i dont use it because its fully Upgraded so there is Nothing to grind i prefer leveling the other squads. maybe to start out new after a wipe when the OB starts to grind the first classes but anyone should use what they want
OP asks about squad setup suggestions
Complains about people giving their squad setup suggestions and say someone should use what they want
PEOPLE. PLEASE.
Really my thoughts on each infantry squad from the Russian perspective, grinding aside:
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Rifle: the sole benefit is that itās an early squad that lets you use a sniper with a neutral color uniform and be stealthy.
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Sniper: white uniforms are a huge downside, but snipers are great at taking down priority targets. The squad overall is very well-rounded due to the classes available to it, but the white is just so bad.
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Assault: also fairly well-rounded with a high concentration of an overpowered class
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Engineer: All engineers share the same resources, so itās pretty pointless to have a group of them and the squad canāt contain much else.
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Radio: Like engineers, not really worth using over any squad that can contain a single radioman. If you outlive the artillery cooldown it probably means you arenāt doing enough fighting.
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AT: my current favorite; AT rifles arenāt that cumbersome in your secondary slot so what you have running around are a bunch of riflemen that can kill tanks from long range without the lengthy setup time of an engineer. Downside is the lack of a radio slot, but you can get a mortar later on.
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Machine gun: has pretty poor mid-range capabilities as going prone will obscure your vision too badly in most cases. But if you can find a nice MG-friendly vantage point you become god. Range isnāt an object, if you can see it you can kill it. Your ammo capacity is very low so you need to rely on engineers and keeping your bots at a safe distance from the action to live and hand you ammo.
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Mortar (Iāve used it in Normandy): the weight of the mortar seriously inhibits your ability to do anything but mortar unless you drop it. Itās the sniper rifle to the machine gun that is artillery- you donāt cover as wide an area, but you can pick off priority targets from a safe spot if you know where they are, and keep shooting for longer.
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Flamethrower: pure CQC, some anti-tank capacity, donāt set yourself on fire.