We need deadlier AA against the new jets (BR V)

The new jets are way too fast for current AAs and the AA firepower is severely lacking. I have seen enemy jets that are flying for the whole match unpunished without dying. And often the only way to counter them is taking jet too or hoping they will crush… this heavier and deadlier AAs would of course be balanced by being to be build only at BR V as a direct counter.

Maybe some of these suggestion are not ideal choices, but you understand the lacking of firepower at the moment, better suggestion are of course welcomed. But having single cannon shooting slowly won’t easily touch the jets.

-We need form of quadro-cannon/mg setups, such as
-GER (bring back Flakvierling 38)
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-USA/UK and M2 quad 50. cal or quad boffors from naval
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-JP Type 96
Triple

-SSSR quad maxim
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They could as well bring them in form of vehicles such as Wirbelwind, Ostwind, ZIS quad maxim truck, M19, crusader AA, T77E1 etc…

I would prefer them to be stationary weapon and not a vehicle, maybe rare vehicles like Wirbelwind or Ostwind could be an event SPAA or perhaps premium because rare in the historical production numbers.
I am aware and i have the event flakpanzer 38 and the soviet 25mm GAZ-MM (72K) AA truck but what about tech tree and people who don’t have it? Those are old event rewards and they still lacking because they are for early war planes and not counter for jets. There are also already existing things like M16 and Ta-Se so why not expand them, also them occupying a tank slot is kind of wrong and it is handicaping the team, because someone brings SPAA that limits -1 tank for the team, it should be class as SPAA and not a tank. Balancing reason is they are not good at all vs infantry which is already in game.

#JetBombHell

28 Likes

Dual Bofors or Triple Polsten gun for USA may be better.
For USSR, how about some dual 37mm from Navy?

2 Likes

I think giving Russia 4 Maxim guns ducktaped together isnt the same as a quad 20mm

3 Likes

See above

Nope RT

Sorry what do you mean?

SPAA like the Wirblewind should be added to the RT

Looks badass, mows down infantry spectacularly, but sucks against aircraft. You could have suggested at least a triple or quadruple DShK or remembered something larger.

Oh

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Jets? Really? Jesus Christ, man! Maxim against the jets? No. Just no. No way.

2 Likes

Do you mean TT as tech tree? Yes it could like in War Thunder but the reality is only about ~105 of them was officially produced and imagine 105 wirbelwinds in the whole ww2 Europe then it is certainly a rare vehicle. Better candidate for TT would be Sdkfz 7/1 which had higher production numbers of ~800 and it is basically the same thing just different chassis, instead of panzer you get it on sdkfz 7 the quad 20.
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Or more protected version which would make sense to put in Enlisted where there is infantry attack so the SPAA crew would be protected atleast from the front and partially from sides.
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Well it seems you didn’t bother to read it all sir.

Oh yes.

Will four 7.62 machine guns do it? It’s a cool thing, but against jets it’s just ridiculous.

Seems you are right. Now I have reread everything carefully, but I still don’t understand why Maxim should improve the situation with reagents.

1 Like

The reason i suggested maxim quad is because soviets didn’t really have any multi-cannon AA as far as i know during ww2, except the naval such as 46K 37mm quad.
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So that’s why better suggestions are welcomed.

At least DShK.

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It would also be cool to have an upgrade branch with different engineering buildings. To have the ability to choose the machine guns and cannons you’re interested in.

2 Likes

Well except the naval version they don’t have much of a choices except single cannon AA, and maxim is even used today in ukraine war because as long as it has bullets and water it can in theory shoot forever, it was reliable and having x4 7.62mm of each 857 RPM is better than nothing of course…
they earliest multi-cannon spaa they had was as far as i remember ZSU 57 (x2 57mm) and Shilka but those are from almost late 1950s…
And yes german did that with double mg42 quad mg42 also putting them on fight cars.

This is interesting suggestion, i have seen double barrel T-60 but this one i didn’t see yet, what’s the ammo count on these btw? Because almost always any DSHK has only 50 bullets per magazine, if these quad DSHK have 50 only then they certainly almost constantly reloading if that’s the case…but i guess in enlisted we can forget about that, when you build MG team DSHK that thing has sleeping 8 of bullets and shoots till overheat.

I tried to search about the magazine capacity now, but I couldn’t find anything yet. Except for one more photo.

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1 Like

its about damn time to introduce strong AAs.
theyre cool, HA, fun & absolutely needed being the only vehicle-related thing that doesnt scale in the game: tanks get stronger with each BR, planes get stronger, AT guns get stronger… ONLY AAs stay the bums that they are after multiple nerfs.

originally i expect the smart move from gaijin to make the update after the jet release about AAs, introducing BR-scaling AAs & SPAAs as new vehicles. but instead we got a half baked update without any new mechanics whatsoever (the jet update was also half baked as it didnt contain a new map the jets being called a new mechanic is quite the stretch as theyre just new, stronger vehicles).

next update better bring more fun & HA to the game with new AAs, SPAAs & TD re-tiering.

EDIT: just noticed that engis are very underpowered on high BR as theyre stuff is weak, slow & they get constantly sweatrushed by riflemen stacks/bombed by too fast jets.
giving them strong AAs could make them keep up, especially if these also work well against infantry/apcs etc.
88flaks against bomber formations would be very fun. parallel to that the bomber raids could get a buff on high BR too by adding 2 more planes, as they are very weak overall and more free experience is always welcome in gaijin games.

1 Like

So i did a quick research using google translate in russian and they said this,

Боезапас счетверенного ДШК, как правило, состоит из патронных лент с патронами 12,7×108 мм. Каждая лента обычно содержит 50 патронов, а счетверенная установка, очевидно, будет иметь несколько таких лент, обеспечивая значительный боекомплект.

which means

The ammunition of a quadruple DShK machine gun is usually represented by a cartridge belt of 50 rounds of 12.7x108 mm caliber. Four DShK machine guns, combined into a quadruple mount, will have ammunition that is a multiple of the number of rounds in the belt, multiplied by four. That is, if one machine gun has a belt of 50 rounds, then the quadruple mount will have 200 rounds.

But like i said they could make them infinite with overheat only like with MG build DSHK.

1 Like

The number of cartridges in the triple remains a mystery.