Sorry for late reply
Here is your mod with player profile added
The player profile is the original Operation: Breaking Dead one.
Berlin_Zombie_TPS.zip (567.3 KB)
Sorry for late reply
Here is your mod with player profile added
and how to make custom squads for players and bots in Normandy? and the invasion mode
Required units: 1 attack aircraft, 2 machine gunners, 3 radio operators, 4 engineers, 5 armored personnel carriers, 6 tankers, 7 fighter pilot, 8 attack pilot
USA:
Assault Squad:
6 Hyde M1944 (Attack Aircraft)
2 T20 (Engineer)
2 M2 Carbine (Radio Operator)
2 T20E1 (Armored Truck)
2 T24 (Machine Gunner)
Machine Gun Squad:
6 T24 (Machine Gunner)
2 T20 (Engineer)
2 M2 Carbine (Radio Operator)
1 T20E1 (Armored Truck)
3 Winchester G30R (Fighter)
Radio station squad:
2 M1 Thompson (Attack aircraft)
4 M2 Carbine (Radio Operator)
2 T20E1 (Engineer)
2 T24 (Machine Gunner)
Engineering squad:
2 M1 Thompson (Attack aircraft)
2 M2 Carbine (Radio Operator)
8 T20 (Engineer)
Armor-piercing Squad:
6 T20E1 (Armor-piercing Unit)
2 T20 (Engineer)
2 M2 Carbine (Radio Operator)
Tank squad :
M4A2 (76) W
5 M1A1 Thompson (Tanker)
Fighter Pilot:
AP-4C
1 M1A1 Thompson (Pilot)
Attack aircraft pilot:
A-20G-25
5 M1A1 Thompson (Pilot)
German:
Assault squad:
6 STG 44 (Attack aircraft)
2 FG 42 2 (Engineer)
2 FG 42 (Radio Operator)
2 Krieghoff FG (Armored Truck)
2 MG 42 100 (Machine gunner)
Machine gun squad:
6 MG 42 100 (Machine gunner)
2 FG 42 2 (Engineer)
2 FG 42 (Radio operator)
1 Krieghoff FG (Armored truck driver)
3 Gewehr 43 (Fighter)
Radio station squad:
2 MP 43/1 (Attack aircraft)
4 FG 42 (Radio Operator)
2 FG 42 2 (Engineer)
2 MG 42 100 (Machine gunner)
Engineering Squad:
2 MP 43/1 (Attack aircraft)
2 FG 42 (Radio Operator)
8 FG 42 2 (Engineer)
Armor-piercing squad:
6 Krieghoff FG (Armored Fighter)
2 FG 42 2 (Engineer)
2 FG 42 (Radio operator)
Tank squad :
Tiger E
5 MP 40 (Tanker)
Fighter Pilot:
Bf 109 G-14
1 MP 40 (Pilot)
Attack aircraft pilot:
Ju 188 A-2
5 MP 40 (Pilot)
is it possible for you to make such detachments or show me how it’s done and I’ll figure it out myself
also, give everyone a Normandy uniform (beautiful) with first-aid kits and grenades (an explosive package is not needed) and a flask, and I forgot to tell the armored fighters (both factions) to give Offenror
I cannot help you make such a profile, it is beyond my capabilities.
You should try to read the following post to understand custom profiles
You can also copy from all other custom profiles you can find on my Google Drive
I am not familiar with custom profile this much to create such requirements. I only know how to create one soldier squads for my zombie mods.
I understand you well, but can you tell me how to outline a point so that it is uniform with the slope of the earth? and then it turns out that such an excerpt
Hi, how can I remove the darkness on the 10, 20, 30, and so on waves? If people are using the lowest graphics settings, they can’t see anything.
remove zombie_eclipse_controller:i=1 from those waves

Hey again, can you help me make the tank spawn? I’ve been trying, but it doesn’t work.
Berlin_Zombie_Big_Map.rar (698.8 KB)
Here’s the map
I apologize, i am busy studying lately so no, and please, do not dump the map to others and ask for free assistance.
You can check the top of this topic, the section about tanks, and follow the steps. Check again for any mistakes.
You can also describe the behavior and details of your problem, instead of just “doesn’t work”
I followed the instructions, but I’m getting this error
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This doesn’t make the tanks not move
It is an error that you can safely ignore
How can I display players not using the TAB key, but instead displaying them above the minimap, like in Operation (Earth Shield) or Operation (Gate of Destiny)?
That is a hard-coded UI change applied when zombie_spawn_mode and zombie_travel_mode templates are present in the scene.
In other words, you can not separate them and use them without the zombie mode elements
and what if I did this but the gray zone is still there, but when I add zombie_travel_mode, it disappears from the map’s radar, even though it’s still there
Emm……
A currect way to add template is “paid_loot_item”.
Yes, it makes the gun item not disappear after you pick it up