Not really, Ho-Ri also doesn’t has mg, it didn’t become worthless because of this.
There is no reason to remove the Tiger 1H, just add the elephant in a folder somewhere
It would have made more sense if it was unlocked before the BR 5 version of the Tiger, but that aside the whole BR system is a shitshow.
They strained the historical accuracy with the campaigns, but it was manageable. Whatever this is that we have now, is now becoming tedious.
You can’t functionally smash WWII into two player queues, which is what we have now. 1-3 and 3-5. Its just a shit experience for all concerned, the HA buffs like myself will eventually get the shits with the level of stupidity the game will climb to, and the pew pew moar random wps ADD crowd will quickly move onto something shinier soon enough.
The historically themed games tend to live or die by the degree to which they are able to immerse those that appreciate the millieu. If they get loose with common sense like BF1 or 5 then they pay the price.
Lol maybe in your dream.
The truth is those historical immersive game like Post Scriptum or Hell let Loose have less player than BF1 and BF5.
Never remove, only add
as if germans need any more vehicles with thick frontal armor
The reason for the degradation of HLL and Post Scriptum has nothing to do with their level of historical accuracy.
It has everything to do with the fundamental requirement for a microphone and being able to communicate, which removes a significant portion of the playerbase right away. The other overwhelming challenge which these games introduced is having to play as part of a team, rather than a one man army that all the previous titles like the BF or MW spawned over the years of their existence.
This is why I like Enlisted so much because rather than trying to get muppets to work together in a squad and having to communicate, to at least operate in the same TAOR and work out some degree of SA from the mini map and crude squad based indicators - something this gaming community still struggles with BTW…
So no, those historical games were just too hard in terms of gameplay set up, and mission run time, rather than immersion and having a reasonable degree of historical accuracy.
Then give example of historical game that is more successful comparing to their less historical counterpart.
There are none really since both HLL and PS or Squad '44 are derivatives or a genere of games that were built for player teams, rather than teams of players. In relation to those two, it something that seems to have come too late in the general mindset of the playerbase over the last 10 years, particularly as they tried to improve on aspects of similar games like RO or H&G. Although I never played these last two titles, so I can’t tell how easy or hard they were to integrate a random player without comms into.
The point is, that its game design not historical accuracy that’s the culprit here, and with decent game design its not as hard to have historical accuracy because ultimately its the combat system and general ease of play that will be the draw card into the game. This is why FPS games outperform games like the ones I mentioned that require intra squad coop between randoms. It seems like its too much to ask of ppl who don’t want that level of social immersion - for which there are many reasons, but could be as simple as too tired after work, to being socially inept.
I think Enlisted has come up with a compelling compromise in having AI controlled squads that effectively allow random players to act randomly but given the constraint of the small maps and the generic suite of in game coord indicators and markers, it channels everyone into an outcome to a greater or lesser extent.
Even then ppl still ignore the objectives, camp and do all the other random shit that they did in all the other FPS games, but at least there is some new aspects to immediate tactical problem solving as you can cycle through your squad to fight the right weapon or tool for the broader job of supporting the team of randoms.
EDIT - sorry and just to add, you’ll note that the marketing for most of those games was set up on the basis of historical relevance - ie WWII events, its just got progressively ridiculous the more ppl focused on the one man army-isms that you see greater and greater departures from not just historical accuracy but the broader balance of what a typical soldier could do in a game.
Great comment my friend! You have made very solid points. I agree.