yeah, not fun at all.
it actually would be…
if it wasn’t for trilions of limitations made on the portal, custom and the editor it self 
got some mods ready, but half of the features won’t load because entities are not recognized ( despite the game relaying on those )
then i’ve got the file size issues, were on the portal it’s claimed we can upload up to 10 mb of mods ( yet those breaks after 3 ) (((even though my mods are something like, 12 mbs up to 20 in some cases. but i love doing milsims and actual matches that last somewhat longer than 5/20 mins )))
and lastly, even if i would manage to make the previous passed points work,
i’d still have to somehow get around the balancer limitator of custom matches.
like, i’d need double the ammount of players to make at least first team be able to play while the equal number sits on the second team looking at a screen.
which i’m not sure, ( as i can’t really check this out ) but i believe having players in the team 1 and 2 will make bots of team 3 and 4 ( bots team ) disappear, therefore, no reinforcements to reinforce and help the already presents bots on points ) not the end of the day, but it severely mines the flow of the battles.
otherwise, i could work some sort of double operation. where both the players of americans and germans have their own objective.
but i’m not sure how the editor will handle that, or the criteria behind.
so, the science will help me to discover it.
((( eh, i can already predict it will go out of mb size for the portal )))
i really hope in the merge will bring some desperate needed improvements as some helper hinted. but i’m not getting my hopes up.
enough with my problems, off i go trying to understand how i can use entities to make my work better and lighter.
anyway, thanks for your answer