The artillery needs longer cooldown time

The reason why artillery is so useless is because all arty shows up on the map. And AI will always take cover/leave the radius from it. As a result it just acts as an area denial weapon but doesn’t really get many kills just like flamethrowers

I think it needs a global cooldown. Just had a game where artillery was covering a capture point literally nonstop through most of the game.

It doesn’t need a longer cooldown as also it doesn’t need a global cooldown. It’s fine now how it is. It’s one regiment which has the ability to call so fast artillery and, so a global cooldown as also longer cooldown would nerf the regiment to much. The damage from an artillery is also nearly rng and it’s showing up on the enemy minimap which is easy to avoid.

So a big NO!

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I think only your side arty circle should be shown on the map.

I could get behind 45 seconds.