Suggestion for Increased Rewards for the Losing Side in battle


Currently, the game appears to be rather unfriendly towards weaker factions, especially when I use level 5 weapons. It seems that the matchmaking system tends to pair me with less skilled teammates, despite my efforts to influence the outcome positively. Frequently, my personal score surpasses the combined scores of the top two players on the winning side. However, the final reward calculation grants only a 1.5x multiplier, whereas winners receive an additional 1.5x bonus on top of their base rewards.

This disparity not only forces me to endure the frustration of playing with underperforming teammates but also reduces my match earnings unfairly. This situation often compels players to quit matches prematurely and re-queue, seeking a more balanced team. To address this, I propose that top-performing players on the losing side receive the same reward multiplier as those on the winning team. Implementing such a change would not only improve fairness but also encourage all players to give their best, regardless of the team’s overall strength.

6 Likes

Yeah but that’s a the main incentive to win the game if you give better rewards too the losing side what’s the point?

3 Likes

i’d rather base it on how close the losing team was to victory

so, if you had 4 points captured in Invasion as attackers or brought attackers down to like <200 reinforcements, you get 1.4x of the reward

4 Likes

The victorious side often experiences a greater sense of satisfaction, which is psychological. For the losing side, already burdened with considerable stress, further reducing their rewards is even more unreasonable. Equal rewards are intended to recognize the efforts of the losing side, as I have already mentioned, by compensating the top-scoring players on the losing side, not all players. Moreover, in many cases, the MVP of the losing side scores significantly higher than the MVP of the victorious side. This indicates that the MVP of the losing side has put in more effort and endured more stress, yet receives less reward. Why then would I not choose to play for a country that is easier to win with, where rewards come with much less effort? Over time, this will lead to no one wanting to play for the weaker country.

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Less rewards = more deserters. :wink:

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What you need is to punish low ranked players
Make them responsible for their laziness and incompetence
Just like high-ranking players giving their time and blood pressure for them

I think the AI’s performance is indeed much better than casual players and low-powered players.

3 Likes

Even if there are high rewards, not many people will want to eat shit, let alone improve the environment.

Yeah, sometimes I wonder which is worse, playing with lazy inexperienced people, or playing with bots.

Yes they are, I lost so many matches as br 2 soviet against germans because of their “non stop raly build” bots. they literally builds rallies 40m away from obectives non stop, while new players in my teams has no idea whats raly is or how to spawn on them lol

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Better rewards for the losing side would be nice.

But I would rather rewards were given based on personal performance an not affected by your team at all (possibly a few exceptions).

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Only reason this game has MM is to make “solo” players more frustrated and tired pshycological

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everyone is in the same boat when you got a zombie team.

Some reward to compense that would be appreciated if you are in the top 5 for example

From an old suggestion of mine, I still think that the solution is reworking the victory bonus so everyone gets the bonus that played objectively, not just the winners while players that did not build rallies and enter objectives dont get the bonus.

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You are absolutely right, there were many occasions when I was forced out of the fight by noobs

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I think whether a player works hard should not only be judged from the ranking, sometimes the two sides of the fire is very fierce, maybe the first and fifth between the score difference is only 1000, does not mean that they must be poor performance. A more complex formula should be used to determine if the player is trying hard or not

agree

I know some lower ranked players may work hard at what they’re good at but can’t compare to those professional idiot slaughterers
but
In the current environment, both one-sided battles and evenly matched battles are relatively rare.
And these hard-working players are often among the top 3 in an environment full of idiots.
So even though this classification does have a small number of shortcomings
It will not have any impact on the current environment