The current BR III matchmaking is absolutely terrible for the game

Tier I vehicles should not be fighting tier III vehicles, and tier III vehicles should not be fighting tier V. No need to expand on that, every single player knows it, and I’m sure the developers do too.
Tier I to Tier III infantry has not been a big disparity in my experience, but infantry in general in a top tier match is horrible gameplay in general. Tier V squads have assault rifles and high capacity SMGs, wiping squads instantly. The tier III semi-automatic rifles have more dispersion than shotguns, so have fun. The ordnance on tier V vehicles is significantly more powerful than lower tiers, so squads routinely get wiped in one shot from a tank, and fifteen guys die every time a plane flies over.

The problem with tier V is truly that the weapons and vehicles are not well suited to the game mechanics, which is why most players did not prefer Battle of Berlin. Now, we can’t play anything in tier III without experiencing that instant-wipe gameplay.

7 Likes

I kind of disagree. I really like seeing all this huge variety of vehicles and their different types all together. Not to mention it makes it kind of historical such as the KV 1 since it was an early war tank.

I think it’s more that players have to really understand the roles of each vehicle. An example I say is that it’s a light tanks job to kill infantry, and it’s the heavies job to kill you. I’ve seen ignorant light Panzer 2s spamming at KVs. Me I know to avoid the KV and focus on supporting the infantry assault. My philosophy is all that matters is the player in the vehicle slot is doing his job no matter what he is.

Not to mention you can build AT guns, planes, and even artillery can damage some tanks

I’ve had matches in early war where the enemy has KVs and they weren’t even the main reason we lost or why the battle was hard fought (if anything their impact was rather marginal), the enemy just had a great infantry defense. So it may not be the vehicles themselves but more about the team as a whole

At the end of the day it falls down to the infantry

2 Likes

Br should be
1-2
2-3
3-4
4-5
Only two br is inflexible.
Merge couldnt solve curbstomp.
Br 3 exploiters just quit when they are at high br and only play low br.
Br 3 vs br 1 is just unbalanced as f…

3 Likes

The problem here is that BR3 tanks are usually good at both. Better HE shells to deal with infantry blobs and better armor and AT shells to deal with other tanks.

I’d feel different about it if light tanks could have their own slot somehow but at the moment I just don’t see how a Panzer II is worth it when it could be a BR3 tank instead.

That is true, but I tend to look at it in 2 ways

  • every vehicle has a general role
  • fun variety

Or to make it into an equation, I’ll use whatever for fun variety, and no matter what I use I have a role to play

It’s like for a few days I felt like using the KV 1, now I’m using the T-26. Some would say why would I shelve the obvious super KV….well as I said

I disagree because as I said I feel all that matters is the vehicle player is doing his job. It’s like over the course of a match you see so many various vehicles. Like yesterday in the Pacific I saw a Medium and AA and said to myself we got those covered, a little later there was a light Assault Gun.

It’s great for variety and having different roles added to your team’s “deck”

Another point, kind of related, is when we look at all the various arms and armor of various vehicles. I used to think halftracks and armored cars should be their own separate slot (the ones armed, not the transport APCs). But then I started to really think about it

Would a halftrack that is lightly armored but has a Heavy AT gun count as a “tank” or a “light vehicle” slot. On the other end how can you have a lightly armed tank be a light vehicle alongside a halftrack that has the damage potential of a heavy tank. Thoughts like that

It led to me settle that I think in general all vehicles (obviously not counting motorcycles or APCs) should take up the same slot.

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Well, it’s great that you are having fun with different playstyles. And I get what you mean with vehicle variety, seeing the same few meta choices every time does get stale pretty quickly.

But at the same time I can also understand a new player that only owns a single BR1 tank. It’s surely going to feel frustrating when there are BR3 tanks left and right, both on allied and enemy side, just outclassing you in most aspects.

I wouldn’t be surprised if these players would all want to switch to the heavy tanks in a heart beat.
Playing a light tank well, being so close to enemy infantry and all that, is probably the hardest the tank combat ever gets in Enlisted.
The variety you describe is probably just a byproduct of the grind, I don’t think many players are playing these ‘non-meta’ tanks by choice.

Good point. Not everything can be easily categorized, let alone in a way that works for every BR. Not sure how to solve that in a neat way.

But either way I’d still want some other benefits to voluntarily use light tanks over heavy tanks.
Both to increase the variety, as you say, and to eliminate the bad aftertaste of taking a ‘suboptimal’ choice.

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I think that for the most part except for BR2 VS 3,panzer 3s aren’t going to do much against T34s and T70 aren’t going to do anything against panzer 4s, not to mention GLs and flamethrowers are T3 as well, and it’s already infuriating to get T3 players downteiring destroying my squads easily, I don’t want it on a normal basis

That’s an idea I’ve been pushing for a while now. Glad to see some more people pushing it. However not just the queues need fixed but some of the weapons BR’s and preferred maps to be added in.

Weapon BR’s

Soviets:

Ppsh- BR 4
PPD40- Foldered with ppd 34/38
Federov- nerf rpm to around 450-540 at br 4
Avs36- br 4

Germans:

Mp717- br 4 and preferred maps only set to eastern front

Mkb42- br 4
Kiraly-br 4
Tiger E- br 4

Americans I think are good rn as well as the Japanese.

New campaigns like Leningrad, dneiper carpathian, narva and Kursk would be nice additions to add variety to the preferred map system at 3-4 br queues as well as Aachen for the western front.

And fgs, keeping Stalingrad away from tier 5!

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The game went from 6 queues (by campaign) to 2 queues (by BR). Player proportion has definitely improved.

I think the game can afford a half-step back in the form of making 3 queues, and I wholeheartedly believe those should be:

A) BR I and BR II
B) BR III and BR IV
C) BR V on its own.

This would be, to my mind, more balanced both in terms of the equipment comparability and playerbase concentration.

3 Likes

The issue is, this isn’t War Thunder
Vehicle balance isn’t the end all be all
BR III AT weapons can deal with BR V tanks
Shoot a BR II plane can easily delete any tank in the game
So why try to rebalance the entire thing based solely on armor?

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Devs are actually trash and will never fix this problem.

I have began to grow an understanding for a 1-2,3-4 and 5 system. Tbh any of the two queue systems would do a big favor.

You’ve clearly stated that your preferences are on the absolute end of the bell curve and pretty much misaligned with most people’s.

I wonder why you continue to post your opinion without that clarification. It’s an important note.

What you prefer is, generally, different from what most other people prefer. At least, that’s what my history on this forum shows.

I have an idea: Let there be 2 tanks, and 2 spg

Absolutely. They’re afraid of longer queues or more bots, but half the Tier III players leave immediately in an uptier already. Even in low tier, which I almost exclusively play now, half of the losing team quits after the first objective. They just need to focus on balance over queue times. It took Gaijin about 9 years to give in to that a little and decompress BRs, hopefully DF learns faster.

“Fall in line and submit to the B.O.R.G” lol

Yes I know I have particular tastes and standards, but I shouldn’t have to explain that we are all part of this community or what a forum is. I’m sure you may have some takes that set you apart from others, because everyone is a little different and everyone has their own stances

It’s just sharing my perspective

time to bring back CBT Semi autos.

no dispersion
no fire rate reduction

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Its bs and will kill the game.
Br3 guys farming br1 newbies all day long, how far will you come with that game?
i always thought there cant be more bullshit with mm after wot, oh i was wrong.
change it or that game will die soon enough (and its not healthy now…)