Damn, why does the game really count 76
If I’m not mistaken, the side is higher than the tracks closed by 2nd armor
38mm - standard sherman both armor + added metal welding steel pnate
2 armor plate 38 + 38 - it’s a not one pice steel plate 76mm
Damn, why does the game really count 76
If I’m not mistaken, the side is higher than the tracks closed by 2nd armor
38mm - standard sherman both armor + added metal welding steel pnate
2 armor plate 38 + 38 - it’s a not one pice steel plate 76mm
The M4A3E2 was converted using the M4A3(75)W hull that Fisher had been producing since February, 1944. The M4A3(75)W upper hull had 2.5 inches of armor plate on the front, 1.5 inches on the sides and rear and .75 inches on the top. The lower hull had 1.5 inch sides and rear, and a .5 inch floor. Using the same technique as would be employed for the M4A3E2, another .5 inch plate was welded on to the front of the belly plate to provide the drivers with additional protection from mines.
http://the.shadock.free.fr/sherman_minutia/manufacturer/m4a3e2jumbo/m4a3e2.html
Thats right
My memory is fine
ok in WT the same bag model
even if the 76 mm aren’t made in 1 piece wich made the metal less harder if i’m not saying to much bullshit we theoricaly have 76 mm on the side
no no no
It’s one thing when a projectile passes through a solid steel plate, another when there are 2 plates
from a durability point of view, this configuration should be better
This is a very interesting topic that needs to be raised
besides armor German tanks is baffed
The armor of most German tanks Rolled homogeneous armour (RHA) x1.00
for example M4 Sherman armor Cast homogeneous armour (CHA) x0.94
and with the same armor thickness 100mm, armor resistance will vary 100 and 94
But is it really true that the armor of German tanks corresponds to the declared characteristics?
About the tank tiger B / King Tiger
according to the report and chemical analysis of the armor Tiger aust. B significantly inferior to the English cast
again, according to the research results, this is armor of medium hardness
i.e. 80 mm side will have actual resistance 75.2
if we take for example the coefficient WT СHA 0,94
we can’t see your photo or it’s only me ?
P2W best armor and best guns isn’t a good idea
2 turtle without turret and hull mg for one and commanger mg for the other. Not sure the reload would be fast too. just 2 bomb magnet tank xD. IDK if we can put this as P2W
Not necessarily. There are multiple factors that go into the time it takes to reload a canon. Not just caliber
No no no no no nein nein nein nein nein nein
indeed that is true, the Ho-Ri has faster reload than M4A3 105 thanks to two loaders.
Now I’m gonna say this from memory, so I could absolutely be wrong cause my memory sucks, but I believe the Super Pershing has two piece ammunition. That would make the reload a good bit longer than the regular Pershing
ufffff, yeah that surely increases reload time.
Disagree about them being equal to KT in WT they are superior in firepower (look at TNT content) and can survive for longer.
yeah its 4 or 5 seconds longer
Yeah I’ve always argued the Super Pershing is the Tiger II analogue. The T29, T32, and T34 are more advanced heavy tanks
interestingly the enlisted community really can’t analyze?
At angle attack 30 degrees, approximately
I hope you can at least see where there is more green?
Late war German armor quality was known to suck big time.
Again T26E1 at T41 APBC
At angle atack 0
there are still questions about the commitment to the axis?
It’s because of these kinds of stupid decisions that I consider Enlisted - trash / garbage
Well, the standard was the same as just before the war broke out, however factories didn’t care post 1944 and produced armour of quality they could so data can vary depending on tank.
We could say the same about T-34 as well especially between 41-43.
However there are also armour type modifiers that are generally not considered in games such as welded armour offering the best allround protection while cast armour is less effective and the bolted which can break from continues hits especially of bigger caliber shells.
I haven’t even mentioned armour wear off…
Overall it’s just too much work to implement realistic armour modifiers and would stress the game engine too much to calculate.