they cant do anything about this… army always takes poor people and cheap uniforms
Remember that this is Battle Pass v2 with fancy graphics, before they just used actual bronze/silver card icons
I love how HLL plays the countries theme actual song of WW2 after matches end.
Americans “Over there”
Germans “Erika”
Soviets “dont know the name”
I like how outposts (rallys) and garrisons (big rally) actually use WW2 soldiers speaking. Like its so immersive to hear
Sugar 5-0 this is hound dog 7 nice shooting, target all but wiped out, what is left is heading 23-0………
Then again there are obvious stupid weapon choices that shouldnt have ever made it in. Like AVT40, FG42 II, M2 Carbine, Federov, MKB.
These should have been gold orders.
The other SFs - FG42 and AVS36 arent complete fantasy weapons. Therefore they should be in a autorifleman squad. An autorifleman could only use these powerful guns.
The full auto meta is out of hand. Reducing assaulters from 4 to 3, and not allowing to bring more than 1 squad of each squad type would be a massive help.
And introduce the Stalingrad BA buff everywhere already
I guarantee to you, if so many stupid SFs and ARs didnt make it into the game as common infantry weapons, the gameplay and historical accuracy wouldnt be awful
HLL is nice but the “Soviet” radio speaking is from 1990s Chechen wars, last time I checked.
And they also put Panthers and StGs into Stalingrad (probably because haha Eastern front who cares).
The game is hit or miss but at least they try to take themselves seriously, yes.
They said fuck it to the eastern front.
I love the western front there more since it is mostly historicaly accurate
they need to reduce semi and auto spam, also limiting grenades and radio soldiers and limiting number of vehicles per game. ffs in some games my screen cant stop shaking from all that HE spam and it is really shitty experience for a shooter.
ikr. Can’t believe we’ve been ranting physics and animations for over a year by now and they did nothing to improve it. I don’t normally rage quit a game even if we have no chance of winning but today I had to after my T-50 which is supposed to be a fast tank got stuck on a small hill passing the railway at quarry map. I tried to just reverse but it also got stuck on a tiny metal piece from the back.
Just the fact that I can’t move a light tank slightly uphill made me have a mental breakdown
Actually I love that the main advantage of light tanks should be their mobility but in enlisted all tanks can move at max ~30 km/h.
Balanz.
30km/h? are you driving at nurbugring? most of my tanks drive at 10-20km/h…
It’s a stable max I achieved in the practise range with AB. Acceleration is really poor after 20 km/h so it takes a while (too long to be useful).
Since you brought up the voice acting, I have to post this one where I still consider this the gold standard for Red Army voices.
In terms of sounds on loading guns, https://www.youtube.com/watch?v=XHkxYz4Xcmo found this one for awhile already and still watch loading those rifles. I have a mixed reaction on some guns reload sounds like the reload sound of the PPSh where it doesn’t seem right on the sound of the cocking considering its an open bolt SMG compared to this video https://www.youtube.com/watch?v=q2qD_P10paA
Same could be said about tank cannons like IS-2’s 122mm could be something like Epic Thunder sound mod from War Thunder but atleast what we have in Enlisted was way better than War Thunder’s especially the older vanilla ones.
Don’t forget about the animations of certain guns too like the DP family don’t have the disk spinning when firing.
I don’t play HLL but I checked the song in youtube and its actually this one Несокрушимая и Легендарная | Invincible and Legendary (Red Army Choir) [3000 Subscribers Special] - YouTube
I haven’t played RO2 but these sound sooo much better than the “pobedaaa budeet za naaami” and “tochno v golovu” we currently have.
Yeah:
And speaking of perfect voicelines, I can’t help but bring up the amazing BF1 again:
Meanwhile in Enlisted:
when storming normandy beaches: “HAHAHA, YEAHHH”
(I swear only writing that cringed me to death)
I will try to share what I can talk about outside the official news.
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I already said that we are working on a big improvement in animations, but this task is still in progress. Before it will be a few small but important improvements. For example, we will add intermediate animations when moving to a prone position, make moving by jumping less profitable - we will add a crouch before jumping. And a few more changes. It will happen soon
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We actually planned to improve the effects of splashes and hits already in this update. Did not have time. Postponed until the next, so they can be expected soon.
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I can’t say anything interesting about the weapon animation. This is work on each individual weapon and for this you just need to create bug reports. Over time, our weapon designer will improve this.
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The problem of shaking tanks was not in the list. Of course, we’ve made improvements so they don’t get stuck. I’ll pass.
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About the rest. All minor bugs should be reported as bug reports. There are no other ways. This is hard and long work.
I would be grateful if you pass these answers on to other players. I do not always have enough time and attention to answer all topics.
Thanks for your answers
Are tank hull machine guns going to work one day as well?
Tunisia face is the most ugrly and disguesting part, it was wrong in the first place, I have never seen such ugly faces in any other video game after 2010. Either rework them or just delete them all
I’ll only ask for one thing: rework models of oak trees (as they are the most used ones).
They are too lowpolygonal.
Seeing dust fall from the ceiling is good for knowing if someone is on the upper floor, it’s a great feature.
How hard do you need to stomp on your floor to make your downstairs neighbors see dust falling off their ceiling?