There’s still an overheating indicator.
Then i have no idea for now, let me come back to you tomorrow
Have you found out how to remove overheating from plasma guns?
I would like to ask how to improve the weapon’s rate of fire and damage, preferably in the game itself and not through entities.blk
Are you here?
You cant do that without entities.blk
Thats the only way to modify or create new templates in the game
Sorry i am very busy in these few days. I cant figure out how to do that in a short time.
I apologize
Have you found a way to remove overheating from plasma guns?
You must have done something wrongly, the code above certainly works
Code used in my test
plasma_cannon_germany_gun{
_override:b=yes
gun__overheatReduce:r=100.0
gun__overheatReduceOnOverheat:r=100.0
gun__overheatPerShot:r=0.0
gun__shotFreq:r=1000
}
(gun__shotFreq
is just the fire rate of the plasma gun so it can fire quicker than default of 0.8)
Look here:
Custom Profiles - Another look (Guide)
Custom profile is nothing similar to other things you have coded, and it is not something explainable in a few words, so i suggest you should read guides written by @Bazsi37
I did everything according to the instructions, but when I started the weekly match, I had the message connection terminated
Custom profile is a pain in the butt to set up, maybe you can send me your map again to let me set it up for you
Sorry for late reply
Here is your mod with player profile added
The player profile is the original Operation: Breaking Dead one.
Berlin_Zombie_TPS.zip (567.3 KB)
and how to make custom squads for players and bots in Normandy? and the invasion mode
Required units: 1 attack aircraft, 2 machine gunners, 3 radio operators, 4 engineers, 5 armored personnel carriers, 6 tankers, 7 fighter pilot, 8 attack pilot
USA:
Assault Squad:
6 Hyde M1944 (Attack Aircraft)
2 T20 (Engineer)
2 M2 Carbine (Radio Operator)
2 T20E1 (Armored Truck)
2 T24 (Machine Gunner)
Machine Gun Squad:
6 T24 (Machine Gunner)
2 T20 (Engineer)
2 M2 Carbine (Radio Operator)
1 T20E1 (Armored Truck)
3 Winchester G30R (Fighter)
Radio station squad:
2 M1 Thompson (Attack aircraft)
4 M2 Carbine (Radio Operator)
2 T20E1 (Engineer)
2 T24 (Machine Gunner)
Engineering squad:
2 M1 Thompson (Attack aircraft)
2 M2 Carbine (Radio Operator)
8 T20 (Engineer)
Armor-piercing Squad:
6 T20E1 (Armor-piercing Unit)
2 T20 (Engineer)
2 M2 Carbine (Radio Operator)
Tank squad :
M4A2 (76) W
5 M1A1 Thompson (Tanker)
Fighter Pilot:
AP-4C
1 M1A1 Thompson (Pilot)
Attack aircraft pilot:
A-20G-25
5 M1A1 Thompson (Pilot)
German:
Assault squad:
6 STG 44 (Attack aircraft)
2 FG 42 2 (Engineer)
2 FG 42 (Radio Operator)
2 Krieghoff FG (Armored Truck)
2 MG 42 100 (Machine gunner)
Machine gun squad:
6 MG 42 100 (Machine gunner)
2 FG 42 2 (Engineer)
2 FG 42 (Radio operator)
1 Krieghoff FG (Armored truck driver)
3 Gewehr 43 (Fighter)
Radio station squad:
2 MP 43/1 (Attack aircraft)
4 FG 42 (Radio Operator)
2 FG 42 2 (Engineer)
2 MG 42 100 (Machine gunner)
Engineering Squad:
2 MP 43/1 (Attack aircraft)
2 FG 42 (Radio Operator)
8 FG 42 2 (Engineer)
Armor-piercing squad:
6 Krieghoff FG (Armored Fighter)
2 FG 42 2 (Engineer)
2 FG 42 (Radio operator)
Tank squad :
Tiger E
5 MP 40 (Tanker)
Fighter Pilot:
Bf 109 G-14
1 MP 40 (Pilot)
Attack aircraft pilot:
Ju 188 A-2
5 MP 40 (Pilot)
is it possible for you to make such detachments or show me how it’s done and I’ll figure it out myself
also, give everyone a Normandy uniform (beautiful) with first-aid kits and grenades (an explosive package is not needed) and a flask, and I forgot to tell the armored fighters (both factions) to give Offenror