Meanwhile in Enlisted:
when storming normandy beaches: “HAHAHA, YEAHHH”
(I swear only writing that cringed me to death)
Meanwhile in Enlisted:
when storming normandy beaches: “HAHAHA, YEAHHH”
(I swear only writing that cringed me to death)
I will try to share what I can talk about outside the official news.
I already said that we are working on a big improvement in animations, but this task is still in progress. Before it will be a few small but important improvements. For example, we will add intermediate animations when moving to a prone position, make moving by jumping less profitable - we will add a crouch before jumping. And a few more changes. It will happen soon
We actually planned to improve the effects of splashes and hits already in this update. Did not have time. Postponed until the next, so they can be expected soon.
I can’t say anything interesting about the weapon animation. This is work on each individual weapon and for this you just need to create bug reports. Over time, our weapon designer will improve this.
The problem of shaking tanks was not in the list. Of course, we’ve made improvements so they don’t get stuck. I’ll pass.
About the rest. All minor bugs should be reported as bug reports. There are no other ways. This is hard and long work.
I would be grateful if you pass these answers on to other players. I do not always have enough time and attention to answer all topics.
Thanks for your answers
Are tank hull machine guns going to work one day as well?
Tunisia face is the most ugrly and disguesting part, it was wrong in the first place, I have never seen such ugly faces in any other video game after 2010. Either rework them or just delete them all
I’ll only ask for one thing: rework models of oak trees (as they are the most used ones).
They are too lowpolygonal.
Seeing dust fall from the ceiling is good for knowing if someone is on the upper floor, it’s a great feature.
How hard do you need to stomp on your floor to make your downstairs neighbors see dust falling off their ceiling?