Just a query…I will have to try it in a few games to get a feel, but in practice I noticed all the tracers are still armor piercing…
if the third round is HEF-I…there should be no tracer
can you confirm the change was actually made?
Just a query…I will have to try it in a few games to get a feel, but in practice I noticed all the tracers are still armor piercing…
if the third round is HEF-I…there should be no tracer
can you confirm the change was actually made?
It’s a mix
It’s a HEI-T round with the pen of the HEF-I round, so it still has a tracer
And when you will fix the problem with scoped planes? I still see nothing through them if not right clicking
I see. Im just used to warthunder tracers and assumed it would be the same. Because HE rounds are a different colour. On the 262 the Tracers are all AP…
Ill try a few games.
Helpers said with next big update.
We discussed this with some developers (and also I spoke to some WT CMs about it too) a while back. I assume you mean things like the Balkenkreuz, etc? We’ll give a reminder, thanks.
Yes, yes
Thank you so much. I really appreciate it.
Please reduce the required experience points.
Enlisted is a lot of fun, and I spent over €600 on it during the May holidays alone.
But the grind is unbearable.
Please just delete the 0 at the end of the required experience.
DF, If you do not intend to change the experience requirements of the old team, please honestly tell us this fact. If you notice the experience requirements of the merged new team, then you should realize that the experience requirements of the old team are unreasonable
If it really did require just 2 minutes of coding to fix the issue, [EDIT: with no other considerations, issues or other things that can be affected in a serious way], it would have been done already.
I’m not a developer of course, so I can’t give full details exactly, but there are always other considerations and other things that can be affected when things change. We can remind developers again about this issue, though!
Can you please fix the bug where it takes the AB41 cannon and Italian Tank MGs forever to reload?
You are not a coder but anyone that modded the game knows that it will literally take this much time to correct it, unless there is some spaghetti code that rely on something else. But i highly doubt it. Just point me the file i need to change and i could try to fix it myself.
It’s not a bug, it’s how long they take to reload normally
Thanks. But I really mean it. The fix has also been mentioned by @ErikaKalkbrenner in the same CBR. I am also not a developer but just by reading it you will come to the same conclusion. This just shows our frustration as we keep on repeating the same issue time and again. This is not good marketing for the game when things which players buy get changed arbitrarily.
except it literally is?
you want a video of it ?
are bug reports not worth a damn in this forum ?
i can literally walk you to it and fix it in less than 5 mins.
and i would like to remind you that actual textures were changed in less than a hour.
remember the hat with the " windmil " on it?
you guys didn’t took your sweet time of 7 months, or the so controversial medic helmets.
we already reminded devs of this this week
Which file do they need to edit? can you point me to it? There are so many files that you have to check that i’m kinda lost. Are those one of vromfs.bin files? Or something else?
well, in the editor, is rather easy to fix:
attachable_wear_planetree_summer_tunic_01_ger_summer_item{
_override:b=yes
"animchar__objTexReplace:object"{
"ger_tunic_3_tex_d*":t="ger_tunic_planetree_summer_tex_d*"
"ger_tunic_3_tex_n*":t="ger_tunic_planetree_summer_tex_n*"
}
}
as for the official,
even simpler. ( we can’t edit them… which it’s what THEY SHOULD HAVE DONE THE FIRST DAY )
head over ww2_ger_items.blk
look for:
attachable_wear_planetree_summer_tunic_01_ger_summer_item{
_use:t="attachable_tunic"
_use:t="attachable_wear_tunic_m43_peadot_01_ger_summer_item"
}
and change it onto:
attachable_wear_planetree_summer_tunic_01_ger_summer_item{
_use:t="attachable_tunic"
_use:t="attachable_wear_tunic_01_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_tunic_3_tex_d*":t="ger_tunic_planetree_summer_tex_d*"
"ger_tunic_3_tex_n*":t="ger_tunic_planetree_summer_tex_n*"
}
}
and the same goes to the medic version
( which i admit i made a mistake on some of the bug reports which i assume it was also a plane tree summer, but it was a plane tree autnum ( an unreleased orange one which should have been according to devs, given to the medics. but they have some weird fantasyies with the “stalingrad” pea dot )
attachable_wear_planetree_autnum_tunic_01_medic_ger_summer_item{
_use:t="attachable_tunic"
_use:t="attachable_wear_tunic_01_medic_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_tunic_3_tex_d*":t="ger_tunic_peadot_tex_d*"
"ger_tunic_3_tex_n*":t="ger_tunic_peadot_tex_n*"
}
}
TO:
attachable_wear_planetree_autnum_tunic_01_medic_ger_summer_item{
_use:t="attachable_tunic"
_use:t="attachable_wear_tunic_01_medic_ger_summer_item"
"animchar__objTexReplace:object"{
"ger_tunic_3_tex_d*":t="ger_tunic_planetree_tex_d*"
"ger_tunic_3_tex_n*":t="ger_tunic_planetree_tex_n*"
}
}
like it’s even in the name.
but it appears to be rocket science apparently.
who could have guessed that a Pea Dot =/= Planetree
But guys please!
it’s not that easy!
that reminds me … its been a while …