Weapon tuning

Currently every weapon follows the same linear set of upgrades i.e:

  • Level 1: -10% Reload Time.
  • Level 2: +15% Rate of fire, -10% Vertical recoil, -10% Horizontal recoil.
  • Level 3: +20% Hit power, -15% Shots deviation.

Atleast thats the path for Submachine guns, I think a better system should go like this:

  • Level 1: points for weapon tuning.
  • Level 2: points for weapon tuning.
  • Level 3: points for weapon tuning.

What can you do with these points you ask? Adjust weapon stats that are currently affected by weapon upgrades such as:

  • Reload speed
  • Rate of fire
  • Vertical recoil
  • Horizontal recoil
  • Damage
  • Bullet deviation

Now how would this tie into balance? That’s for the developers to handle, but generally I think that the amount of upgrade points should depend on the Battle rating of the weapons, here’s an example for Submachine guns:

  • 100 upgrade points for BR I-II weapons.
  • 125 upgrade points for BR III weapons.
  • 150 upgrade points for BR IV-V weapons.

Upgrades to spend points on:

  • Reload speed: +1% per point, max of 25%
  • Rate of fire: + 1% per point, max of 25%
  • Vertical recoil control: +1% per point max of 25%
  • Horizontal recoil control: +1% per point, max of 25%
  • Damage: +1% per point, max of 25%
  • Bullet deviation: +1% per point, max of 25%

Also it would be nice to also lower the default values on some guns through tuning, for example the PPT-27, Tokyo Arsenal SMG, PPD 1929, PPSh-41, and many other guns have an excessive rate of fire that doesn’t really benefit you, other guns like the Uragan SMG and MP-43/1/StG-44 can be lowered for historical reasons.

Hope this gets implemented as it would give us the ability to tune each weapon to our own play style.

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