Testing the "Scorching Rays" update

Funny how they still refuse to acknowledge Fedorov Rifle having only 15 rounds capacity - it’s mag is only about half length of original Madsen 25 rounder.

Also, upcoming Scotti Naval rifle got it firerate changed to 800.

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The fact that the Moscow campaign existed and what happened in there should already tell you what the developers were thinking.

There is an absurd amount of work and work time that goes into patch notes for all sorts of reasons, and the work is incredibly diligent for the many things that need to be analyzed, worded, translated and added. However, regularly we miss things, or new things pop up (all hence “preliminary patch notes”) so we therefore update the patch notes later. Thank you for noticing! This last week has been by far the busiest I’ve had (and incredibly busy for other CMs too) since working here too with non-stop things to do - and you’ll remember we had “(WIP)” for most of the patch notes for a while as they were still being compiled with heavy work.

As always, your feedback across all platforms and statistics, as well as your prior expectations, are being discussed and relayed by CMs (not just me) and the many helpful (heh) Helpers; a team we’re always looking to add to.

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Thanks! Is it also possible to check the pps 43 premium squad? I would really want to get the old clothes back

Thanks for your work! We all see a huge step forward. I would prefer a little more content for an allies and soviets but other parts are good.

Also it will be exciting to make an events for a main WWII dates like its ending.

Only a 5 members squad with mortar man and one engineer even with AG looks not a good for 4-5 br. Please reconsider its condition for br 3 or add more members like a radioman.

They are too weak with its SVT-40

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They need to give another engineer or radio operator.

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Ability to choose?

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Well I dont know ask the devs is it possible :smiley:

In Fedorov machinegun premium squad you can choose in a tree of squad which specialist to took - engineer or at-gunner (or somebody)

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Maybe they can make this one like this but defiantly you should have 1 less mortar guy and 1 radio or another engineer since this will make the squad interesting.

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I just think this is a very low-level mistake that shouldn’t have happened because the preliminary patch notes have undergone multiple changes, but such errors have not been corrected before I provided feedback. This incident has gradually made me believe that the rumored Enlisted is no longer being valued by developers, which is a real thing. Now, I also have enough reason to believe that CM believes that Enlisted players are not important based on this situation, so they can be lazy in dealing with Enlisted work

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He won’t be able to give you the real answers and at best you’ll have to wait for his superior to actually give an official answer which he will have to Parrot back to us whenever that happens.

And if you were to look at the transparency announcements which happened quite some time ago I would say we have no hope.

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I understand what you’re saying, but I still foolishly believe that Enlisted has a chance to get better again (yes, this idea doesn’t even convince myself)

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That’s what I’ve been telling myself and that’s why I do what I do even if the forum hates me and this game is also eight years old but that’s also why I keep telling myself this lie and maybe it will work.

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Yeah, we just need to wait few years for active matter to fail miserably.

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wow 800 RPM and a 15rnd magazine, what a good combo

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i might as well try my luck and ask (if this isnt already on the test server)

but can Germany get white pants options for every squad in winter maps such as bulge, stalingrad, moscow?

currently only sniper squads and some premium/event squads can use white colored pants

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It should’ve had 25rnd or more magazine

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