Testing the "Tigers of Burma” update

Nonono keep it at 4 ppl.

We want our proto IFVs to be balanced, and I want my future IFV lineup

Just add 251/22 BR4+ as APC
image

Fits perfectly with T34-ersatz APC br5

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It is not.

You can’t have assaulters, you can’t have radioman. The gun is complete gimmick at BR3, it doesn’t even have HEATs.

I don’t even remember the last time I used the gun. It’s just not worthy to bait all the attention towards you.

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Did you play the map? I cant get it

well, to be fair to both arguments,

it kinda depends them how you use them.

i tend to be aggressive with apcs.

which ain’t always a smart decisions, but when it comes to the vehicle it self, in the event version, is the main “point”.

which it’s stronger than the premium one because literally couple of bullets and it overheats.

( side note, the premium apc should be in the TT because of it. even with the overheat fixed i’d still argue should be tt. plus, i want more apcs even if they are the same thing )

but, weaker on the infantry squad deploy side.
can’t be blind to that.

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Hyde feels a bit underwhelming it has too high of a recoil but hey it’s still leagues above garbage STG45 and mediocre Kiraly of Germans.

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Personnaly, I was able to get the map.

If you really want to play it, you might be able to create a custom game for it I think.

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Its biggest issue are sights. They’re just not comfortable to use. At least for me.
I wouldn’t even mind the recoil.

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I cant make custom games on the test server.
Tried 30+ times regular battle, no burma

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Yeah they are too obscuring. I don’t mind vertical recoil but horizontal recoil is just bad not as bad as Charlton but close.

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Ok, sorry I thought this was possible.

I played with the US and got one normandy battle and then one Burma battle.

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I have only played 1 game in it and i already want them to remove the rerst pacific maps so i can exclusively play this one

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well, not to play devils advocate.

but, it’s weird for you to point out few nitpicks while disregarding everything else.

because, as claimed, this game never really has been HA from the first alpha.

and never wanted to be one onward.

it’s just a ww2 arcade shooter with some historical accurate " details " or weapons.

they also played a major role in the " realistic " part.
( i guess for visual fidelity, but that’s speculation on my part. hell, go figure the advertisement team that straight up lied with the HA bses and then switched to the “realistic” )

but, that logic somewhat holds.

i guess wouldn’t be too far off recruiting some chinese soldiers and put them in US squadron.
hell, they even had a dedicated japanese division of some sort.

so, it is " realistic".

i don’t think i have to spelled it out for ya.
now do i.

that is much true.

the buildings are just. cheff kiss.

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Hell yeah! Finally a good change, I’ve been saying for years that event and premium squads need both an Engineer and AT gunner for additional fire support. It’s been long overdue

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Legitimately been saying this in discord for months, if not a year now but yet only now do people realize the necessity.

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So basically a great gun, nerfed by poor implementation.
Classic Darkflow XD
139228

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There are things I can even understand the reasoning behind:

Stalingrad on high BR because Soviets are bored just playing Berlin (and seelow tbf).
Fake HoRi because once the decision was made to make Japanese BR 1-5 they need late war tanks (apparently even if fictional)

But adding a Chinese squad when you know you can’t limit them to fronts that make sense is not a nitpick, it’s unnecessary and stupid.

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Screenshots? game clog?
Maybe you are trying to load on production?
I am just loaded into burma from 1st attempt on open-dev server (japan 2 BR)

@Veekay45

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@James_Grove can you improve the ammo type on the secondary cannon on the chi-ri if its going to be br5? giving it the best 37mm shells isnt going to break br5

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