Finally people understand me about doom turtles King Tiger and Jumbos should not be in the game in the first place… and if they made 4 BR system with Tiger 1 and Panther at the end of the German Tech tree the game would be more balanced same way regular rifleman should not be able to carry automatic weapons. 4 BR system would have been better with a bit asymmetrical balance people would have not been spamming rifleman squads at BR V and Doom turtles like now … and soon jet planes. So the 4 BR system would have worked much better.
Well its not only GE Jumbo also vs Japan has absolutely insane armor in other WW 2 Games Germany has Panther and Tiger 1 for a reason… here they wanna add Jagdtiger… xD
Well there is many other solutions how this is not enough you are getting M9A1 variant with Type 4 9cm rocket then this and one buildable anti tank structure is more then enough:
And then Japan need good ground attackers and it will be enough instead of copy paste some German weapon…
The engineer’s AT doesn’t mean much.
That can’t react as quickly as AT soldier’s AT, and not all squads can use it.
It’s not immediate, it’s not universal.
And that’s the equivalent of BR3, and what I’m talking about is the BR5 AT.
It is necessary to have a high speed of the projectile and a penetration force of 200mm or more.
Well the game should not be running and gunning play other WW 2 games like Post Scriptum or Hell let lose… anti tank handled infantry weapons are for close range for long range you need artillery and planes or real anti tank gun build by engineers. If the tank is close there is many ways to kill it you can even go from the sides if its camping you spawn artillery squad or ground attacker or engineer squad… its a ww2 game not counter strike…Fortnite players will destroy this game …
Try Post Scriptum or Hell and you will realize is not exactly like that…
That’s the problem.
We don’t have time for that.
The time for BR5 is very tight.
At that time, 200 tickets quickly disappear.
GE and US can destroy tanks immediately at any time
Soviet and JP without Ofenrohr can’t.
One Grey Zone tank outside 150m to 200m will kill too much.
This is a very huge advantage for GE and US, and if don’t solve this, JP and Soviet are nothing short of sacrificing themselves.
Also, I’ve already written a lot about this above.
This is the PVP Multiplay Game, not the Single Game
The problem with Japan is the lack of ground attackers if Japan had ground attackers there is no faster way to kill a tank … Ofenrohr is just lazy excuse second thing good artillery can protect points or attack points will bring very different aspect to the game that is much needed…
I’m sorry, but it’s definitely not.
Of the tank kill stakes, AT Launcher has a total stake of about 60%.
40% includes tanks and airplanes.
Of course, most of that 60% stake is Ofenrohr.
That’s how fraudulent it is.
Ok go pen Tiger 2 or Super Pershing with Ofenrohr good luck I love people that never used it… thinking is a solution we all know it cant pen them it can pen Jumbo but it dose very little damage unless you hit the MG port… in 200 m is very hard and against King Tiger and Super Pershing frontally shooting rockets with it is not possible to pen it only sides or from the top frontally Ofenrohr cant pen them… at 200 m or more range reliably…
Well try it see how many rockets it takes to destroy them and only a noob tanker wont kill you by the time you engage it frontally … at 200 m or more frontally facing this tanks with Ofenrohr is suicide mission …
From close range 50 -100 m is ok when its 200 + good luck… while with anti tank mortar you can kill it safely would not know what hit it. Specially if they bring Type 4 20 cm rocket launcher Maximum firing range 2,400 m