Suggestions for the map gray border, and the new game mode

Because the current invasion mode may be liked by some (compact and fast combat)
I would like to suggest developing another version of the invasion mode, or is it called war mode?
The same map with the same attack and defense points, but eliminate the gray border of the map, so that the infantry can play more tactics and maneuvers, attack and defense direction can be changed more, so that the chariots, fighters, etc. will no longer be the dominant party in the battlefield (because there is no map restrictions, the infantry can be more dispersed, but also to ambush the carrier to carry out unexpected side attacks, and infantry will not be fixed direction and intensive attack (the infantry will not be wiped out by planes in one fell swoop)
The carrier will become a complete auxiliary instead of a dominant force, and the infantry will be the main character on the battlefield.

Or let the defending side like the attacking side like the number of people limit, (1000 vs 1000) directly into the two sides are both defending and attacking, one side first to capture all the enemy defensive points to win (so the captured side can also regain the defensive points and attack to the next enemy defensive points)

What do you think?
I hope the official will consider.

6 Likes

Post scriptum, on many of it’s maps plays like this, it creates a very fluid / dynamic battle space

But… contact with the enemy is more spread out as you can well imagine, with some passuses in the action for some of the players as they maneuver

Really depends on if the player base has the patience for it

I would prefer some larger maps my self as many are far to small for my liking on many of the campaigns, though with only the most recent map, as it’s far to cluttered and compact imo, Tunisia is a very fun campaign map wise.

2 Likes

So I first suggested retaining the original invasion mode, and the chariot gray border problem has been mentioned many times has not been solved, often chariots or aircraft can also rely on their own power to affect the outcome of the battle, one side of the infantry experience is extremely poor, but this should be the infantry as the main character of the game, I think I proposed the idea can properly solve the problem of the carrier advantage.

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But since, overall battle will still take place in the key capture points, the essence will not change. Only in this case it open up wider possibilities for tactical map exploitation, which Enlisted is sorely lacking in. Why have such beautiful maps, if only 40% of them are used anyway. In fact, this has already been discussed several times in the forum.