Hmmm thats a great question. If I had to give something right off my mind is more unique guns, tanks, and planes. Maybe a maxim gun for their mg nest. Just give them more unique guns without making them op
Sounds good.
What about a quad maxim for the AA?
incredible rate of fire and damage against planes and infantry, but no cover whatsoever so easy to get killed when using it.
This is the kind of suggestions IMO should be made instead of the continuous cries for nerfs which we should handle once the results of the polls come in (me and mooelu were planning on doing a preliminary result later this week, so make sure to ask everyone you know to vote so we can get an as fair statistic as possible), or for forced queue for both sides which would make neither side happy.
You could make it so the Russians get truck aa making them very mobile but can be penned by Hans’ kar and the German aa is the one we currently have, it’s immobile but it offers some protection and shoots 30mm shells.
Maybe a maxim gun for their mg nest. Just give them more unique guns without making them op
That would be amazing. I was going to suggest this. It would be quite different as well given that it’s slow-firing and water-cooled.
then the krauts get a 34 for their nest, more brrt but less time to fre
And MG42 in the Normandy campaign for both stationary and portable MG.
yeah sounds good
Additionally, I’ve got an even better idea. Add stationary Katyusha and Nebelwerfer!
Players will love it.
that could be a side grade for the radio guy. You can have the standard artillery, smoke artillery, mortars that do less damage but recharge faster, and rocket barrage.
First a correction: flakvierling is 20mm.
Second, I think you guys are going a bit overboard.
Tho having nebelwerfer/katyusha weapons could work as sound effects for arty squads, giving a second option for weapon choices.
We’re just bouncing ideas around, some may be a bit overboard but they’re just ideas
What it looks like is that it started as “we could give Russia a unique weapon to encourage players to use them” and turned into “oh but what if we gave Germany an even better equivalent?”
so it defeated the purpose.
Unique squad layouts is another option, but I’ll be crucified for bringing up that Soviets used SMGs in greater numbers so it makes sense for them to get more assaulter slots than Germany does.
But overall the solution needs to be equal and scalable so a rebalance doesn’t need to be done again and again with Tunis and Normandy.
Yes, the Soviets had more SMGs and the Germans had better bolt-action rifles. But balancing things this way becomes extremely difficult. Same with the Germans having some Sturmgewehre but also using mostly bolt actions while the US had switched to semi-auto rifles almost entirely.
2 mgs on PZ.III - a good reason
wdym?
I mean Double MGs on axis tank - a good reson to play it. Ok, it can be balanced by 45mm shells of BT-7. But it a lot harder to get a target by shells. A lot easyer with 2 MGs imho
So we buff the area of affect for HE on both sides
They could also “assign” bots to the MGs, so that they do not shoot thanks to some magical powers. When that bot is dead - no more MG unless he is replaced (that way Panzers would not be as powerfull all the time and AT rifles could also have another job by taking out the MG gunners). Same with roof MGs in future campaigns (commander or some teammate could use them).
Russian players are stopping playing the game or switching to germans because you try ranking up as Russians when your lucky to win 3 in 10 games. Hence all therse stacked German sides are often up against no MG squads, no bomber squads , no mortar often no artillery and no better tanks … yeah games stuck in a no win ( for russia) loop .
Seriously boost Russian xp till more ppl play Russians and win rates increase or just give up and make it Germans vs bots full time.
At this rate it’s just going to be a nazi pve power fantasy. Which can be fun, but that’s not what it set out to be which is sad.