Why is it fair tanks can camp in grey zone?

Not true - keep the whole zone OPEN why must I die in grey zone and not get near the tank that kills everything it sees? they just sit there its unfair

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tanks by itself are not fair weapons… that is why they were made…

Probably for that exact reason that exactly anyone can kill a tank.
Detpacks are not limited in any manner.

As well as limited to 2

Greyzone issue is extremely overrated issue. Majority of people don’t even have issue with greyzone itself. They have issue with camping tanks. And they would still be complaining about them even if greyzone was removed.

The funny thing is that camping tanks usually have very limited areas to which they can shoot. Because things like buildings, trees and other random objects block their view.

But lazy fools who can’t analyze it go to such areas repeatedly and expect that this time the tank won’t kill them.

In the vast majority of cases, there is some area on the objective at which the tank cannot fire. And even an HE blast can’t reach there.
So in the vast majority of cases, a camping tank can be ignored quite easily.

But the problem is that a fair number of people have some weird obsession with focusing on tanks. :man_shrugging: And when that tank is in greyzone, they just have to put in more effort than normal to destroy it.
And that’s incredibly frustrating for those people, because they’re not used to putting in any effort or thinking about things anymore.
They’re just doing the same thing, running around right in front of a tank’s cannon. And then they cry.

Btw. I would have zero issue with removing greyzone as tank player. I play tanks often. And I play them very actively, basically always out of greyzone. And I never had feeling like I am dying with tank faster than with any other squad.

But I really hate being spawn camped (PTSD from WT). If greyzone is going to be removed, DF needs to rework spawn system completely. Definitely not to continue with spawning whole team in two very easily spawn camped areas.

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Well at least greyzone tanks are constantly fighting other greyzone tanks, so its pretty much a constant struggle for who can blow infantry to shredds.

Also kinda how air combat works - either you are busy doing dogfighting, or you are bombarding ground targets.

I dont understand why people think the only way to deal with armor is with TNT…

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Not just camping they shoot through walls and rocks!

they dont(although think that someone said that KV2 is bugged and can kill through walls)

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If the game corresponded with reality, this would match. It was perfectly normal that people in a bunker that would be shot at with HEs would feel pretty bad.

Sort of that classic bleeding from the eyes, ears and possibly total unconsciousness.

But as far as I know, there’s not “shooting through walls” in game.

If they don’t they must have a ‘see me’ hack? I have observed on many occasions that I’m killed by a tank the opposite side of a house. The other day I was behind a huge rock - BANG I’m dead there is no way he could see me or shot through the rock but thats what happened.

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you are killed by fragmentation from HE shell that is shot on some wall close to you. 75mm shells have ~15m fragmentation radius

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The HE has a certain blast radius. Shoot left and right next to the stone and you can splash your enemies out and thats how HE can work - same with destructible walls.

75mm guns have over 15m splash radius. KV-2 can kill you with splash around 30,36m

You can “shoot through walls”. It work when the squad is bugged inside the indestructible wall. Fortunately, this happens very rarely.
It’s a rare collision bug - same like the bulletproof bushes in past.

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Maps are part of the problem.

For example Ive been getting Mountain Pass a LOT lately and tanks are alright in that. Sometimes youll get smashed but theres still relatively easy ways to get to the tank to blow it up.

Compare that to the stupid Battle of the Bulge maps where there’s large hills which tanks just camp on and lob HE into the open fields below with basically no cover for infantry and no way to kill the enemy tank.
There are only certain places you could build an AT gun in full view of the camping tank and you just have to hope your shots killed him before he kills you ( the addition of the 17 pounder may help with that).

Naturally bazookas and such like dont reach that far.

Infantry is out of the question since you have to run all the way from the third point back to almost the first point (in full view of the enemy) and then the tank itself will be within the greyzone.

Pacific maps are some of the worst. For example the one where theres a beach landing with a burnt out area full of trenches and nearby is a large hill/mountain.
The enemy always drives a tank way up said hill and well inside the greyzone then spams HE at the second objective.

There’s NOTHING the other team can do about it. AT guns are useless because with all the rocks and trees theres no where practical to build one (also remember youre building right under the enemy’s nose so have fun trying not to die). AT hand held weapons dont reach that far.

The only possible way to destroy these tanks would be guerillas but that means trying to get over the other side of the river and all the way across and up the hill without being killed, plus these tanks are usually near the enemy spawn so guerillas still arent allowed near them.

Then there’s Tunisia maps where tanks can use some bridges as cover and again spam HE onto the objective. All the previous problems outlined apply.

Map design needs to be taken into consideration.

The point of tanks is to move with infantry support providing covering fire. Not camp out in the corner of the map acting like a 75mm sniper. Tanks in real life dont do that. The British even specifically made their tanks slow so infantry could keep up with them.

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It’s not that they don’t have the ability, it’s that they don’t want to do it or learn how to do it.
And then discredit the enemy to cover up one’s own dereliction of duty and incompetence

Aircraft Tank Anti-tank Gun Rocket Launcher
There is always a suitable one
Rather than complaining that you can’t drop explosive packets on a tank 150 meters away

The latter two may be affected by terrain and angles
but
It’s not difficult to fight with a vehicle that matches the environmental level, right?
Unless some idiot chooses to be a parasite and poison his teammates
Otherwise any player with normal intelligence would play somewhere that suits their abilities and equipment and be capable of handling anything (except being a nanny for idiots)

Did I not already answer this?

Not everyone has aircraft nor should they be forced to use them. Same with tanks. Youre also assuming the tanks are at the same BR which is not the case. Have fun trying to kill a BR V tank with BR III tank (which in turn has a gun better suited for BR II).

AT gun, as mentioned difficult to construct in various locations (especially Pacific maps) and limited to areas where the enemy will just see you and kill you while trying to build.

Rocket launcher: Are you kidding? Bazooka and similar weapons cant reach that far. Let alone pen from the front which these camping tanks are always.

Flank I hear you say, yes, thats why the greyzone is a big problem.

People need to stop denying greyzone is an issue and stupid idea and get rid of it OR make certain areas universally out of bounds for everyone.

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An infantryman with normal thinking skills can destroy every ground vehicle they see in a combat zone in 1 minute and 30 seconds.
An anti-tank tank soldier with normal thinking ability can use a rocket launcher to hit all tanks within at least 150 meters.
A camping victim with normal thinking ability can fly an aircraft to destroy a target or perform other anti-tank operations or detours in about 50 seconds.

This is why most tanks are reluctant to go near combat zones, and why long-term victims of gray zone camping are considered a joke

There’s a reason low-speed tanks are eliminated
I don’t want to waste time looking through literature to explain this.
Maybe you can learn about this yourself from relevant literature

The function of the gray zone is to protect the anti-intellectual group from being camped at the respawn point and ensure that the anti-intellectual group can obtain a slightly safer firepower output environment.
But it can still be effectively countered,
It’s just that the enemies don’t want to fight back or cover up, allowing the anti-intellectual groups in their team to suffer the so-called massacre
And guerrillas are the best spawn point campers
Not only can you rob weapons and ammunition, but also a large amount of TNT.
This only widens the gap between players on both sides rather than balancing it.

Since you don’t want to fly a plane or a tank, and you don’t want to practice skills and terrain
Isn’t it natural to be killed?

Since you know that level 3 tanks cannot defeat level 5 tanks, why do you still play with level 3 tanks and level 3 environments?
Shouldn’t you be prepared to enter a level 5 environment when you are in a level 3 environment?
Even if you don’t want to fight, you can leave, right?
So why do you blame your enemies for the shortcomings of your choices instead of making choices based on actual needs?

Not to mention that the government now provides free level 2 and level 4 tanks to anti-intellectual groups who are unlucky and incompetent.

Be responsible for your own choices (pleasure or practicality)
Instead of smearing your selfishness and shortcomings as problems with the enemy and the mechanism

What;s your IQ then? ever had it tested? (I have)

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I haven’t tested it
But avoiding and countering campers is as easy for me as drinking water
Then someone with a higher IQ than me can definitely do the same thing or do it better.