When they are going to reduce the gray areas of the map, seriously in several maps there are so many bottlenecks that the game is almost limited to only explosions and no tactics, I know that enlisted is an arcade game and all that, but personally I would love to resort more to strategy, also if the playable areas were expanded we would have more options to deal with the tanks that are in the other corner of the map, also flanking would finally be a viable option. Although I know that if the playable area is removed or increased, certain problems would occur, such as the typical âtroolsâ that would watch the respawn of their enemies or that they would be located near the next capture point, without even giving the defenders the opportunity of falling back to prepare for their next defense, my solution to both problems would be to grant immunity for a longer period of time so that trolls waiting for enemy spawns donât have a chance to kill or trap them. off guard, and as for the other thing, I think for the attackers to start capturing a point of view, a certain amount of time needs to pass, like 30 seconds or 1 minute, I think with that time the defenders would have a better chance of being able to retreat and position yourself so you can defend your next point of view.
I want bigger maps for sure. Extending the SIDES would be great, but they must find ways to prevent spawn campers from being
add officers who shoot campers who do not contribute to the capture or defense of strategic points?
âI love this ideaâ
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I once saw a video where they put enlisted in top 5 console tactical shooter fr ( maybe 2 weeks ago)
i would like to see more misssion objectives in these zones, suitable for vehicles and long range fight
maybe youâre right, enlisted has several things that make it somewhat tactical and things like that, but this game has room for improvement both in terms of gameplay and strategy.
it looks good
Maybe extend the time allowed in greyzones, which would allow anyone to kill greyzone camper, but then have enough time to fall back to prevent them from spawn camping.
The drawback of that would be that there will be times when our objective to destroy will be so far away that not even with that additional time can we arrive or even return without mentioning that the enemies will be shooting at us.
I totally approve of this idea. An NKVD squad with a Maxim Gun that shoots any Soviet deserters would be a lovely idea.
i would suggest instead if dying inside gray zones you get marked on the map for the enemy(after some time, to allow brief pushes for killing campers)
and than add extra safe zones where you will die, around the enemy spawn and outside of the maps
Youâre totally right, although I wouldnât define Enlisted as âarcadeâ. This game needs more tactics and less explosions. Removing gray areas isnât an option as noobish players would spread too much, but they should enlarge it.
yes, my goal itself is to give more options to strategies and flanking
I dont think grey zone should be removed completely due to the spawncamping, despite its obvious flaws.
However, certain maps should definitely provide a bit more breathing space than they do⌠right now defenders cant even use artillery on some maps, because they would be forced to use it on their own lines.
Well, now even tanks have spawn protection so why not? Iâd only leave âgrey zoneâ where you canât build and place mines.
That is because not all spawncamping is done literally by the spawn.
Tanks spawn fairly far away (not on every map, but you get the idea), with plenty of space to get yeeted by random camping infantry along the way, with little they can do (since your own infantry spawn is often positioned completely differently).
That is actually my concern. Restricting mines on that area is nice, but there is still an easy way to get around that if enemy is allowed to camp or hide around as much as they want.
These camping people would also be missed at attacking/defending the point, thus being overall nuinsance for both teams.
Be careful and think about what youâre asking for.
If you narrow down the play field youâre going to be limiting where we can spawn. Weâll be forced to spawn closer to the objectives with more chances of being spawn camped.
In addition cutting down on the map size thatâs also less room to flank and maneuver laterally in your spawn before you commit towards the objectives.
friend, the issue is to EXPAND the playable area, so that FLANKING is a more viable option and thus AVOID BOTTLENECKS IN THE MAPS.
Letâs kill 2 birds with one shot, if they expand the playable zone by reducing the grey one they could also set spawn a bit further (for defenders too) so:
1- if tanks wants to get kills theyâll need to be in playable zone.
2-If spawns are further that would oblige people to build rallys .
what do you think about?