Suggestion: Simplification of Daily Quests for Enhanced Gameplay Experience

Hello fellow Enlisted players,
I would like to propose a suggestion regarding the simplification of daily quests for the Battle Pass in order to enhance the overall gameplay experience. Currently, the quests often require the use of specific weapons or the destruction of certain targets like tanks or aircraft. These design choices can lead to unintended consequences and hinder cooperative gameplay.

The first issue is that the current daily quests often require players to use specific weapons, which limits their ability to enjoy their preferred playstyle and potentially discourages teamwork. This restriction can be frustrating, as every player has their unique playing style, and it would be better to focus on maximizing our efforts to win rather than being forced to use weapons we don’t enjoy or excel at.

The second issue relates to quests that require players to destroy specific targets like tanks or aircraft. While these quests add variety, they can also lead to problematic situations. In my in-game observations, I have noticed that some players prioritize completing these quests over actively participating in the main mission objectives. As a result, they tend to stay in non-mission target areas for the entire game, which leads to a lack of active players at the crucial mission points. This undermines the cooperative gameplay experience that Enlisted aims to provide.

To address these issues, I suggest implementing a more inclusive and flexible system based on accumulating battle experience points. For example, every 10,000 battle experience points earned (after all experience multipliers are calculated) would count as completing a daily quest and earn players one star for the Battle Pass. Once six stars are collected, players can continue to earn additional stars for every 20,000 experience points gained. This change would simplify the daily quests and encourage players to focus on their preferred playstyles while still contributing to the team’s success.

Implementing this system would also encourage players to keep playing even after they have already obtained the daily six stars. This not only increases the total number of online players but also ensures that players remain engaged and immersed in the gameplay experience. Sometimes, I feel relieved when I finish the daily quests rather than enjoying the completion. Don’t you guys feel that?

Furthermore, this change would also benefit Gaijin by increasing their income. Since the experience count is based on the total value after multipliers like VIP, premium squads, battle hero, and bonus tickets are applied, it encourages players to make purchases for faster daily quest completion. This creates a win-win solution for both players and the game developers.

Best regards,
Nieo

4 Likes

Also weekly quests cause these kind of problem even more. When vehicle related quests are released, it is likely more early game players or infantry focused players will bring low level vehicles which they usually do not use into battle, and sometimes even stuck on map, cause the 2 vehicle slot for one team become less effective.

Personally, I like the fact that it does that. It pushes people out of their comfort zone, hence the name “daily CHALLENGES”. It’s one of the very few reasons that players might run something other than spam weapons.

Again, they are “daily CHALLENGES”. Secondly, it gives more reason for people to actually look for and take out vehicles. In many cases, a tank or aircraft is a very dangerous thing that should be prioritized anyways. There is more to the game than just “putting infantry on objective”. Sometimes its important to take out vehicles that are decimating your team’s infantry too.

The “event” missions already cover this. It would remove the entire aspect of daily “challenges” if this were the case.

Again, event missions already cover that. As far as keeping players engaged, that’s what unlocking and upgrading equipment, on top of fair and balanced gameplay is for.

What honestly amazes me is the one single thing you didn’t mention, which I may have been able to agree with:
having to play a specific campaign as a specific faction. It needs to be one or the other, not BOTH.

2 Likes

eh, personally speaking i think they should bundle up more of the quest. like, do i really need to kill 7 enemies with melee only? can’t it be melee or grenade? same with kill x enemies with grenade.

but otherwise i like the current daily quest format, because it’s guaranteed that one of it will be a simple one like “play for x minutes”, “kill x enemies”, or something basic like that. so everyone even the suckest of us all (definitely not me) can get that 3 star a day (slowly).

3 Likes

I have purchased the Elite Battle Pass, which allows me to complete 9 tasks per day. When you try to complete 9 tasks every day, you naturally want the tasks to be a little simpler.
However, those who do not have the Elite Battle Pass can only complete three tasks per day, and if only three tasks are too easy, that may discourage some people from doing them.

No, events based just on grinding score are boring. But we need some sanity.
Kill planes/Kill tanks should just be destroy vehicles (sometimes you get “destroy planes” and literally no one uses any, but there are endless tanks on the field and vice versa)
Mine kills should be combined with grenades.
Why on earth do you get shit like “Kill 30 people with pistols/melee” ? It’s insane. And then sometimes you get “Get 10 kills with a plane” which is literally often one CAS run, not even one round.
Stop giving me “Play X games as Some Army” when i’ve got XP boosters active and trying to grind something else.
Why can you even get a mission like “Be top 1 on the team a zyllion times” and sometimes you get “Complete 1 battle”
Why do you get “Capture a point” and then get 10 missions in a row that you literally cannot get the completion on?

2 Likes