White phosphorous artillery and firebombs

I think this would be a fun addition to the game, also a firebomb option for the bombing run on radio squads. It would look cool. Thoughts?

2 Likes

Ofcourse stupid bombing run that decrease speed of the game is not not enough, lets wait until bommbers arrive and drop bombs after we we ll wait until fire stops and then we can play. BEST idea ever.
We have too small amount of explosions we need more for explosive festival.

3 Likes

how does it decrease speed of the game when i run really fast through the red circle to avoid it?

You mean…even when your bots are still stupid enough to run through fire and getting torched instead of avoiding it? Aside of already having way enough of an explosion fest?

Don’t like the idea at all to be honest.

5 Likes

Enlisted- Directed by Michael Bay.

8 Likes

WUT???
Bombing run is puting circles on all active part of the map and players beging to wait untill bombers ll finsh their run.
If y use arty correctly y will cut off reinforcements.
This game is already suffers from explosive abuse, everything is blowing up around you, even if y didnt die from explosive y can see nothing everything is shaking, and y want incendiary bombs LOL, that will make everyone blind.
All this AoE shit should be decreased, game is really ruined because of it right now.

2 Likes

because it would be cool, and if it was locked to radio operator 2 it would give people a reason to grind for it

IT ll be tottal SHIT

2 Likes

Cool is one thing, fun/ game impact are another thing.

1 Like

Squad mehanics is not working due to an overabundance of explosions.

Not a good idea … at all !

1 Like

White phosphorous grenades, molotovs, and flamethrowers are already OP, plus RO artillery and bomber spam is and issue… yet you want to COMBINE them?

That’s going to be a hard NO from me.

3 Likes

yes

“Ask please add” vs “We already have it”

Yes, I want incendiary bombs.

1 Like

I think incendiary bombs on planes can work but the bombing run getting firebombs seems more than a little much to me, it affects a huge area and the fire would cut off said area which seems overly powerful, plus it’d suck to have one of these dropped on a cap point and then everyone has to wait a minute for the fire to die out in order to get back to playing