Well, all you have to do as tank player is to destroy its cannon and then tracks.
And eventually just wait for its crew to show up.
I agree that King tiger still too much nowadays, it kindly hard to pen and it because i think at the future like next 2-3 yrs something like that.
- Talk about Jagdtiger, I alway play that thing in War thunder. It kindly the best(In my opinion) TD in that German tech tree but i prefer to play tank that can spin 360
Oh, there has event that have object-279 and e-100 too? i didn’t know that.
Well thats true I guess, but as far as I can guess, tank guns have differing HP pools, and I bet a “potential” Maus would need multiple hits to its barrel to destroy,
Well, it doesn’t matter anyway. Under current symmetrical BR balance.
Adding Maus to game just doesn’t make any sense.
yes.
back in april 22
as an april fool event.
there was even the US “hampster”
files suggests there were supposed to be the usa vs germany.
but the actual gamemode was ussr vs germany.
and instead of the hampster, they had an object… 2 something something.
I agree that it a big fun when Tank vs Tank. But everytime i play Tank, during Tank vs Tank I alway end up to enemy infanty or CAS almost everytime .
Which I think is a good thing - the safety of your tank should be dependent on the overall awareness of your team.
You can be careful and make yourself less a target, but if you are the only target in your team to begin with, your tank will burn down quickly.
In the end vehicles are support tools - not the main force, and if pilots put their attention completely on taking out tanks, they are only partly playing the objective. The main target of the game is always preventing infantry from reaching the objective - which is crazy when we see so many vehicles fighting, but no one playing infantry.
Maybe - just maybe, we should consider a total vehicle limit of 3 or something
It would be literally the best tank to just block roads and objectives because of his sheer size and mass
Both
Reference HORI
I always think that HORI is not a qualified tank. It is too large and can be easily spotted and destroyed by air targets. At the same time, due to its large size, its wreckage may hinder other vehicles from passing, especially APC
Well, at least Maus will not be killed by .50 heavy machine guns like HORI, but what about HVAR or 500LB bombs?
I don’t like a particularly large heavy tank. I think it lacks practical value and is difficult to balance
The King Tiger tank is still the most perfect tank in the game in my opinion
get marked to death and have 6969696969 HVAR planted to it’s forehead within 5 seconds of spawning
Maus, IS-3, O-I, Tortoise, T28…one day
I will say hard to counter.
Its 128mm cannon did have slow reload speed. But you can counter the problem by only using the short 75mm against the infantry and use the 128mm to fight tank.
So it will be very effective against tank and infantry.
It did have slow speed but speed isn’t that important in Enlisted consider the small map.
Those aren’t good solution consider you can just camp in the grey zone and not everyone bring CAS consider the limited amount of squad slot.
Moreover, same thing can be said for king tiger. But players still ask the dev to add super pershing to counter the king tiger.
Bomb/rocket magnet. But when it’s not, it’d probably stomp and be a real pain to navigate around whether destroyed or not.
I feel map dependent. Given how most tanks players play, you’re basically a really slow tank that can do both infantry support and anti-tank. But at the same time there’s quite a few maps where you’ll have to traverse narrower roads due to obstacles/destroyed vehicles, so…
If it got added i’m sticking to the KT.
It’s either OP or needs a fundamentally different handling mechanism.
Something like 1 spawn / game / player, x minutes between team spawns mechanism.
Nah Super Pershing’s been making light work of the Tiger II’s. It’s especially helpful that most of them haven’t figured out how to kill me just yet. Lol. Been having a ton of fun deleting them krauts with 50” long 90mm shells. Lot of fun. I’m not even a tank guy and I’m enjoying it!
Nah I’m good
I’d argue there is still a degree of asymmetry, although it’d be much more prominent if the developers made gun stats that made sense. The Super Pershing is extremely nice, yeah, and don’t get me wrong I’ve been LOVING it as a proper analogue to the Tiger II, but the Tiger II is still the superior tank. The long 88 outclasses the long 90, and the Tiger II is generally more armored than the Super Pershing. It’s just now I get to put a sweet, sweet APCBC round through the Tiger’s face instead of relying on APCR
I’m all for analogues, not perfect counters. Equipment on both sides that can fulfill the same roles. Just not to the same capacity. The Hyde and StG, T26E4 and Tiger II, Stinger and MG 15, MG 42 100 and M1919A6
I’d also list the Semi Auto’s and Full Auto’s, but let’s be honest they’re near identical with some minor stat changes and a bayonet/no bayonet here or there between the lot of them. Fricking disgusting is what it is. Give me half decent gun stats darn it!