Soviets are cool af in CoH2 ngl, proud B-4 direct fire guy here.
In itself, maybe yes. But the plot leaves a very unpleasant aftertaste. And in the online mode this sometimes leaks out.
The plot was fine to me, exaggerated in parts sure, and certainly some stereotypes, however nothing outrageously wrong. Certainly no worse inaccuracies as in all the other campaigns.
As a rule, we laugh at stereotypes in movies and games. Even at the ridiculous film Enemy at the Gates. However, I have never seen anything more disgusting than CoH 2. An dumb, angry and senseless product.
I won’t lie, I only played the first game, and I formed my opinion about the second based on video reviews. But for some reason I am absolutely sure that my opinion will not change in any way upon personal acquaintance.
I play it and its disgusting - you have to burn your own civilians. Not because it was, because some dumb plot editor
I think this is an twisting, exaggeration and an emphasis on one of the real controversial tactics of guerrilla warfare.
The first game is just better from a gameplay point of view, though the second one certainly added some nice features too.
What was so disgusting about the Coh2 Soviet plot? Summary executions for disobeying orders? The Enemy at the Gates style rear guard troops? Murdering the Polish Freedom Fighters?
Only Mission I recall like that was burning supplies to prevent the germans getting them, I dont remember killing any civilians in it?
It wasnt ever in a one doc. Only a some crazy mind of scenario editors who had a task was to discredit the exploits of people. As if the death of 27 milloins wasn’t enough.
What’s in the game: The NKVD squad commander constantly threatens to machine-gun his own soldiers from behind if they retreat without orders. This mechanic is even built into the gameplay — the ability “Trench chisel” increases the morale of soldiers due to the fear of being shot by their own.
The historical truth is that although orders No. 227 (“Don’t take a step back!”) and No. 270 existed, and the detachments (which consisted not only of NKVD troops) also existed, their role and scale were enormously exaggerated by the game.
The detachments were primarily engaged in restoring order in the front line, detaining deserters and retreating without orders, rather than wantonly shooting them. On-site shootings were an extreme measure, not an ordinary measure.
The main task of the detachments was not to shoot at their own, but to stop the disorderly retreat and return the soldiers to their positions.
The game creates the impression that the entire Red Army fought solely on pain of being shot by the NKVD, which completely negates the real patriotism, heroism and resilience of Soviet soldiers.
Win rates are a joke, and shouldn’t be kept IMOP. They can be artificially influenced by deserting, or just by living in the two man custom game mode playing bots where you rarely lose. Here is mine for what it’s worth. I didn’t realize that your win/loss tallies were included in custom two man matches vs bots, but they are. So, if someone is worried about losing a couple games, then go win a couple games vs the bots and get that percentage back up.
Did you play the same game as I did? That was very much not the case.
They fight very patriotically for their motherland, like very few times do I think otherwise, maybe during the penal squad mission?
Even Order 227 in that game is just a feature to stop players abusing the retreat button too much, its only in 1 or two missions as well.
Don’t get me wrong, it’s just that this topic is very sensitive for us, as almost every family has someone who died, injured, suffered during those years. As a result, we are very sensitive to information about the Great Patriotic War, especially if it comes from abroad.
Also it’s hard to understand how people from my land have to play for the axis from morning to night. Except some morons of course
Is Rasputin’s ghost forcing Russians to play as the germans in CoH?
Every Nation who fought in it is basically like that, even us Irish who didnt fight in it have a lot of familial ties to it. I mean I had family who flew in the RAF, even had one who served in the artic convoys.
Not to even mention the likes of Poland who got betrayed, backstabbed and murdered on both sides.
But perhaps Poland shouldn’t have taken territory from Czechoslovakia? Then its victimhood narrative would be perfect.
RA-RA-RASPUTIN
For the most part I agree, it’s just that there’s a segment of Russian players who want politics/politically-charged content. They see this game as an opportunity for role-playing (that kind of stuff). Personally, I just treat it as a game. And overall, I’ve already maxed out everything and everyone.
“Sad Japanese soldier feeling left out”
We are aware, tbf they are no worse than the wehraboos that kick round time to time.
But yeah its annoying when I just want a nice mix of balance and not outrageously un-historical.
The same an yet no. 27 millions died. Someone son, someone husband. Only a Chinese people and some people in western countries can understand us.
I mean died. Not just serve in the army
You can check The wall film by Pink Floyd - there might be close relation to a topic. The theme of losing some of the family at the front may be similar to the topic of our discussion.
I grinded them up in about 200–300 matches before the campaign merge. After that there’s really nothing to do — the maps are dull, and most of the opponents are basically braindead. The Arisaka mortar was solid, but it’s not worth sticking with Japan just for that.
I like Japan for immersion reasons… I find hilarious to charge mg positions with Katanas or bayonets
The carrier system is also great for pilots enthusiasts, adds more tactical depth to flying (a repair zone for some planes, and “safe” spot)
Apart that… I like palm trees.