Well. Since someone came with the stupid idea to introduce WT BR MM, the Chi whatever is 5.0 and the Jumbo is 5.3 so…
If not being wasted on D-Day, both Stuart and Puma are more suitable for flanking and mopping down infantry without being a slow ass TNT magnet.
Dude, you looked at the reply I made to someone else, but not the literal reply I made to you.
who cares, give me a better alternative to my idea
Well, considering the reply is what you’re asking for, you should probably care if you’re asking now. Didn’t figure illiteracy was still an issue in the first world now.
Keep campaigns how they were, based on battles. Campaign progression is solely squads depicted on units that were actually there, allowing more than one nationality or army. Have weapons/vehicles/equipment separated from campaign progressions and allow it to be researched by nation. Each campaign will have checks based on equipment actually usable there so no weapons made past the end of the battle are present. Allow matchmaking to continue more than one match so no need to repeatedly queue. Allow the selection to play more than one campaign, and give bonuses for playing on a “Front/Theatre” selection of campaigns, which are a group of preselected campaigns.
that makes more sense, eliminates the reptitivity
thats basically what i implied. i dont expect developers do add the 1944 equipment in a 1942 campaign
the game’s playerbase is still too small for that, sadly
yeah i think that the harder campaigns should be rewarded more, such as berlin axis, or tunisia axis, or normandy allies, or pacific axis
Simply I think having the servers be like Custom Games would help. Like with Rising Storm
man i just hope that it wont be so much like custom games to the point where all types of nations are mixed with fighting against one another, in maps where neither fought together historically.