=2 zombie_rush_bmw_wheel_fast:i=1 zombie_rush_moto:i=8 zombie_rush_moto_fast:i=4 zombie_rush_shield:i=10 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=6 zombie_rush_train_door_fast:i=4 zombie_rush_spitfire_prop:i=18 zombie_rush_zombie_phosphor:i=1 zombie_rush_zombie_phosphor_fast:i=2 zombie_rush_zombie_explosive:i=3 zombie_rush_zombie_explosive_fast:i=4 zombie_rush_bomb:i=1 zombie_rush_bomb_down:i=1 zombie_mp_3008_armored:i=2 zombie_mp40_armored:i=5 zombie_rush_paratrooper_spawner:i=5 zombie_flammenwerfer_armored:i=2 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=18 zombie_rush_metal_bucket:i=7 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel:i=5 zombie_rush_bmw_wheel_fast:i=3 zombie_rush_moto:i=10 zombie_rush_moto_fast:i=7 zombie_rush_shield:i=9 zombie_rush_shield_fun:i=1 zombie_rush_train_door:i=4 zombie_rush_train_door_fast:i=5 zombie_rush_spitfire_prop:i=20 zombie_rush_zombie_phosphor:i=2 zombie_rush_zombie_phosphor_fast:i=2 zombie_rush_zombie_explosive:i=3 zombie_rush_zombie_explosive_fast:i=3 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=2 zombie_mp_3008_armored:i=2 zombie_mp40_armored:i=7 zombie_rush_paratrooper_spawner:i=3 zombie_flammenwerfer_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/eclipse2" zombie_rush_zombie:i=10 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel:i=5 zombie_rush_bmw_wheel_fast:i=3 zombie_rush_moto:i=10 zombie_rush_moto_fast:i=7 zombie_rush_shield:i=10 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=8 zombie_rush_train_door_fast:i=6 zombie_rush_spitfire_prop:i=16 zombie_rush_zombie_phosphor:i=3 zombie_rush_zombie_phosphor_fast:i=4 zombie_rush_zombie_explosive:i=2 zombie_rush_zombie_explosive_fast:i=2 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=1 zombie_mp40_armored:i=3 zombie_rush_paratrooper_spawner:i=3 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=2 zombie_eclipse_controller:i=1 } "wave:object"{ zombie_rush_zombie:i=10 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel:i=3 zombie_rush_bmw_wheel_fast:i=10 zombie_rush_moto:i=6 zombie_rush_moto_fast:i=10 zombie_rush_shield:i=12 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=4 zombie_rush_train_door_fast:i=10 zombie_rush_spitfire_prop:i=22 zombie_rush_zombie_phosphor_fast:i=8 zombie_rush_zombie_explosive_fast:i=5 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=1 zombie_mp_3008_armored:i=3 zombie_mp40_armored:i=4 zombie_stg_44_armored:i=3 zombie_rush_paratrooper_spawner:i=2 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=12 zombie_rush_bmw_wheel:i=5 zombie_rush_bmw_wheel_fast:i=5 zombie_rush_moto:i=7 zombie_rush_moto_fast:i=10 zombie_rush_shield:i=12 zombie_rush_shield_fun:i=2 zombie_rush_train_door:i=6 zombie_rush_train_door_fast:i=10 zombie_rush_spitfire_prop:i=26 zombie_rush_zombie_phosphor_fast:i=8 zombie_rush_zombie_explosive_fast:i=5 zombie_rush_bomb:i=2 zombie_rush_bomb_down:i=1 zombie_mp_3008_armored:i=2 zombie_mp40_armored:i=4 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel_fast:i=13 zombie_rush_moto:i=6 zombie_rush_moto_fast:i=16 zombie_rush_shield:i=12 zombie_rush_shield_fun:i=4 zombie_rush_train_door:i=6 zombie_rush_train_door_fast:i=10 zombie_rush_spitfire_prop:i=24 zombie_rush_zombie_phosphor_fast:i=6 zombie_rush_zombie_phosphor_very_fast:i=2 zombie_rush_zombie_explosive_fast:i=3 zombie_rush_zombie_explosive_very_fast:i=2 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=1 zombie_mp40_armored:i=5 zombie_stg_44_armored:i=4 zombie_rush_paratrooper_spawner:i=5 zombie_sturmpistole_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel_fast:i=3 zombie_rush_moto:i=6 zombie_rush_moto_fast:i=16 zombie_rush_shield:i=22 zombie_rush_shield_fun:i=4 zombie_rush_train_door:i=4 zombie_rush_train_door_fast:i=12 zombie_rush_spitfire_prop:i=26 zombie_rush_zombie_phosphor_fast:i=4 zombie_rush_zombie_phosphor_very_fast:i=4 zombie_rush_zombie_explosive_fast:i=3 zombie_rush_zombie_explosive_very_fast:i=2 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=1 zombie_ppd_armored:i=3 zombie_mp40_armored:i=3 zombie_stg_44_armored:i=2 zombie_rush_paratrooper_spawner:i=5 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/tank" zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=5 zombie_rush_bmw_wheel_fast:i=4 zombie_rush_moto_fast:i=10 zombie_rush_shield:i=4 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=1 zombie_rush_spitfire_prop:i=2 zombie_rush_zombie_phosphor_fast:i=1 zombie_rush_zombie_explosive_fast:i=1 zombie_rush_bomb_down_fast:i=1 zombie_mp40_armored:i=3 zombie_stg_44_armored:i=2 zombie_flammenwerfer_armored:i=1 zombie_sturmpistole_armored:i=1 zombie_ai_vehicle_tank_spawner:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=8 zombie_rush_cart_wheel:i=7 zombie_rush_bmw_wheel_fast:i=3 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=22 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=14 zombie_rush_spitfire_prop:i=24 zombie_rush_zombie_phosphor_very_fast:i=8 zombie_rush_zombie_explosive_very_fast:i=5 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=1 zombie_ppd_armored:i=3 zombie_mp40_armored:i=4 zombie_stg_44_armored:i=2 zombie_rush_paratrooper_spawner:i=5 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=8 zombie_rush_bmw_wheel_fast:i=14 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=12 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=16 zombie_rush_spitfire_prop:i=26 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=5 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=3 zombie_mp40_armored:i=3 zombie_stg_44_armored:i=4 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=15 zombie_rush_cart_wheel:i=13 zombie_rush_bmw_wheel_fast:i=7 zombie_rush_moto_fast:i=17 zombie_rush_shield:i=12 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=16 zombie_rush_spitfire_prop:i=26 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=5 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=1 zombie_mp40_armored:i=5 zombie_stg_44_armored:i=4 zombie_flammenwerfer_armored:i=2 zombie_rush_paratrooper_spawner:i=6 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=8 zombie_rush_bmw_wheel_fast:i=14 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=12 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=16 zombie_rush_spitfire_prop:i=26 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=5 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=1 zombie_mp40_armored:i=3 zombie_stg_44_armored:i=7 zombie_rush_paratrooper_spawner:i=3 zombie_flammenwerfer_armored:i=2 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/eclipse3" zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=14 zombie_rush_moto_fast:i=17 zombie_rush_shield:i=19 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=22 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=5 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=3 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=2 zombie_panzerfaust_armored:i=2 zombie_eclipse_controller:i=1 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=16 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=4 zombie_rush_moto_fast:i=12 zombie_rush_shield:i=24 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=30 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=3 zombie_stg_44_armored:i=5 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=12 zombie_rush_shield:i=24 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=30 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=3 zombie_stg_44_armored:i=5 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=24 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=32 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=3 zombie_stg_44_armored:i=7 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=2 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=16 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=32 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_stg_44_armored:i=8 zombie_rush_paratrooper_spawner:i=7 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=4 } "wave:object"{ wave_briefing:t="wave_briefing/giant_shield" zombie_rush_metal_bucket:i=5 zombie_rush_cart_wheel:i=4 zombie_rush_bmw_wheel_fast:i=5 zombie_rush_moto_fast:i=7 zombie_rush_shield:i=4 zombie_rush_shield_fun:i=1 zombie_rush_train_door_fast:i=5 zombie_rush_spitfire_prop:i=4 zombie_rush_bomb_fast:i=1 zombie_rush_bomb_down_fast:i=1 zombie_ppd_armored:i=4 zombie_giant_shield:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=6 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=14 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=30 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_ppd_armored:i=3 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=5 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=24 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=32 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=2 zombie_rush_bomb_down_fast:i=2 zombie_stg_44_armored:i=10 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=2 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=9 zombie_rush_bmw_wheel_fast:i=11 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=16 zombie_rush_shield_fun:i=4 zombie_rush_train_door_fast:i=22 zombie_rush_spitfire_prop:i=32 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=8 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=16 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=27 zombie_rush_spitfire_prop:i=34 zombie_rush_zombie_phosphor_very_fast:i=5 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_stg_44_armored:i=10 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/eclipse4" zombie_rush_zombie:i=4 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=16 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=28 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=3 zombie_eclipse_controller:i=1 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=20 zombie_rush_shield:i=26 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=17 zombie_rush_spitfire_prop:i=34 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_ppd_armored:i=5 zombie_stg_44_armored:i=6 zombie_flammenwerfer_armored:i=2 zombie_rush_paratrooper_spawner:i=6 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=12 zombie_rush_shield:i=16 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=27 zombie_rush_spitfire_prop:i=36 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_stg_44_armored:i=8 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=12 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=18 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=27 zombie_rush_spitfire_prop:i=36 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_ppd_armored:i=1 zombie_stg_44_armored:i=5 zombie_rush_paratrooper_spawner:i=8 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=12 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=18 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=36 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_ppd_armored:i=1 zombie_stg_44_armored:i=10 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ wave_briefing:t="wave_briefing/giant_moto" zombie_rush_zombie:i=5 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=2 zombie_rush_bmw_wheel_fast:i=7 zombie_rush_moto_fast:i=2 zombie_rush_shield:i=4 zombie_rush_shield_fun:i=1 zombie_rush_train_door_fast:i=6 zombie_rush_spitfire_prop:i=4 zombie_rush_zombie_phosphor_very_fast:i=1 zombie_rush_bomb_fast:i=1 zombie_ppd_armored:i=4 zombie_giant_moto:i=3 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=10 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=16 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=27 zombie_rush_spitfire_prop:i=36 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_ppd_armored:i=5 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=12 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=12 zombie_rush_shield:i=18 zombie_rush_shield_fun:i=5 zombie_rush_train_door_fast:i=27 zombie_rush_spitfire_prop:i=36 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=3 zombie_rush_bomb_down_fast:i=3 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=8 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=12 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=6 zombie_rush_moto_fast:i=22 zombie_rush_shield:i=18 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=36 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_stg_44_armored:i=5 zombie_rush_paratrooper_spawner:i=5 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=12 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=16 zombie_rush_moto_fast:i=14 zombie_rush_shield:i=18 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=38 zombie_rush_zombie_phosphor_very_fast:i=7 zombie_rush_zombie_explosive_very_fast:i=7 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_ppd_armored:i=3 zombie_stg_44_armored:i=8 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=8 zombie_rush_metal_bucket:i=12 zombie_rush_cart_wheel:i=10 zombie_rush_bmw_wheel_fast:i=8 zombie_rush_moto_fast:i=24 zombie_rush_shield:i=18 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=30 zombie_rush_zombie_phosphor_very_fast:i=8 zombie_rush_zombie_explosive_very_fast:i=8 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_stg_44_armored:i=10 zombie_rush_paratrooper_spawner:i=4 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=2 zombie_eclipse_controller:i=1 } "wave:object"{ zombie_rush_zombie:i=6 zombie_rush_metal_bucket:i=14 zombie_rush_cart_wheel:i=12 zombie_rush_bmw_wheel_fast:i=8 zombie_rush_moto_fast:i=24 zombie_rush_shield:i=20 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=38 zombie_rush_zombie_phosphor_very_fast:i=8 zombie_rush_zombie_explosive_very_fast:i=8 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_stg_44_armored:i=8 zombie_rush_paratrooper_spawner:i=6 zombie_flammenwerfer_armored:i=4 zombie_panzerfaust_armored:i=4 } "wave:object"{ zombie_rush_zombie:i=6 zombie_rush_metal_bucket:i=14 zombie_rush_cart_wheel:i=12 zombie_rush_bmw_wheel_fast:i=18 zombie_rush_moto_fast:i=14 zombie_rush_shield:i=20 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=38 zombie_rush_zombie_phosphor_very_fast:i=8 zombie_rush_zombie_explosive_very_fast:i=8 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_stg_44_armored:i=10 zombie_rush_paratrooper_spawner:i=8 zombie_flammenwerfer_armored:i=4 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=6 zombie_rush_metal_bucket:i=14 zombie_rush_cart_wheel:i=12 zombie_rush_bmw_wheel_fast:i=8 zombie_rush_moto_fast:i=24 zombie_rush_shield:i=20 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=28 zombie_rush_spitfire_prop:i=38 zombie_rush_zombie_phosphor_very_fast:i=8 zombie_rush_zombie_explosive_very_fast:i=8 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_ppd_armored:i=5 zombie_stg_44_armored:i=10 zombie_flammenwerfer_armored:i=4 zombie_rush_paratrooper_spawner:i=6 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ zombie_rush_zombie:i=6 zombie_rush_metal_bucket:i=14 zombie_rush_cart_wheel:i=12 zombie_rush_bmw_wheel_fast:i=8 zombie_rush_moto_fast:i=24 zombie_rush_shield:i=20 zombie_rush_shield_fun:i=6 zombie_rush_train_door_fast:i=30 zombie_rush_spitfire_prop:i=38 zombie_rush_zombie_phosphor_very_fast:i=10 zombie_rush_zombie_explosive_very_fast:i=8 zombie_rush_bomb_fast:i=4 zombie_rush_bomb_down_fast:i=4 zombie_ppd_armored:i=5 zombie_stg_44_armored:i=6 zombie_rush_paratrooper_spawner:i=8 zombie_flammenwerfer_armored:i=6 zombie_sturmpistole_armored:i=2 zombie_panzerfaust_armored:i=2 } "wave:object"{ wave_briefing:t="wave_briefing/giant_spitfire_prop" zombie_rush_zombie:i=2 zombie_rush_metal_bucket:i=5 zombie_rush_cart_wheel:i=3 zombie_rush_bmw_wheel_fast:i=2 zombie_rush_moto_fast:i=6 zombie_rush_shield:i=4 zombie_rush_shield_fun:i=2 zombie_rush_train_door_fast:i=6 zombie_giant_spitfire_prop:i=4 } } "entity_spawner__aliveHumans:list"{ } "entity_spawner__spawns:list"{ } "entity_spawner__tankSpawns:list"{ } "entity_spawner__wavesTemplates:list"{ } "entity_spawner__count:list"{ } "zombieSpawnMode:tag"{ } "fire_obstacle__disabler:tag"{ } } zombie_spawn_zone{ transform:m=[[0.0, 0.0, -1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [0.0, 0.0, 0.0]] "zombieSpawn:tag"{ } } zombie_tank_spawn_zone{ transform:m=[[0.0, 0.0, -1.0] [0.0, 1.0, 0.0] [1.0, 0.0, 0.0] [0.0, 0.0, 0.0]] zombie_tank_spawn_zone__objectiveId:i=-1 zombie_tank_spawn_zone__curPositionIdx:i=0 "zombieTankSpawn:tag"{ } } zombie_tank_objective{ _use:t="custom_ai_tank_objective" zombie_tank_objective__id:i=-1 } nzombie_base{ _use:t="navmesh_creature_base" _use:t="navmesh_phys_locomotion" _use:t="navmesh_phys_move_anim" _use:t="navmesh_phys_attack_anim" _use:t="capturer" _use:t="human_backstab" _use:t="base_dm_parts" _use:t="nphys_pair_collision" _use:t="nphys_homo_erectus" _use:t="nphys_pushable" _use:t="teammate_outline" _use:t="killer_outline" _use:t="zombie_vertical_run_mode" paid_loot__pointsForKill:i=10 team:i=3 hitpoints__penetrationStopPower:r=15.0 navmesh_phys__maxWalkSpeed:r=5.0 attract_point__checkPath:b=no nphys_coll__capsuleRadius:r=0.5 nphys_coll__capsuleHeight:r=1.5 nphys__mass:r=60.0 nphys__ccdOffset:p3=0.0, 0.5, 0.0 collision_damage__threshold:r=5.0 collision_damage__velDeltaMult:r=10.0 collision_damage__velDeltaPower:r=2.0 collision_damage__pushThreshold:r=5.0 collision_damage__pushVelDeltaMult:r=1.0 collision_damage__pushVelDeltaPower:r=2.0 collision_damage__friendDamageMult:r=0.1 collision_damage__lastVehicleImmunity:r=1.0 collision_damage__inVehicleDamageMult:r=0.3 collision_damage__crawlMult:r=3.0 collision_damage__downedMult:r=3.0 zones_visitor__triggerTag:t="zombieTriggerable" _skipInitialReplication:t="dm_parts__parts" spawn_immunity__initialPos:p3=0.0, 0.0, 0.0 spawn_immunity__immuneDistance:r=0.0 spawn_immunity__timer:r=0.0 spawnedInRegion:t="" animchar__res:t="ger_zombie_solder" collres__res:t="ger_zombie_solder_collision" collres__centerNode:t="Bip01 Pelvis" hitpoints__hp:r=15.0 hitpoints__maxHp:r=15.0 hitpoints__scaleHp:r=15.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 hitpoints__stoppingPowerThreshold:r=20.0 agent_dangers__tag:t="human" aim_assist__nodeName:t="Bip01 Spine1" aim_assist__nodeIdx:i=-1 mainAttackIsMelee:b=yes action__running:b=no _replicated:t="actions__actions_enabled" _replicated:t="actions__enabled" entity_mods__zoneDamageMult:r=0.001 visual_entity_offset__visNodeId:i=-1 visual_entity_offset__posNodeId:i=-1 countAsAlive:b=no killLogName:t="Uber" killing_sun__damageStacks:i=0 kill_reward__exp:r=2.0 kill_reward__expHint:t="kill_zombie" ai_target__invisibleTimeTo:r=0.0 ai_target__bulletInvisibleDist:r=40.0 ai_target_node__node:t="Bip01 Spine1" actions__enabled:b=yes visual_entity_offset__radius:r=0.15 visual_entity_offset__nodeName:t="reye" visual_entity_offset__crawlFactor:r=0.0 visual_entity_offset__crawlFactorSpeed:r=8.0 visual_entity_offset__crawlRadius:r=0.9 ai_target__noiseLevel:r=0.0 meleeHitThroughRi:b=yes agent_dangers__targetAirplanePilots:b=no agent_dangers__targetParachuterMaxHeight:r=15.0 zombie__findTargetCooldown:r=2.0 zombie__findClosestTargetDist:r=15.0 zombie__findTargetTime:r=-1.0 "collidableToHuman:tag"{ } "override__riextraDamage:tag"{ } "allow_friendly_damage:tag"{ } _group{ _replicate:b=yes human_hit_tagging__tagStart:r=-1.0 human_hit_tagging__tagEnd:r=-1.0 human_hit_tagging__currentTagPower:r=1.0 human_hit_tagging__tagPower:r=0.7 } "grid_obj__updateAlways:tag"{ } "anim_state__standStateName:list"{ i:t="lower_stand" i:t="lower_stand" } "anim_state__walkStateName:list"{ i:t="lower_walk" i:t="lower_walk" } "anim_state__runStateName:list"{ i:t="lower_run" i:t="lower_run" } "anim_state__animChannels:list"{ channel:t="upper" channel:t="lower" } "zombie:tag"{ } "human:tag"{ } "aliveCreature:tag"{ } "dm_parts__parts:object"{ "Bip01 Head:object"{ dmgMult:r=5.0 armor:r=0.0 type:t="head" } "Bip01 Neck:object"{ dmgMult:r=5.5 armor:r=0.0 type:t="head" } "Bip01 L Thigh:object"{ dmgMult:r=0.6 armor:r=0.0 } "Bip01 R Thigh:object"{ dmgMult:r=0.6 armor:r=0.0 } "Bip01 L Calf:object"{ dmgMult:r=0.6 armor:r=0.0 } "Bip01 R Calf:object"{ dmgMult:r=0.6 armor:r=0.0 } "Bip01 Pelvis:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 Spine:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 Spine1:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 R Clavicle:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 L Clavicle:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 R UpperArm:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 L UpperArm:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 R Forearm:object"{ dmgMult:r=1.0 armor:r=0.0 } "Bip01 L Forearm:object"{ dmgMult:r=1.0 armor:r=0.0 } } "capsule_approximation__nodeNames:array"{ node:t="Bip01 L Calf" node:t="Bip01 L Thigh" node:t="Bip01 L UpperArm" node:t="Bip01 L Forearm" node:t="Bip01 R Calf" node:t="Bip01 R Thigh" node:t="Bip01 R UpperArm" node:t="Bip01 R Forearm" node:t="Bip01 Head" } "capsule_approximation__complexNodeNames:array"{ "node:array"{ node:t="Bip01 Spine" node:t="Bip01 Spine1" } } ai_target{ _tags:t="server" } "ai_target_node__nodeId:i"{ value:i=-1 _tags:t="server" } anim_phys{ } "possessedByPlr:eid"{ } actions{ } "animchar__animStateNames:object"{ upper:t="arise" lower:t="arise" } animchar_attaches_bbox{ _tags:t="render" } animchar_attaches_bbox_precalculated{ _tags:t="render" } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.6 props:t="content/enlisted/gamedata/actions_enlisted/zombie_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } "actions__actions_enabled:array"{ enabled:b=yes } } zombie_activated_grenade{ transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] on_create__spawnActivatedShellBlk:t="content/enlisted/gamedata/weapons/grenades/srcm_mod_35_impact_grenade.blk" on_create__spawnShellTimer:r=0.2 "ownerEid:eid"{ } } zombie_activated_molotov{ transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] on_create__spawnActivatedShellBlk:t="content/enlisted/gamedata/weapons/shells/ampula_shell.blk" on_create__spawnShellTimer:r=0.2 "ownerEid:eid"{ } } zombie_activated_phosphor{ transform:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] on_create__spawnActivatedShellBlk:t="content/enlisted/gamedata/weapons/grenades/uk_no_77_incendiary_grenade_zombie.blk" on_create__spawnShellTimer:r=0.2 "ownerEid:eid"{ } } zombie_rush_zombie_explosive{ _use:t="zombie_rush_zombie" _use:t="zombie_crawl_mode" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 zombie__grenadeTemplate:t="zombie_activated_grenade" navmesh_phys__maxWalkSpeed:r=4.0 killLogName:t="zombie/uber_explosive" _group{ _tags:t="render" effect__name:t="event_zombie_fire_zombie_cmps_fx" effect{ } } } zombie_rush_zombie_explosive_fast{ _use:t="zombie_rush_zombie" _use:t="zombie_crawl_mode" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 zombie__grenadeTemplate:t="zombie_activated_grenade" navmesh_phys__maxWalkSpeed:r=5.0 killLogName:t="zombie/uber_explosive" _group{ _tags:t="render" effect__name:t="event_zombie_fire_zombie_cmps_fx" effect{ } } } zombie_rush_zombie_explosive_very_fast{ _use:t="zombie_rush_zombie" _use:t="zombie_crawl_mode" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 zombie__grenadeTemplate:t="zombie_activated_grenade" navmesh_phys__maxWalkSpeed:r=6.0 killLogName:t="zombie/uber_explosive" _group{ _tags:t="render" effect__name:t="event_zombie_fire_zombie_cmps_fx" effect{ } } } zombie_rush_paratrooper_spawner{ simple_spawner__nextSpawnPeriod:r=3.0 simple_spawner__nextSpawnAtTime:r=-1.0 simple_spawner__spawnsCount:i=1 simple_spawner__additionalHeight:r=400.0 simple_spawner__useTeamSpawns:i=1 simple_spawner__randomRadius:r=20.0 simple_spawner__template:t="zombie_rush_zombie_paratrooper" isAlive:b=yes "simple_spawner__zonesPos:list"{ } "zombie:tag"{ } } zombie_rush_paratrooper_five_spawner{ _use:t="zombie_rush_paratrooper_spawner" simple_spawner__spawnsCount:i=5 killLogName:t="zombie/uber_paratrooper" } zombie_rush_zombie_paratrooper{ _use:t="zombie_mp40_armored" _use:t="supply_box_parachute" zombie__paratrooperHeight:r=300.0 parachute__autoDeployHeight:r=300.0 killLogName:t="zombie/uber_paratrooper" } zombie_rush_zombie_phosphor{ _use:t="zombie_rush_zombie" _use:t="zombie_crawl_mode" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_explosive" zombie__grenadeTemplate:t="zombie_activated_phosphor" navmesh_phys__maxWalkSpeed:r=4.0 _group{ _tags:t="render" effect__name:t="event_zombie_fire_zombie_cmps_fx" effect{ } } } zombie_rush_zombie_phosphor_fast{ _use:t="zombie_rush_zombie" _use:t="zombie_crawl_mode" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_explosive" zombie__grenadeTemplate:t="zombie_activated_phosphor" navmesh_phys__maxWalkSpeed:r=5.0 _group{ _tags:t="render" effect__name:t="event_zombie_fire_zombie_cmps_fx" effect{ } } } zombie_rush_zombie_phosphor_very_fast{ _use:t="zombie_rush_zombie" _use:t="zombie_crawl_mode" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_explosive" zombie__grenadeTemplate:t="zombie_activated_phosphor" navmesh_phys__maxWalkSpeed:r=6.0 _group{ _tags:t="render" effect__name:t="event_zombie_fire_zombie_cmps_fx" effect{ } } } zombie_rush_zombie_fire{ _use:t="zombie_rush_zombie" animchar__res:t="zombie_cuisine" collres__res:t="zombie_cuisine_collision" paid_loot__pointsForKill:i=15 killLogName:t="zombie/uber_explosive" zombie__grenadeTemplate:t="zombie_activated_molotov" navmesh_phys__maxWalkSpeed:r=4.0 _group{ _tags:t="render" effect__name:t="fire_character_p_fire_2_fx" effect{ } } } zombie_rush_zombie_dead{ _use:t="zombie_rush_zombie" _use:t="dead_entity" paid_loot__pointsForKill:i=10 "animchar__physSymDependence:tag"{ } } affected_by_attract_position{ "attract_position__eid:eid"{ } } nzombie_ai_without_bullet_reaction{ _use:t="beh_tree_regular_check" _use:t="agent_dangers_hit_reaction" _use:t="get_reaction_offender_ai" _use:t="corridor_walker" _use:t="walker_agent_danger_calc" _use:t="affected_by_attract_position" _use:t="obstacle_avoider" _use:t="door_obstacle_handler" _use:t="destructable_obstacle_handler" _use:t="stuck_detector" stuck_detector_debug__enabled:b=no walker_agent__velViscosity:r=0.3 walker_agent__velFactor:r=1.0 walker_agent__aimViscosity:r=0.5 walker_agent__aimSpeed:r=1050.0 _tracked:t="walker_agent__targetEid" walker_agent__targetPos:p3=0.0, 0.0, 0.0 walker_agent__standShootLocalPos:p3=0.0, 1.2, 0.0 agent_dangers__blindDistance:r=30.0 agent_dangers_calc__dangerMeterMult:r=1.0 beh_tree__node:t="nzombie_attacker" beh_tree__refs__wander:t="sub.nAttackPriorityTarget" beh_tree__refs__attack:t="sub.attackPlayerOpportunistic" beh_tree__debug:b=no beh_tree__enabled:b=yes beh_tree__blackboard__enemyRadius:r=150.0 obstacle_avoider__avoidsDamageZones:b=no agent_dangers__maxDangerDist:r=30.0 agent_dangers__frustumAngle:r=40.0 agent_dangers__projectileDist:r=4.0 agent_dangers__decrease:r=5.0 agent_dangers__timeFromDetection:r=3.0 agent_dangers__hmapTraceOffset:p3=0.0, -0.1, 0.0 agent_dangers__nextDangersCheckTime:r=0.0 agent_dangers__nextDangersTraceTime:r=0.0 agent_dangers__dangerIncrease:r=5.0 agent_dangers__dangerOutIncrease:r=0.0 agent_dangers__maxDangerDistMult:r=0.3 agent_dangers__standShootPos:p3=0.0, 0.0, 0.0 agent_dangers__standShootDir:p3=0.0, 0.0, 0.0 agent_dangers__rayMatId:i=-1 agent_dangers__rayMat:t="aimRay" "walker_agent__targetEid:eid"{ } "beh_tree__debugState:t"{ _tags:t="dev" value:t="" } "beh_tree:BehaviourTree"{ _tags:t="server" } agent_dangers{ _tags:t="server" } } nzombie_ai{ _use:t="nzombie_ai_without_bullet_reaction" _use:t="agent_dangers_bullet_reaction" } base_nzombie_sound{ _use:t="common_human_sound_components" _use:t="manageable_sound_control" _use:t="human_voice_effects" _use:t="base_human_steps_sound" _use:t="human_steps_sound_paths" _use:t="base_human_voice_sound" _use:t="human_hit_cry_sound" _use:t="human_death_sound" _use:t="base_human_hit_sound" _use:t="human_hit_sound_paths" _use:t="human_intersected_with_projectile_sound_paths" _use:t="human_idle_sound" _group{ _tags:t="sound" sound_control__range:r=75.0 } _group{ _tags:t="sound" human_idle_sound__stealableGroupName:t="zombieIdle" human_idle_sound__stealableTargetInstances:i=2 } "human_voice_effect__allOrderedEffects:shared:list"{ _tags:t="sound" id:t="dead" } } zombie_rush_zombie_sound{ _use:t="base_nzombie_sound" _use:t="base_human_melee_action_sound" _group{ _tags:t="sound" human_steps_sound__animSpeedMul:r=8.0 human_steps_sound__enemyVolume:r=3.0 human_steps_sound_generator__enableAlways:b=yes } _group{ _tags:t="sound" "human_voice_sound__path:shared:object"{ path:t="events/z/enemy/walker/z/voice_fx" } "human_voice_sound__descs:shared:object"{ "death:object"{ name:t="death" } "seeDanger:object"{ name:t="seedanger" } } "human_voice_sound__irqs:shared:object"{ "zombie_attack_sound:object"{ name:t="melee/hands" } } "human_voice_sound__oneshots:shared:object"{ "hitCry:object"{ name:t="hit" } } } _group{ _tags:t="sound" "human_steps_sound__runVoiceFx:shared:object"{ enemy:t="events/z/enemy/walker/z/voice_fx/run_to_player" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z/voice_fx/idle" } } } } base_zombie_armored_soldier_sound{ _use:t="base_nzombie_sound" _group{ _tags:t="sound" human_steps_sound__animSpeedMul:r=8.0 human_steps_sound__enemyVolume:r=2.0 human_steps_sound_generator__enableAlways:b=yes } _group{ _tags:t="sound" "human_voice_sound__path:shared:object"{ path:t="events/z/enemy/walker/z_soldier/voice_fx" } "human_voice_sound__descs:shared:object"{ "death:object"{ name:t="death" } "seeDanger:object"{ name:t="sprint/scream" } } "human_voice_sound__oneshots:shared:object"{ "hitCry:object"{ name:t="hit" } } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_soldier/voice_fx/idle" } } } } zombie_rush_zombie{ _use:t="nzombie_base" _use:t="nzombie_ai_without_bullet_reaction" _use:t="zombie_rush_zombie_sound" entity__recreateToOnDeath:t="zombie_rush_zombie_dead" team:i=3 rush_zombie__switchToPriorityTargetChance:r=0.1 rush_zombie__attackChance:r=0.025 beh_tree__node:t="nzombie_attacker" beh_tree__refs__wander:t="sub.nAttackPriorityTarget" effect__effectOnCreation:t="invisibility_in_smoke" paid_loot__pointsForKill:i=10 killLogName:t="zombie/uber_melee" beh_tree__blackboard__enemyRadius:r=200.0 "nphys__no_obstacle_navigation:tag"{ } "deathDrop:array"{ } "walker_agent__priorityTarget:eid"{ } _group{ projectile_impulse__cinematicArtistryMult:r=0.1 projectile_impulse__cinematicArtistryMultDead:r=0.0 projectile_impulse__maxVelocity:r=2.0 projectile_impulse__maxOmega:r=3.0 _tags:t="gameClient" } } zombie_walk_zombie{ _use:t="nzombie_base" _use:t="nzombie_ai_without_bullet_reaction" _use:t="zombie_rush_zombie_sound" entity__recreateToOnDeath:t="zombie_rush_zombie_dead" team:i=3 rush_zombie__switchToPriorityTargetChance:r=0.1 rush_zombie__attackChance:r=0.025 beh_tree__node:t="nzombie_attacker" beh_tree__refs__wander:t="sub.nAttackPriorityTarget" effect__effectOnCreation:t="invisibility_in_smoke" navmesh_phys__maxWalkSpeed:r=3.5 paid_loot__pointsForKill:i=10 killLogName:t="zombie/uber_melee" beh_tree__blackboard__enemyRadius:r=200.0 "nphys__no_obstacle_navigation:tag"{ } "deathDrop:array"{ } "walker_agent__priorityTarget:eid"{ } _group{ projectile_impulse__cinematicArtistryMult:r=0.1 projectile_impulse__cinematicArtistryMultDead:r=0.0 projectile_impulse__maxVelocity:r=2.0 projectile_impulse__maxOmega:r=3.0 _tags:t="gameClient" } } zombie_giant_zombie{ _use:t="nzombie_base" _use:t="nzombie_ai_without_bullet_reaction" _use:t="zombie_rush_zombie_sound" animchar__res:t="ger_zombie_solder_giant" collres__res:t="ger_zombie_solder_giant_collision" entity__recreateToOnDeath:t="zombie_rush_zombie_dead" team:i=3 rush_zombie__switchToPriorityTargetChance:r=0.1 rush_zombie__attackChance:r=0.025 beh_tree__node:t="nzombie_attacker" beh_tree__refs__wander:t="sub.nAttackPriorityTarget" effect__effectOnCreation:t="invisibility_in_smoke" paid_loot__pointsForKill:i=400 nPhys__animcharScale:r=1.7 paid_loot__pointsPerDamage:r=0.1 hitpoints__hp:r=2500.0 hitpoints__maxHp:r=2500.0 hitpoints__scaleHp:r=2500.0 hitpoints__hpThreshold:r=15.0 hitpoints__hpRecoverySpd:r=0.0 hitpoints__stoppingPowerThreshold:r=20.0 navmesh_phys__maxWalkSpeed:r=5.5 beh_tree__blackboard__enemyRadius:r=200.0 killLogName:t="zombie/uber_giant" "nphys__no_obstacle_navigation:tag"{ } "random_animchar_vars__varNames:list"{ name:t="spine1_rot_x" name:t="spine_rot_x" name:t="spine1_rot_z" name:t="spine_rot_z" name:t="run_anim_selecror" } "random_animchar_vars__varLimits:list"{ range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=-5.0, 5.0 range:p2=1.6, 2.4 } "actions__actions:array"{ "action:object"{ name:t="stand_melee" state:t="attack" actionTime:r=1.0 applyAt:r=0.3 props:t="content/enlisted/gamedata/actions_enlisted/zombie_big_claw.blk" irq:t="claw_attack" varName:t="attack_progress" } } "loc_snapshots__scaledTransform:tag"{ } "deathDrop:array"{ } "walker_agent__priorityTarget:eid"{ } _group{ projectile_impulse__cinematicArtistryMult:r=0.1 projectile_impulse__cinematicArtistryMultDead:r=0.0 projectile_impulse__maxVelocity:r=2.0 projectile_impulse__maxOmega:r=3.0 _tags:t="gameClient" } _group{ _tags:t="sound" human_steps_sound__animSpeedMul:r=8.0 human_steps_sound__enemyVolume:r=3.0 human_steps_sound_generator__enableAlways:b=yes } _group{ _tags:t="sound" "human_voice_sound__path:shared:object"{ path:t="events/z/enemy/walker/z_giant/voice_fx" } "human_voice_sound__descs:shared:object"{ "death:object"{ name:t="death" } "seeDanger:object"{ name:t="seedanger" } } "human_voice_sound__irqs:shared:object"{ "zombie_attack_sound:object"{ name:t="melee/hands" } } "human_voice_sound__oneshots:shared:object"{ "hitCry:object"{ name:t="hit" } } } _group{ _tags:t="sound" "human_steps_sound__runVoiceFx:shared:object"{ enemy:t="events/z/enemy/walker/z_giant/voice_fx/run_to_player" } } _group{ _tags:t="sound" "human_idle_sound__paths:shared:object"{ "idleState:object"{ enemy:t="events/z/enemy/walker/z_giant/voice_fx/idle" } } } } zombie_luger_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_armored" "human_weap__weapTemplates:object"{ primary:t="p08_luger_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="p08_luger_magazine" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="p08_luger_magazine" item:t="p08_luger_zombie_gun" } } } zombie_mp40_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_armored" "human_weap__weapTemplates:object"{ primary:t="mp40_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="mp40_magazine" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="mp40_magazine" item:t="mp40_zombie_gun" } } "walker_agent__distanceToShootError:shared:array"{ "error:object"{ distance:r=0.0 min:p2=0.0, 0.0 max:p2=0.5, 1.0 maxEnd:p2=0.0, 0.0 } "error:object"{ distance:r=25.0 min:p2=0.5, 0.8 max:p2=0.5, 1.2 maxEnd:p2=0.3, 0.5 } "error:object"{ distance:r=50.0 min:p2=0.7, 1.3 max:p2=2.0, 2.0 maxEnd:p2=1.3, 1.4 } "error:object"{ distance:r=100.0 min:p2=0.6, 1.4 max:p2=2.0, 2.0 maxEnd:p2=2.0, 2.0 } } } zombie_stg_44_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_armored" "human_weap__weapTemplates:object"{ primary:t="stg_44_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="stg_44_magazine" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="stg_44_magazine" item:t="stg_44_zombie_gun" } } "walker_agent__distanceToShootError:shared:array"{ "error:object"{ distance:r=0.0 min:p2=0.0, 0.0 max:p2=0.5, 0.9 maxEnd:p2=0.0, 0.0 } "error:object"{ distance:r=25.0 min:p2=0.3, 0.7 max:p2=0.6, 1.1 maxEnd:p2=0.3, 0.6 } "error:object"{ distance:r=50.0 min:p2=0.6, 1.3 max:p2=2.0, 2.0 maxEnd:p2=1.3, 1.1 } "error:object"{ distance:r=100.0 min:p2=0.6, 1.3 max:p2=2.0, 2.0 maxEnd:p2=2.0, 2.0 } } } zombie_mp_3008_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_armored" "human_weap__weapTemplates:object"{ primary:t="mp_3008_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="mp40_magazine" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="mp40_magazine" item:t="mp_3008_zombie_gun" } } } zombie_ppd_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_armored" "human_weap__weapTemplates:object"{ primary:t="ppd_40_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="ppsh_drum" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="ppsh_drum" item:t="ppd_40_gun" } } "walker_agent__distanceToShootError:shared:array"{ "error:object"{ distance:r=0.0 min:p2=0.0, 0.0 max:p2=0.5, 1.0 maxEnd:p2=0.0, 0.0 } "error:object"{ distance:r=25.0 min:p2=0.5, 0.8 max:p2=0.5, 1.2 maxEnd:p2=0.3, 0.5 } "error:object"{ distance:r=50.0 min:p2=0.7, 1.3 max:p2=2.0, 2.0 maxEnd:p2=1.3, 1.4 } "error:object"{ distance:r=100.0 min:p2=0.6, 1.4 max:p2=2.0, 2.0 maxEnd:p2=2.0, 2.0 } } } zombie_flammenwerfer_armored{ _use:t="base_zombie_armored_soldier" zombie__grenadeTemplate:t="zombie_activated_molotov" navmesh_phys__maxWalkSpeed:r=4.0 killLogName:t="zombie/uber_flammenwerfer" "human_weap__weapTemplates:object"{ primary:t="flammenwerfer_35_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="flamethrower_fuel_tank" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="flamethrower_fuel_tank" item:t="flammenwerfer_35_zombie_gun" } } } zombie_sturmpistole_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_launcher" "human_weap__weapTemplates:object"{ primary:t="sturmpistole_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="panzerwurfkorper_42_item" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="panzerwurfkorper_42_item" item:t="sturmpistole_zombie_gun" } } } zombie_panzerfaust_armored{ _use:t="base_zombie_armored_soldier" killLogName:t="zombie/uber_launcher" "human_weap__weapTemplates:object"{ primary:t="panzerfaust_60_zombie_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="panzerfaust_60_shell_item" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="panzerfaust_60_shell_item" item:t="panzerfaust_60_zombie_gun" } } } zombie_gewehr_armored{ _use:t="base_zombie_armored_soldier" } base_zombie_armored_soldier{ _use:t="usa_soldier_no_sound" _use:t="enlisted_visible_base_soldier" _use:t="dev_soldier_tag" _use:t="stats_count_as_kill" _use:t="base_zombie_armored_soldier_sound" walker_agent__targetPos:p3=0.0, 0.0, 0.0 beh_tree__data__aggressiveBeh:t="sub.zombieAggressiveBeh" beh_tree__refs__behaviour:t="sub.zombieAggressiveBeh" spawn_immunity__immuneDistance:r=0.0 spawn_immunity__timer:r=0.0 beh_tree__node:t="squad_member" animchar__res:t="zombie_ger_summer_01" collres__res:t="zombie_ger_summer_01_collision" team:i=3 entity__recreateToOnDeath:t="dead_enlisted_zombie_soldier" paid_loot__pointsForKill:i=20 zombie__findTargetCooldown:r=2.0 zombie__findClosestTargetDist:r=15.0 zombie__findTargetTime:r=-1.0 "allow_friendly_damage:tag"{ } "walker_agent__targetEid:eid"{ } "walker_agent__priorityTarget:eid"{ } "human_weap__weapTemplates:object"{ primary:t="gewehr_43_gun" } "human_weap__weapInfo:array"{ "human_weap__weapInfo:object"{ reserveAmmoTemplate:t="gewehr_43_magazine" numReserveAmmo:i=100 } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } "human_weap__weapInfo:object"{ } } _group{ _tags:t="server" "human_weap__template_deps_list:list"{ item:t="gewehr_43_magazine" iten:t="gewehr_43_gun" } } "devSoldier:tag"{ } "zombie:tag"{ } "walker_agent__distanceToShootError:shared:array"{ "error:object"{ distance:r=0.0 min:p2=0.0, 0.0 max:p2=0.7, 1.4 maxEnd:p2=0.0, 0.0 } "error:object"{ distance:r=25.0 min:p2=0.7, 1.1 max:p2=1.0, 1.5 maxEnd:p2=0.4, 0.7 } "error:object"{ distance:r=50.0 min:p2=1.1, 1.6 max:p2=2.0, 2.0 maxEnd:p2=1.7, 2.0 } "error:object"{ distance:r=100.0 min:p2=1.0, 1.6 max:p2=2.0, 2.0 maxEnd:p2=3.0, 3.0 } } } dead_enlisted_zombie_soldier{ _use:t="dead_entity" _use:t="base_zombie_armored_soldier" _use:t="ragdoll_common" "animchar__physSymDependence:tag"{ } } p08_luger_zombie_gun{ _use:t="p08_luger_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=1.0, 5.0 gun_deviation__movementDevInc:p2=0.0, 45.0 } mp_3008_zombie_gun{ _use:t="mp_3008_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=0.5, 3.0 gun_deviation__movementDevInc:p2=0.0, 45.0 } mp40_zombie_gun{ _use:t="mp40_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=0.5, 3.0 gun_deviation__movementDevInc:p2=0.0, 45.0 } ppd_40_zombie_gun{ _use:t="ppd_40_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=0.5, 3.0 gun_deviation__movementDevInc:p2=0.0, 45.0 } flammenwerfer_35_zombie_gun{ _use:t="flammenwerfer_35_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=0.5, 3.0 gun_deviation__movementDevInc:p2=0.0, 45.0 } sturmpistole_zombie_gun{ _use:t="sturmpistole_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=0.35, 2.5 gun_deviation__movementDevInc:p2=0.0, 45.0 } panzerfaust_60_zombie_gun{ _use:t="panzerfaust_60_gun" gun_spread__maxDeltaAngle:r=9.0 gun_deviation__omegaDevInc:p2=0.35, 2.5 gun_deviation__movementDevInc:p2=0.0, 45.0 combatFiringRange:p2=5.0, 45.0 } blaster_zombie_gun{ _use:t="equipable_gun" _use:t="pistol_ww2_preset" _use:t="mauser_c96" _use:t="space_blaster_muzzle_preset" _use:t="hit_effect_group_14_20mm" _use:t="gun_overheat" _use:t="gun_overheat_visual" _use:t="rifle_gun_aim_sound" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" paid_loot__ressuplyCost:i=250 animchar__res:t="blaster_zombie_char" item__name:t="items/blaster_pistol_germany" item__template:t="blaster_zombie_gun_item" item__weapTemplate:t="blaster_zombie_gun" gun__blk:t="content/enlisted/gamedata/templates/zombie/blaster_zombie.blk" item__proto:t="content/enlisted/gamedata/templates/zombie/blaster_zombie.blk" item__weapType:t="pistol" item__weight:r=1.2 weap__sprintLerpFactor:r=1.0 gun__adsSpeedMult:r=0.8 gun__overheatReduce:r=0.05 gun__overheatReduceOnOverheat:r=0.5 gun__overheatPerShot:r=1.0 gun__ignoreWeaponVelocity:b=yes gun__shotFreq:r=8.0 gun__recoilAmount:r=0.35 gun__recoilControlMult:r=0.0 gun__recoilDirAmount:r=0.6 gun__recoilDir:r=0.0 gun__visualRecoilMult:r=1.0 gun_spread__maxDeltaAngle:r=0.8 gun_deviation__omegaRange:p2=30.0, 90.0 gun_deviation__omegaDevInc:p2=0.1, 0.7 gun_deviation__movementRange:p2=2.1, 4.0 gun_deviation__movementDevInc:p2=0.0, 15.0 gun_deviation__onShotDeviationChange:r=0.0 gun_deviation__shotTau:r=0.1 gun_deviation__extraDeviationTau:r=0.15 gun_deviation__maxDeviation:r=15.0 gun__reloadTime:r=2.0 "gun__canPierceHPEntity:tag"{ } "gun__ammoHolders:array"{ ammoHolders:t="blaster_zombie_magazine" } "gun__shells:array"{ shells:t="content/enlisted/gamedata/weapons/bullets/14.5x114_bs41.blk" } "gun__firingModes:array"{ "mode:object"{ modeType:t="burst" burstSize:i=1 } } "gun__firingModeNames:array"{ mode:t="semi_auto" } _group{ _tags:t="sound" gun_sound__forceOneshot:b=yes } "gun_sound__shotPath:shared:object"{ _tags:t="sound" hero:t="events/moonbase/player/weapon/laser_mg" enemy:t="events/moonbase/enemy/weapon/laser_mg" } "sound_irqs:shared:object"{ _tags:t="sound" "reload1:object"{ hero:t="events/moonbase/player/weapon/laser_rifle/reload1/change_ammo" enemy:t="enemy/weapon/rifle/svt40/reload1/change_ammo" } "reload2:object"{ hero:t="events/moonbase/player/weapon/laser_rifle/reload2/change_ammo" enemy:t="enemy/weapon/rifle/svt40/reload2/change_ammo" } "reload3:object"{ hero:t="events/moonbase/player/weapon/laser_rifle/reload3/change_ammo" enemy:t="enemy/weapon/rifle/svt40/reload3/change_ammo" } "reload4:object"{ hero:t="events/moonbase/player/weapon/laser_rifle/reload4/change_ammo" enemy:t="enemy/weapon/rifle/svt40/reload4/change_ammo" } "boltAction:object"{ hero:t="events/moonbase/player/weapon/laser_rifle/bolt_action" enemy:t="enemy/weapon/rifle/svt40/bolt_action" } } } blaster_zombie_gun_item{ _use:t="item_gun" _use:t="blaster_zombie_gun" collres__res:t="blaster_zombie_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=1 } } } blaster_zombie_magazine{ _use:t="item_magazine" animchar__res:t="p08_luger_ammo_char" item__template:t="blaster_zombie_magazine" item__proto:t="blaster_zombie_magazine" item__locDetails:t="" ammo_holder__templateName:t="blaster_zombie_magazine" ammo_holder__ammoCount:i=30 item__weight:r=0.2 item__volume:r=0.1 item__name:t="items/blaster_zombie_magazine" collres__res:t="p08_luger_ammo_collision" } random_weapon_box{ _use:t="item" _use:t="animchar" _use:t="item_in_world" _use:t="ui_visible" _use:t="disable_update" _use:t="main_weap_slots" paid_loot__cost:i=250 item__iconYaw:r=-90.0 item__ui_priority:i=2 item__lootType:t="gun" item__lootSoundType:t="weapon" gun__propsId:i=-1 gun__maxAmmo:i=0 dropTm:m=[[0.0, 1.0, 0.0] [0.0, 0.0, -1.0] [-1.0, 0.0, 0.0] [0.0, 0.03, 0.0]] gun__customSkin:t="" item__weapTemplate:t="random_weapon_box" item__name:t="items/random_weapon_box" item__weapType:t="random_weapon_box" item__weight:r=4.7 gun__locName:t="Weapon Box" item__template:t="random_weapon_box" item__proto:t="content/tanks/gamedata/weapons/empty.blk" gun__blk:t="content/tanks/gamedata/weapons/empty.blk" item__locDetails:t="6.5x52 Carcano" animchar__res:t="jap_toolbox_char" collres__res:t="jap_toolbox_collision" "item__specialPickup:tag"{ } "paid_loot_item:tag"{ } "paid_loot__weapTemplates:list"{ item:t="medkit_item+item_in_world+ui_visible+disable_update" item:t="explosion_pack_item+item_in_world+ui_visible+disable_update" item:t="m1_garand_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="stl_mp_40_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="nagant_m1895_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="winchester_model_1912_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="stg_44_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="dp_27_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="nambu_type_a_sword_pistol_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="colt_swartz_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="pps_42_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="fg_42_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="nambu_type_2_1934_smg_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="mondragon_m1908_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="srcm_mod_35_impact_grenade_item+item_in_world+ui_visible+disable_update" item:t="ppsh_41_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="browning_m1919a6_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="thompson_m1928a1_50_drum_gold_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="german_officer_sword_item+item_in_world+ui_visible+disable_update" item:t="m2_flamethrower_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="ptrs_41_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="blaster_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="neiman_minethrower_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="akm_47_zombie_gun_item+item_in_world+ui_visible+disable_update" item:t="stg_44_gold_zombie_gun_item+item_in_world+ui_visible+disable_update" } "paid_loot__weapRandomizeWeight:list"{ item:r=20.5 item:r=8.0 item:r=7.0 item:r=8.0 item:r=0.5 item:r=6.0 item:r=5.0 item:r=3.0 item:r=2.0 item:r=2.0 item:r=5.0 item:r=6.0 item:r=5.0 item:r=2.0 item:r=4.0 item:r=4.0 item:r=5.0 item:r=1.0 item:r=1.0 item:r=1.0 item:r=2.0 item:r=0.5 item:r=0.5 item:r=0.5 item:r=0.5 } "paid_loot__weapChanceRange:list"{ } "item__id:i"{ value:i=0 _hide:b=yes } } m1911_colt_zombie_gun{ _use:t="m1911_colt_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="m1911_colt_zombie_gun_item" item__weapTemplate:t="m1911_colt_zombie_gun" paid_loot__ressuplyCost:i=10 } m1911_colt_zombie_gun_item{ _use:t="item_gun" _use:t="m1911_colt_zombie_gun" collres__res:t="m1911_colt_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } mosin_m38_zombie_gun{ _use:t="mosin_m38_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="mosin_m38_zombie_gun_item" item__weapTemplate:t="mosin_m38_zombie_gun" paid_loot__ressuplyCost:i=20 } mosin_m38_zombie_gun_item{ _use:t="item_gun" _use:t="mosin_m38_zombie_gun" collres__res:t="mosin_m38_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=8 } } } beretta_m31_zombie_gun{ _use:t="beretta_m31_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="beretta_m31_zombie_gun_item" item__weapTemplate:t="beretta_m31_zombie_gun" gun__kineticDamageMult:r=1.4 weapon__aimNodeOffset:r=0.3 paid_loot__ressuplyCost:i=30 } beretta_m31_zombie_gun_item{ _use:t="item_gun" _use:t="beretta_m31_zombie_gun" collres__res:t="beretta_m31_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=7 } } } m1_garand_zombie_gun{ _use:t="m1_garand_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="m1_garand_zombie_gun_item" item__weapTemplate:t="m1_garand_zombie_gun" gun__kineticDamageMult:r=1.4 weapon__aimNodeOffset:r=0.3 paid_loot__ressuplyCost:i=30 } m1_garand_zombie_gun_item{ _use:t="item_gun" _use:t="m1_garand_zombie_gun" collres__res:t="m1_garand_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=6 } } } stl_mp_40_zombie_gun{ _use:t="stl_mp_40_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="stl_mp_40_zombie_gun_item" item__weapTemplate:t="stl_mp_40_zombie_gun" paid_loot__ressuplyCost:i=40 } stl_mp_40_zombie_gun_item{ _use:t="item_gun" _use:t="stl_mp_40_zombie_gun" collres__res:t="mp40_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } winchester_model_1912_zombie_gun{ _use:t="winchester_model_1912_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="winchester_model_1912_zombie_gun_item" item__weapTemplate:t="winchester_model_1912_zombie_gun" paid_loot__ressuplyCost:i=50 } winchester_model_1912_zombie_gun_item{ _use:t="item_gun" _use:t="winchester_model_1912_zombie_gun" collres__res:t="winchester_model_1912_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=8 } } } stg_44_zombie_gun{ _use:t="stg_44_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="stg_44_zombie_gun_item" item__weapTemplate:t="stg_44_zombie_gun" paid_loot__ressuplyCost:i=110 } stg_44_zombie_gun_item{ _use:t="item_gun" _use:t="stg_44_zombie_gun" collres__res:t="stg_44_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } dp_27_zombie_gun{ _use:t="dp_27_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" gun__kineticDamageMult:r=1.25 item__template:t="dp_27_zombie_gun_item" item__weapTemplate:t="dp_27_zombie_gun" paid_loot__ressuplyCost:i=290 } dp_27_zombie_gun_item{ _use:t="item_gun" _use:t="dp_27_zombie_gun" collres__res:t="dp_27_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=3 } } } nagant_m1895_zombie_gun{ _use:t="nagant_m1895_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="nagant_m1895_zombie_gun_item" item__weapTemplate:t="nagant_m1895_zombie_gun" paid_loot__ressuplyCost:i=10 } nagant_m1895_zombie_gun_item{ _use:t="item_gun" _use:t="nagant_m1895_zombie_gun" collres__res:t="nagant_m1895_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } nambu_type_a_sword_pistol_zombie_gun{ _use:t="nambu_type_a_sword_pistol_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="nambu_type_a_sword_pistol_zombie_gun_item" item__weapTemplate:t="nambu_type_a_sword_pistol_zombie_gun" paid_loot__ressuplyCost:i=10 } nambu_type_a_sword_pistol_zombie_gun_item{ _use:t="item_gun" _use:t="nambu_type_a_sword_pistol_zombie_gun" collres__res:t="nambu_type_a_sword_pistol_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } colt_swartz_zombie_gun{ _use:t="colt_swartz_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="colt_swartz_zombie_gun_item" item__weapTemplate:t="colt_swartz_zombie_gun" paid_loot__ressuplyCost:i=20 } colt_swartz_zombie_gun_item{ _use:t="item_gun" _use:t="colt_swartz_zombie_gun" collres__res:t="m1911_colt_swartz_automatic_conversion_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } mondragon_m1908_zombie_gun{ _use:t="mondragon_m1908_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="mondragon_m1908_zombie_gun_item" item__weapTemplate:t="mondragon_m1908_zombie_gun" gun__kineticDamageMult:r=1.3 weapon__aimNodeOffset:r=0.3 paid_loot__ressuplyCost:i=110 } mondragon_m1908_zombie_gun_item{ _use:t="item_gun" _use:t="mondragon_m1908_zombie_gun" collres__res:t="mondragon_m1908_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=3 } } } fg_42_zombie_gun{ _use:t="fg_42_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="fg_42_zombie_gun_item" item__weapTemplate:t="fg_42_zombie_gun" gun__kineticDamageMult:r=1.3 weapon__aimNodeOffset:r=0.3 paid_loot__ressuplyCost:i=120 } fg_42_zombie_gun_item{ _use:t="item_gun" _use:t="fg_42_zombie_gun" collres__res:t="fg_42_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } pps_42_zombie_gun{ _use:t="pps_42_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="pps_42_zombie_gun_item" item__weapTemplate:t="pps_42_zombie_gun" paid_loot__ressuplyCost:i=40 } pps_42_zombie_gun_item{ _use:t="item_gun" _use:t="pps_42_zombie_gun" collres__res:t="pps_42_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } nambu_type_2_1934_smg_zombie_gun{ _use:t="nambu_type_2_1934_smg_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="nambu_type_2_1934_smg_zombie_gun_item" item__weapTemplate:t="nambu_type_2_1934_smg_zombie_gun" paid_loot__ressuplyCost:i=40 } nambu_type_2_1934_smg_zombie_gun_item{ _use:t="item_gun" _use:t="nambu_type_2_1934_smg_zombie_gun" collres__res:t="nambu_type_2_1934_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } ppsh_41_zombie_gun{ _use:t="ppsh_41_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="ppsh_41_zombie_gun_item" item__weapTemplate:t="ppsh_41_zombie_gun" paid_loot__ressuplyCost:i=140 } ppsh_41_zombie_gun_item{ _use:t="item_gun" _use:t="ppsh_41_zombie_gun" collres__res:t="ppsh_41_late_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=3 } } } browning_m1919a6_zombie_gun{ _use:t="browning_m1919a6_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" gun__kineticDamageMult:r=1.25 item__template:t="browning_m1919a6_zombie_gun_item" item__weapTemplate:t="browning_m1919a6_zombie_gun" paid_loot__ressuplyCost:i=380 } browning_m1919a6_zombie_gun_item{ _use:t="item_gun" _use:t="browning_m1919a6_zombie_gun" collres__res:t="browning_m1919a6_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=2 } } } ptrs_41_zombie_gun{ _use:t="ptrs_41_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="ptrs_41_zombie_gun_item" item__weapTemplate:t="ptrs_41_zombie_gun" paid_loot__ressuplyCost:i=240 } ptrs_41_zombie_gun_item{ _use:t="item_gun" _use:t="ptrs_41_zombie_gun" collres__res:t="ptrs_41_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } m2_flamethrower_zombie_gun{ _use:t="m2_flamethrower_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="m2_flamethrower_zombie_gun_item" item__weapTemplate:t="m2_flamethrower_zombie_gun" paid_loot__ressuplyCost:i=170 } m2_flamethrower_zombie_gun_item{ _use:t="item_gun" _use:t="m2_flamethrower_zombie_gun" collres__res:t="m2_flamethrower_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=1 } } } neiman_minethrower_zombie_gun{ _use:t="neiman_minethrower_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="neiman_minethrower_zombie_gun_item" item__weapTemplate:t="neiman_minethrower_zombie_gun" paid_loot__ressuplyCost:i=220 } neiman_minethrower_zombie_gun_item{ _use:t="item_gun" _use:t="neiman_minethrower_zombie_gun" collres__res:t="neiman_minethrower_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=6 } } } akm_47_zombie_gun{ _use:t="akm_47_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="akm_47_zombie_gun_item" item__weapTemplate:t="akm_47_zombie_gun" paid_loot__ressuplyCost:i=110 } akm_47_zombie_gun_item{ _use:t="item_gun" _use:t="akm_47_zombie_gun" collres__res:t="akm_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } stg_44_gold_zombie_gun{ _use:t="stg_44_gold_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="stg_44_gold_zombie_gun_item" item__weapTemplate:t="stg_44_gold_zombie_gun" paid_loot__ressuplyCost:i=110 gun__shotFreq:r=11.913 gun__kineticDamageMult:r=1.15 } stg_44_gold_zombie_gun_item{ _use:t="item_gun" _use:t="stg_44_gold_zombie_gun" collres__res:t="stg_44_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=5 } } } thompson_m1928a1_50_drum_gold_zombie_gun{ _use:t="thompson_m1928a1_50_drum_gold_gun" _use:t="gun_with_initial_ammo" _use:t="paid_loot_ressuply" item__template:t="thompson_m1928a1_50_drum_gold_zombie_gun_item" item__weapTemplate:t="thompson_m1928a1_50_drum_gold_zombie_gun" paid_loot__ressuplyCost:i=130 gun__shotFreq:r=12.837 gun__kineticDamageMult:r=1.15 } thompson_m1928a1_50_drum_gold_zombie_gun_item{ _use:t="item_gun" _use:t="thompson_m1928a1_50_drum_gold_zombie_gun" collres__res:t="thompson_m1928a1_50_drum_collision" _group{ _tags:t="server" "gun__initialAmmoHoldersCount:list"{ item:i=4 } } }