Yes ofc.
Options won’t hurt. That I would fully support
Yes ofc.
Options won’t hurt. That I would fully support
game need separate weapon_viewmodel FoV slider
You just can’t keep your eye(s) focused on front sight, rear sight and target at once, let alone on the cheekrest.
Imo the current system is both functional for gameplay (focus on sight and target at once is already a stretch) and looking kinda realistic by blurring out the closest parts of the gun.
As well as I can’t keep my eyes focused on the whole screen at once.
Again, why game should simulate my eye’s work when I’m playing it using same eyes I aim with?
To try and render a simulation of depth perception on a 2D display?
This is a suggestion to give players an option to turn off blur. If you like it, no one is forcing you to turn it off.
which doesnt really bring anything to the game.
As long as it’s optional, fine.
But I’m against shifting the POV further back.