Hello fellow Enlisted players,
I would like to propose a suggestion regarding the simplification of daily quests for the Battle Pass in order to enhance the overall gameplay experience. Currently, the quests often require the use of specific weapons or the destruction of certain targets like tanks or aircraft. These design choices can lead to unintended consequences and hinder cooperative gameplay.
The first issue is that the current daily quests often require players to use specific weapons, which limits their ability to enjoy their preferred playstyle and potentially discourages teamwork. This restriction can be frustrating, as every player has their unique playing style, and it would be better to focus on maximizing our efforts to win rather than being forced to use weapons we don’t enjoy or excel at.
The second issue relates to quests that require players to destroy specific targets like tanks or aircraft. While these quests add variety, they can also lead to problematic situations. In my in-game observations, I have noticed that some players prioritize completing these quests over actively participating in the main mission objectives. As a result, they tend to stay in non-mission target areas for the entire game, which leads to a lack of active players at the crucial mission points. This undermines the cooperative gameplay experience that Enlisted aims to provide.
To address these issues, I suggest implementing a more inclusive and flexible system based on accumulating battle experience points. For example, every 10,000 battle experience points earned (after all experience multipliers are calculated) would count as completing a daily quest and earn players one star for the Battle Pass. Once six stars are collected, players can continue to earn additional stars for every 20,000 experience points gained. This change would simplify the daily quests and encourage players to focus on their preferred playstyles while still contributing to the team’s success.
Implementing this system would also encourage players to keep playing even after they have already obtained the daily six stars. This not only increases the total number of online players but also ensures that players remain engaged and immersed in the gameplay experience. Sometimes, I feel relieved when I finish the daily quests rather than enjoying the completion. Don’t you guys feel that?
Furthermore, this change would also benefit Gaijin by increasing their income. Since the experience count is based on the total value after multipliers like VIP, premium squads, battle hero, and bonus tickets are applied, it encourages players to make purchases for faster daily quest completion. This creates a win-win solution for both players and the game developers.
Best regards,
Nieo